Optimize shaders code. Add settings at compile time.
authorRealBadAngel <mk@realbadangel.pl>
Mon, 9 Dec 2013 12:25:43 +0000 (13:25 +0100)
committerRealBadAngel <mk@realbadangel.pl>
Mon, 9 Dec 2013 12:28:50 +0000 (13:28 +0100)
commitdae03382bf1e3abfcc33417c611b9194c7783b3f
treec74773f8136d4d9db008b9092a11d3d084182d08
parent50b0e9f7a4916044b1938d461c9c4029b30569da
Optimize shaders code. Add settings at compile time.
13 files changed:
client/shaders/alpha_shader/opengl_fragment.glsl
client/shaders/alpha_shader/opengl_vertex.glsl
client/shaders/leaves_shader/opengl_fragment.glsl
client/shaders/leaves_shader/opengl_vertex.glsl
client/shaders/liquids_shader/opengl_fragment.glsl
client/shaders/liquids_shader/opengl_vertex.glsl
client/shaders/plants_shader/opengl_fragment.glsl
client/shaders/plants_shader/opengl_vertex.glsl
client/shaders/solids_shader/opengl_fragment.glsl
client/shaders/solids_shader/opengl_vertex.glsl
src/game.cpp
src/mapblock_mesh.cpp
src/shader.cpp