Shaders: Harmonize Irrlicht and shader fog calculations
authorLars Hofhansl <larsh@apache.org>
Fri, 21 Oct 2016 05:21:49 +0000 (22:21 -0700)
committerparamat <mat.gregory@virginmedia.com>
Mon, 24 Oct 2016 06:41:00 +0000 (07:41 +0100)
commit779d2c5f64e321cc126b3e3abed9e37fd30edb1b
tree9c76ce1d6d398c0857503798eae62ec5841d1bd4
parent74eb7f50c9965e77794c0c5caebc1d067cd49629
Shaders: Harmonize Irrlicht and shader fog calculations
client/shaders/nodes_shader/opengl_fragment.glsl
client/shaders/water_surface_shader/opengl_fragment.glsl
client/shaders/wielded_shader/opengl_fragment.glsl