Shaders: Apply tone mapping before fog calculation.
authorLars Hofhansl <larsh@apache.org>
Mon, 24 Oct 2016 15:23:13 +0000 (08:23 -0700)
committerNer'zhul <nerzhul@users.noreply.github.com>
Tue, 25 Oct 2016 05:49:19 +0000 (07:49 +0200)
commit98176481c1d0b6f8960574af1c2568085e37e433
treed5a935d3591c3fb40db7342e66df139a65196b6d
parent779d2c5f64e321cc126b3e3abed9e37fd30edb1b
Shaders: Apply tone mapping before fog calculation.
client/shaders/nodes_shader/opengl_fragment.glsl
client/shaders/water_surface_shader/opengl_fragment.glsl