Normal maps generation on the fly.
authorRealBadAngel <maciej.kasatkin@yahoo.com>
Fri, 21 Mar 2014 00:32:00 +0000 (01:32 +0100)
committerRealBadAngel <maciej.kasatkin@yahoo.com>
Fri, 21 Mar 2014 00:32:00 +0000 (01:32 +0100)
commit0dc1aec50940140e28f434c524296e284e73d623
treeb69e282c3b59db2f300e4d017afe67d4ad246a8c
parentf3d83a4516eb9c6658a7c3e07bf1b7d4f4996bef
Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
16 files changed:
builtin/mainmenu.lua
client/shaders/alpha_shader/opengl_fragment.glsl
client/shaders/alpha_shader/opengl_vertex.glsl
client/shaders/leaves_shader/opengl_fragment.glsl
client/shaders/leaves_shader/opengl_vertex.glsl
client/shaders/liquids_shader/opengl_fragment.glsl
client/shaders/liquids_shader/opengl_vertex.glsl
client/shaders/plants_shader/opengl_fragment.glsl
client/shaders/plants_shader/opengl_vertex.glsl
client/shaders/solids_shader/opengl_fragment.glsl
client/shaders/solids_shader/opengl_vertex.glsl
minetest.conf.example
src/defaultsettings.cpp
src/game.cpp
src/mapblock_mesh.cpp
src/shader.cpp