Add hardware node coloring. Includes:
authorDániel Juhász <juhdanad@gmail.com>
Thu, 12 Jan 2017 14:46:30 +0000 (15:46 +0100)
committerEkdohibs <nathanael.courant@laposte.net>
Mon, 23 Jan 2017 06:27:12 +0000 (07:27 +0100)
commitd04d8aba7029a2501854a2838fd282b81358a54e
treefd1a5515e17b2dd2da0a8ffe7f82f445e7fb48de
parent43822de5c6b35646feced5ac65331313f82f78ce
Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
27 files changed:
client/shaders/nodes_shader/opengl_vertex.glsl
client/shaders/water_surface_shader/opengl_vertex.glsl
client/shaders/wielded_shader/opengl_vertex.glsl
doc/lua_api.txt
src/client/tile.cpp
src/client/tile.h
src/clientenvironment.cpp
src/content_mapblock.cpp
src/game.cpp
src/mapblock_mesh.cpp
src/mapblock_mesh.h
src/mapnode.cpp
src/mapnode.h
src/mesh.cpp
src/mesh.h
src/minimap.cpp
src/minimap.h
src/network/networkprotocol.h
src/nodedef.cpp
src/nodedef.h
src/particles.cpp
src/particles.h
src/script/common/c_content.cpp
src/script/cpp_api/s_node.cpp
src/shader.cpp
src/wieldmesh.cpp
src/wieldmesh.h