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cmake: Silence warnings. (#9750)
[oweals/minetest.git]
/
client
/
shaders
/
2020-04-19
Danila Shutov
Reuse object_shader for "wielditem" and "item" entity...
tree
|
commitdiff
2020-04-18
SmallJoker
Shaders: Complete 478e753. OpenGL 4.3 compatiblity
tree
|
commitdiff
2020-04-06
Danila Shutov
Add tone mapping for entities (#9521)
tree
|
commitdiff
2020-03-16
Danila Shutov
Transform texture UVs with provided tex. matrix (#9515)
tree
|
commitdiff
2020-02-16
Danila Shutov
Basic model shading (#9374)
tree
|
commitdiff
2020-02-16
SmallJoker
Shaders: Fix OpenGL < 4.3 compatibility
tree
|
commitdiff
2019-11-20
Lars Hofhansl
Waves generated with Perlin-type noise #8994
tree
|
commitdiff
2019-09-26
lhofhansl
Simple shader fixes. (#8991)
tree
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commitdiff
2019-03-27
Paramat
Require 'waving = 3' in a nodedef to apply the liquid...
tree
|
commitdiff
2018-08-30
xzcx
Shaders: Fix comment line (#7668)
tree
|
commitdiff
2017-10-31
Vitaliy
Rewrite rendering engine (#6253)
tree
|
commitdiff
2017-05-08
paramat
Shaders: Remove unused water surface shader
tree
|
commitdiff
2017-01-31
numberZero
Fix fog weirdness (#5146)
tree
|
commitdiff
2017-01-23
Dániel Juhász
Add hardware node coloring. Includes:
tree
|
commitdiff
2016-12-24
Lars Hofhansl
Shaders: Remove unnecessary 'if' statements
tree
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commitdiff
2016-12-07
Lars Hofhansl
Fog: Make fraction of visible distance at which fog...
tree
|
commitdiff
2016-11-16
Rogier-5
Fix unexplained shader issue (glsl compiler bug??)...
tree
|
commitdiff
2016-11-04
lhofhansl
Remove unused shader matrices. (#4723)
tree
|
commitdiff
2016-10-26
lhofhansl
Shaders: Remove special handling for liquids. (#4670)
tree
|
commitdiff
2016-10-25
Lars Hofhansl
Shaders: Apply tone mapping before fog calculation.
tree
|
commitdiff
2016-10-24
Lars Hofhansl
Shaders: Harmonize Irrlicht and shader fog calculations
tree
|
commitdiff
2016-10-13
Lars Hofhansl
Use range-based fog instead of z-plane based.
tree
|
commitdiff
2016-03-30
paramat
Nodes shader: Decrease amplitude of waving leaves and...
tree
|
commitdiff
2016-03-25
est31
Replace CRLF with LF in shader files
tree
|
commitdiff
2016-02-23
RealBadAngel
Shaders: fix fog not affecting opaque liquids
tree
|
commitdiff
2016-02-09
RealBadAngel
Filmic HDR tone mapping
tree
|
commitdiff
2016-02-08
RealBadAngel
Cleanup selection mesh code, add shaders for halo and...
tree
|
commitdiff
2015-12-10
RealBadAngel
Speed up and make more accurate relief mapping
tree
|
commitdiff
2015-09-07
paramat
Shaders: use triple-frequency waving for leaves and...
tree
|
commitdiff
2015-08-20
RealBadAngel
Remove use of engine sent texture tiling flags - theyre...
tree
|
commitdiff
2015-07-21
RealBadAngel
Add wielded (and CAOs) shader
tree
|
commitdiff
2015-07-16
RealBadAngel
Fix relief mapping issues
tree
|
commitdiff
2015-07-02
RealBadAngel
Shaders fixes and cleanup relief mapping code.
tree
|
commitdiff
2015-06-28
RealBadAngel
Bugfix: variable type mismatch
tree
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commitdiff
2015-06-27
RealBadAngel
Add minimap feature
tree
|
commitdiff
2015-06-20
RealBadAngel
Remove textures vertical offset. Fix for area enabling...
tree
|
commitdiff
2015-06-14
est31
Automated whitespace error fix for last commit
tree
|
commitdiff
2015-06-14
RealBadAngel
Improved parallax mapping. Generate heightmaps on the...
tree
|
commitdiff
2015-01-16
Loic Blot
Optimize bumpmapping mathematics
tree
|
commitdiff
2015-01-15
Craig Robbins
Revert "Optimize bumpmapping mathematics"
tree
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commitdiff
2015-01-15
Loic Blot
Optimize bumpmapping mathematics
tree
|
commitdiff
2014-12-07
RealBadAngel
Restore finalColorBlend implementation in shaders.
tree
|
commitdiff
2014-08-16
RealBadAngel
Let lighting be done only CPU side. Remove finalColorBl...
tree
|
commitdiff
2014-08-14
RealBadAngel
Make faces shading correct for all possible modes.
tree
|
commitdiff
2014-07-07
RealBadAngel
Faces shading fixes
tree
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commitdiff
2014-06-16
RealBadAngel
Improved faces shading with and without shaders.
tree
|
commitdiff
2014-06-15
RealBadAngel
Unite nodes shaders.
tree
|
commitdiff
2014-04-16
RealBadAngel
Fix invalid liquid lighting.
tree
|
commitdiff
2014-03-21
RealBadAngel
Normal maps generation on the fly.
tree
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commitdiff
2013-12-09
RealBadAngel
Optimize shaders code. Add settings at compile time.
tree
|
commitdiff
2013-12-08
Novatux
Fix shaders on some GPUs
1041/head
tree
|
commitdiff
2013-12-03
RealBadAngel
Shaders rework.
tree
|
commitdiff
2013-08-04
Zeg9
Fix texture bumpmapping on some GPUs
tree
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commitdiff
2013-07-04
RealBadAngel
Add texture bumpmapping feature.
tree
|
commitdiff
2013-05-01
Weblate
Merge remote-tracking branch 'origin/master'
tree
|
commitdiff
2013-04-28
kwolekr
Actually fix shader3 alpha this time
tree
|
commitdiff
2013-04-25
kwolekr
Transform alpha channel as well in shader
tree
|
commitdiff
2013-04-24
kwolekr
Add option to use texture alpha channel
tree
|
commitdiff
2013-03-30
Weblate
Merge remote branch 'origin/master'
tree
|
commitdiff
2013-03-17
PilzAdam
Fix new_style_water
tree
|
commitdiff
2012-12-02
Perttu Ahola
Tweak shader randomly a bit
tree
|
commitdiff
2012-12-02
Perttu Ahola
Handle day-night transition in shader and make light...
tree
|
commitdiff
2012-12-01
Perttu Ahola
Remove accidental vim swap file
tree
|
commitdiff
2012-12-01
Perttu Ahola
Implement a global shader parameter passing system...
tree
|
commitdiff
2012-12-01
Kahrl
ShaderSource and silly example shaders
tree
|
commitdiff