Add minimap feature
authorRealBadAngel <maciej.kasatkin@o2.pl>
Mon, 22 Jun 2015 02:34:56 +0000 (04:34 +0200)
committerest31 <MTest31@outlook.com>
Sat, 27 Jun 2015 01:42:01 +0000 (03:42 +0200)
23 files changed:
build/android/jni/Android.mk
client/shaders/minimap_shader/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/minimap_shader/opengl_vertex.glsl [new file with mode: 0644]
src/CMakeLists.txt
src/client.cpp
src/client.h
src/client/tile.cpp
src/client/tile.h
src/defaultsettings.cpp
src/drawscene.cpp
src/drawscene.h
src/game.cpp
src/mapblock_mesh.cpp
src/mapblock_mesh.h
src/minimap.cpp [new file with mode: 0644]
src/minimap.h [new file with mode: 0644]
src/nodedef.cpp
src/nodedef.h
textures/base/pack/minimap_mask_round.png [new file with mode: 0644]
textures/base/pack/minimap_mask_square.png [new file with mode: 0644]
textures/base/pack/minimap_overlay_round.png [new file with mode: 0644]
textures/base/pack/minimap_overlay_square.png [new file with mode: 0644]
textures/base/pack/player_marker.png [new file with mode: 0644]

index d62698ce4b70cb7faa321df4a109da2d3587fc9d..e606ccfc918f1b0915bc51197b9b0edc2276dd77 100644 (file)
@@ -183,6 +183,7 @@ LOCAL_SRC_FILES :=                                \
                jni/src/mg_decoration.cpp                 \
                jni/src/mg_ore.cpp                        \
                jni/src/mg_schematic.cpp                  \
+               jni/src/minimap.cpp                       \
                jni/src/mods.cpp                          \
                jni/src/nameidmapping.cpp                 \
                jni/src/nodedef.cpp                       \
diff --git a/client/shaders/minimap_shader/opengl_fragment.glsl b/client/shaders/minimap_shader/opengl_fragment.glsl
new file mode 100644 (file)
index 0000000..fa4f9cb
--- /dev/null
@@ -0,0 +1,32 @@
+uniform sampler2D baseTexture;
+uniform sampler2D normalTexture;
+uniform vec3 yawVec;
+
+void main (void)
+{
+       vec2 uv = gl_TexCoord[0].st;
+
+       //texture sampling rate
+       const float step = 1.0 / 256.0;
+       float tl = texture2D(normalTexture, vec2(uv.x - step, uv.y + step)).r;
+       float t  = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
+       float tr = texture2D(normalTexture, vec2(uv.x + step, uv.y + step)).r;
+       float r  = texture2D(normalTexture, vec2(uv.x + step, uv.y)).r;
+       float br = texture2D(normalTexture, vec2(uv.x + step, uv.y - step)).r;
+       float b  = texture2D(normalTexture, vec2(uv.x, uv.y - step)).r;
+       float bl = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
+       float l  = texture2D(normalTexture, vec2(uv.x - step, uv.y)).r;
+       float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
+       float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
+       vec4 bump = vec4 (normalize(vec3 (dX, dY, 0.1)),1.0);
+       float height = 2.0 * texture2D(normalTexture, vec2(uv.x, uv.y)).r - 1.0;
+       vec4 base = texture2D(baseTexture, uv).rgba;
+       vec3 L = normalize(vec3(0.0, 0.75, 1.0));
+       float specular = pow(clamp(dot(reflect(L, bump.xyz), yawVec), 0.0, 1.0), 1.0);
+       float diffuse = dot(yawVec, bump.xyz);
+
+       vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
+       vec4 col = vec4(color.rgb, base.a);
+       col *= gl_Color;
+       gl_FragColor = vec4(col.rgb, base.a);
+}
diff --git a/client/shaders/minimap_shader/opengl_vertex.glsl b/client/shaders/minimap_shader/opengl_vertex.glsl
new file mode 100644 (file)
index 0000000..06df5a3
--- /dev/null
@@ -0,0 +1,11 @@
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform mat4 mWorld;
+
+void main(void)
+{
+       gl_TexCoord[0] = gl_MultiTexCoord0;
+       gl_Position = mWorldViewProj * gl_Vertex;
+       gl_FrontColor = gl_BackColor = gl_Color;
+}
index ef508d9b89228246564419b4ae99d6de9d367edf..e2f5558604a3beab221ec8a74f94d467a080335c 100644 (file)
@@ -423,6 +423,7 @@ set(client_SRCS
        main.cpp
        mapblock_mesh.cpp
        mesh.cpp
+       minimap.cpp
        particles.cpp
        shader.cpp
        sky.cpp
index d2ec7017e74d0b2edb3fbd3515046481207ae16a..ce48df953523d975e3f31134c909d3c4c5e5bedb 100644 (file)
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "mapblock_mesh.h"
 #include "mapblock.h"
+#include "minimap.h"
 #include "settings.h"
 #include "profiler.h"
 #include "gettext.h"
@@ -185,11 +186,6 @@ void * MeshUpdateThread::Thread()
                ScopeProfiler sp(g_profiler, "Client: Mesh making");
 
                MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
-               if(mesh_new->getMesh()->getMeshBufferCount() == 0)
-               {
-                       delete mesh_new;
-                       mesh_new = NULL;
-               }
 
                MeshUpdateResult r;
                r.p = q->p;
@@ -274,6 +270,7 @@ Client::Client(
        // Add local player
        m_env.addPlayer(new LocalPlayer(this, playername));
 
+       m_mapper = new Mapper(device, this);
        m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 
        m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
@@ -537,27 +534,37 @@ void Client::step(float dtime)
        */
        {
                int num_processed_meshes = 0;
-               while(!m_mesh_update_thread.m_queue_out.empty())
+               while (!m_mesh_update_thread.m_queue_out.empty())
                {
                        num_processed_meshes++;
                        MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
                        MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
-                       if(block) {
+                       MinimapMapblock *minimap_mapblock = NULL;
+                       if (block) {
                                // Delete the old mesh
-                               if(block->mesh != NULL)
-                               {
-                                       // TODO: Remove hardware buffers of meshbuffers of block->mesh
+                               if (block->mesh != NULL)        {
                                        delete block->mesh;
                                        block->mesh = NULL;
                                }
 
-                               // Replace with the new mesh
-                               block->mesh = r.mesh;
+                               if (r.mesh)
+                                       minimap_mapblock = r.mesh->getMinimapMapblock();
+
+                               if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
+                                       delete r.mesh;
+                                       block->mesh = NULL;
+                               } else {
+                                       // Replace with the new mesh
+                                       block->mesh = r.mesh;
+                               }
                        } else {
                                delete r.mesh;
+                               minimap_mapblock = NULL;
                        }
 
-                       if(r.ack_block_to_server) {
+                       m_mapper->addBlock(r.p, minimap_mapblock);
+
+                       if (r.ack_block_to_server) {
                                /*
                                        Acknowledge block
                                        [0] u8 count
@@ -567,7 +574,7 @@ void Client::step(float dtime)
                        }
                }
 
-               if(num_processed_meshes > 0)
+               if (num_processed_meshes > 0)
                        g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
        }
 
index daeef398567ad3e9db9e5668eabb57613f99e7dc..474daf3bc527a2a7a5f6d1e540b7c37f2385b0e1 100644 (file)
@@ -48,6 +48,8 @@ struct MapDrawControl;
 class MtEventManager;
 struct PointedThing;
 class Database;
+class Mapper;
+struct MinimapMapblock;
 
 struct QueuedMeshUpdate
 {
@@ -504,6 +506,9 @@ public:
        float getCurRate(void);
        float getAvgRate(void);
 
+       Mapper* getMapper ()
+       { return m_mapper; }
+
        // IGameDef interface
        virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
@@ -583,6 +588,7 @@ private:
        ParticleManager m_particle_manager;
        con::Connection m_con;
        IrrlichtDevice *m_device;
+       Mapper *m_mapper;
        // Server serialization version
        u8 m_server_ser_ver;
        // Used version of the protocol with server
index eba52033ae9f9e1fdd25088a350786ef619bbff7..cf8061982d6af77955dc5637632b2ed28f7b9d54 100644 (file)
@@ -382,6 +382,8 @@ public:
        video::IImage* generateImage(const std::string &name);
 
        video::ITexture* getNormalTexture(const std::string &name);
+       video::SColor getTextureAverageColor(const std::string &name);
+
 private:
 
        // The id of the thread that is allowed to use irrlicht directly
@@ -2008,3 +2010,41 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
                }
        return NULL;
 }
+
+video::SColor TextureSource::getTextureAverageColor(const std::string &name)
+{
+       video::IVideoDriver *driver = m_device->getVideoDriver();
+       video::SColor c(0, 0, 0, 0);
+       u32 id;
+       video::ITexture *texture = getTexture(name, &id);
+       video::IImage *image = driver->createImage(texture,
+               core::position2d<s32>(0, 0),
+               texture->getOriginalSize());
+       u32 total = 0;
+       u32 tR = 0;
+       u32 tG = 0;
+       u32 tB = 0;
+       core::dimension2d<u32> dim = image->getDimension();
+       u16 step = 1;
+       if (dim.Width > 16)
+               step = dim.Width / 16;
+       for (u16 x = 0; x < dim.Width; x += step) {
+               for (u16 y = 0; y < dim.Width; y += step) {
+                       c = image->getPixel(x,y);
+                       if (c.getAlpha() > 0) {
+                               total++;
+                               tR += c.getRed();
+                               tG += c.getGreen();
+                               tB += c.getBlue();
+                       }
+               }
+       }
+       image->drop();
+       if (total > 0) {
+               c.setRed(tR / total);
+               c.setGreen(tG / total);
+               c.setBlue(tB / total);
+       }
+       c.setAlpha(255);
+       return c;
+}
index 38f8bb6232ad1dd0933842793ce0477c646cabe5..674da66f22903a3d1836f860f1392c3a1cbb8ce8 100644 (file)
@@ -110,6 +110,7 @@ public:
        virtual video::ITexture* generateTextureFromMesh(
                        const TextureFromMeshParams &params)=0;
        virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+       virtual video::SColor getTextureAverageColor(const std::string &name)=0;
 };
 
 class IWritableTextureSource : public ITextureSource
@@ -131,6 +132,7 @@ public:
        virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
        virtual void rebuildImagesAndTextures()=0;
        virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+       virtual video::SColor getTextureAverageColor(const std::string &name)=0;
 };
 
 IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
index eab81009f35a3beb2e7ff86e0e0d65ea673f2f7a..73e36da98f68b8680f275a492d82b37b1d4cd8d9 100644 (file)
@@ -43,6 +43,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("keymap_special1", "KEY_KEY_E");
        settings->setDefault("keymap_chat", "KEY_KEY_T");
        settings->setDefault("keymap_cmd", "/");
+       settings->setDefault("keymap_minimap", "KEY_F9");
        settings->setDefault("keymap_console", "KEY_F10");
        settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
        settings->setDefault("keymap_freemove", "KEY_KEY_K");
@@ -176,6 +177,9 @@ void set_default_settings(Settings *settings)
        settings->setDefault("enable_particles", "true");
        settings->setDefault("enable_mesh_cache", "true");
 
+       settings->setDefault("enable_minimap", "true");
+       settings->setDefault("minimap_shape_round", "true");
+
        settings->setDefault("curl_timeout", "5000");
        settings->setDefault("curl_parallel_limit", "8");
        settings->setDefault("curl_file_download_timeout", "300000");
index f7cfdd262e2fa75f92bd3da7fe28cd00b277a8cb..509f341d5741dec798bbf732a1533e3c5739648b 100644 (file)
@@ -416,10 +416,11 @@ void draw_plain(Camera& camera, bool show_hud, Hud& hud,
                camera.drawWieldedTool();
 }
 
-void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
-               Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
-               gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
-               const v2u32& screensize, video::SColor skycolor, bool show_hud)
+void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
+               Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
+               Mapper &mapper, gui::IGUIEnvironment *guienv,
+               std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
+               video::SColor skycolor, bool show_hud, bool show_minimap)
 {
        TimeTaker timer("smgr");
 
@@ -484,6 +485,8 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
                        hud.drawCrosshair();
                hud.drawHotbar(client.getPlayerItem());
                hud.drawLuaElements(camera.getOffset());
+               if (show_minimap)
+                       mapper.drawMinimap();
        }
 
        guienv->drawAll();
index 3268bcbf221630fd1d04ebed8a657b7a532abc57..0630f297022f5c66cae97035b6d4819501f1e8c7 100644 (file)
@@ -22,16 +22,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "camera.h"
 #include "hud.h"
+#include "minimap.h"
 #include "irrlichttypes_extrabloated.h"
 
 
-void draw_load_screen(const std::wstring &text, IrrlichtDevicedevice,
-               gui::IGUIEnvironment* guienv, float dtime=0, int percent=0,
-               bool clouds=true);
+void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
+               gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
+               bool clouds = true);
 
-void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
-               Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
-               gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
-               const v2u32& screensize, video::SColor skycolor, bool show_hud);
+void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
+               Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
+               Mapper &mapper, gui::IGUIEnvironment *guienv,
+               std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
+               video::SColor skycolor, bool show_hud, bool show_minimap);
 
 #endif /* DRAWSCENE_H_ */
index be4897d756b4e32edd800312e10abd4cb0a6c21a..94fb4185258ae7371c1114ac7d2ff9414b67e5cf 100644 (file)
@@ -57,6 +57,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
 #include "version.h"
+#include "minimap.h"
 
 #include "sound.h"
 
@@ -866,6 +867,9 @@ public:
                services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
                services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
 
+               v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
+               services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
+
                // Uniform sampler layers
                int layer0 = 0;
                int layer1 = 1;
@@ -1238,6 +1242,7 @@ struct KeyCache {
                KEYMAP_ID_CHAT,
                KEYMAP_ID_CMD,
                KEYMAP_ID_CONSOLE,
+               KEYMAP_ID_MINIMAP,
                KEYMAP_ID_FREEMOVE,
                KEYMAP_ID_FASTMOVE,
                KEYMAP_ID_NOCLIP,
@@ -1287,6 +1292,7 @@ void KeyCache::populate()
        key[KEYMAP_ID_CHAT]         = getKeySetting("keymap_chat");
        key[KEYMAP_ID_CMD]          = getKeySetting("keymap_cmd");
        key[KEYMAP_ID_CONSOLE]      = getKeySetting("keymap_console");
+       key[KEYMAP_ID_MINIMAP]      = getKeySetting("keymap_minimap");
        key[KEYMAP_ID_FREEMOVE]     = getKeySetting("keymap_freemove");
        key[KEYMAP_ID_FASTMOVE]     = getKeySetting("keymap_fastmove");
        key[KEYMAP_ID_NOCLIP]       = getKeySetting("keymap_noclip");
@@ -1392,6 +1398,7 @@ struct VolatileRunFlags {
        bool invert_mouse;
        bool show_chat;
        bool show_hud;
+       bool show_minimap;
        bool force_fog_off;
        bool show_debug;
        bool show_profiler_graph;
@@ -1490,6 +1497,8 @@ protected:
 
        void toggleChat(float *statustext_time, bool *flag);
        void toggleHud(float *statustext_time, bool *flag);
+       void toggleMinimap(float *statustext_time, bool *flag1, bool *flag2,
+                       bool shift_pressed);
        void toggleFog(float *statustext_time, bool *flag);
        void toggleDebug(float *statustext_time, bool *show_debug,
                        bool *show_profiler_graph);
@@ -1568,6 +1577,7 @@ private:
        Sky *sky;                         // Free using ->Drop()
        Inventory *local_inventory;
        Hud *hud;
+       Mapper *mapper;
 
        /* 'cache'
           This class does take ownership/responsibily for cleaning up etc of any of
@@ -1648,7 +1658,8 @@ Game::Game() :
        clouds(NULL),
        sky(NULL),
        local_inventory(NULL),
-       hud(NULL)
+       hud(NULL),
+       mapper(NULL)
 {
        m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
        m_cache_enable_node_highlighting  = g_settings->getBool("enable_node_highlighting");
@@ -1750,6 +1761,7 @@ void Game::run()
 
        flags.show_chat = true;
        flags.show_hud = true;
+       flags.show_minimap = g_settings->getBool("enable_minimap");
        flags.show_debug = g_settings->getBool("show_debug");
        flags.invert_mouse = g_settings->getBool("invert_mouse");
        flags.first_loop_after_window_activation = true;
@@ -2065,6 +2077,9 @@ bool Game::createClient(const std::string &playername,
                return false;
        }
 
+       mapper = client->getMapper();
+       mapper->setMinimapMode(MINIMAP_MODE_OFF);
+
        return true;
 }
 
@@ -2599,6 +2614,9 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
                client->makeScreenshot(device);
        } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
                toggleHud(statustext_time, &flags->show_hud);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
+               toggleMinimap(statustext_time, &flags->show_minimap, &flags->show_hud,
+                       input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
        } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
                toggleChat(statustext_time, &flags->show_chat);
        } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
@@ -2819,6 +2837,44 @@ void Game::toggleHud(float *statustext_time, bool *flag)
                client->setHighlighted(client->getHighlighted(), *flag);
 }
 
+void Game::toggleMinimap(float *statustext_time, bool *flag, bool *show_hud, bool shift_pressed)
+{
+       if (*show_hud && g_settings->getBool("enable_minimap")) {
+               if (shift_pressed) {
+                       mapper->toggleMinimapShape();
+                       return;
+               }
+               MinimapMode mode = mapper->getMinimapMode();
+               mode = (MinimapMode)((int)(mode) + 1);
+               *flag = true;
+               switch (mode) {
+                       case MINIMAP_MODE_SURFACEx1:
+                               statustext = L"Minimap in surface mode, Zoom x1";
+                               break;
+                       case MINIMAP_MODE_SURFACEx2:
+                               statustext = L"Minimap in surface mode, Zoom x2";
+                               break;
+                       case MINIMAP_MODE_SURFACEx4:
+                               statustext = L"Minimap in surface mode, Zoom x4";
+                               break;
+                       case MINIMAP_MODE_RADARx1:
+                               statustext = L"Minimap in radar mode, Zoom x1";
+                               break;
+                       case MINIMAP_MODE_RADARx2:
+                               statustext = L"Minimap in radar mode, Zoom x2";
+                               break;
+                       case MINIMAP_MODE_RADARx4:
+                               statustext = L"Minimap in radar mode, Zoom x4";
+                               break;
+                       default:
+                               mode = MINIMAP_MODE_OFF;
+                               *flag = false;
+                               statustext = L"Minimap hidden";
+               }
+               *statustext_time = 0;
+               mapper->setMinimapMode(mode);
+       }
+}
 
 void Game::toggleFog(float *statustext_time, bool *flag)
 {
@@ -3953,8 +4009,9 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
                stats->beginscenetime = timer.stop(true);
        }
 
-       draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
-                       highlight_boxes, screensize, skycolor, flags.show_hud);
+       draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
+                       guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
+                       flags.show_minimap);
 
        /*
                Profiler graph
@@ -3987,6 +4044,13 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
                        player->hurt_tilt_strength = 0;
        }
 
+       /*
+               Update minimap pos
+       */
+       if (flags.show_minimap && flags.show_hud) {
+               mapper->setPos(floatToInt(player->getPosition(), BS));
+       }
+
        /*
                End scene
        */
index 79e3e81baea6b3ebb8ed173c95378c82008a98d6..0e4831166dd50dde811dbf708467d239de1422f5 100644 (file)
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 #include "gamedef.h"
 #include "mesh.h"
+#include "minimap.h"
 #include "content_mapblock.h"
 #include "noise.h"
 #include "shader.h"
@@ -1028,6 +1029,7 @@ static void updateAllFastFaceRows(MeshMakeData *data,
 
 MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
        m_mesh(new scene::SMesh()),
+       m_minimap_mapblock(new MinimapMapblock),
        m_gamedef(data->m_gamedef),
        m_tsrc(m_gamedef->getTextureSource()),
        m_shdrsrc(m_gamedef->getShaderSource()),
@@ -1041,6 +1043,32 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
        m_enable_shaders = data->m_use_shaders;
        m_enable_highlighting = g_settings->getBool("enable_node_highlighting");
 
+       if (g_settings->getBool("enable_minimap")) {
+               v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
+               for(s16 x = 0; x < MAP_BLOCKSIZE; x++) {
+                       for(s16 z = 0; z < MAP_BLOCKSIZE; z++) {
+                               s16 air_count = 0;
+                               bool surface_found = false;
+                               MinimapPixel* minimap_pixel = &m_minimap_mapblock->data[x + z * MAP_BLOCKSIZE];
+                               for(s16 y = MAP_BLOCKSIZE -1; y > -1; y--) {
+                                       v3s16 p(x, y, z);
+                                       MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+                                       if (!surface_found && n.getContent() != CONTENT_AIR) {
+                                               minimap_pixel->height = y;
+                                               minimap_pixel->id = n.getContent();
+                                               surface_found = true;
+                                       } else if (n.getContent() == CONTENT_AIR) {
+                                               air_count++;
+                                       }
+                               }
+                               if (!surface_found) {
+                                       minimap_pixel->id = CONTENT_AIR;
+                               }
+                               minimap_pixel->air_count = air_count;
+                       }
+               }
+       }
+
        // 4-21ms for MAP_BLOCKSIZE=16  (NOTE: probably outdated)
        // 24-155ms for MAP_BLOCKSIZE=32  (NOTE: probably outdated)
        //TimeTaker timer1("MapBlockMesh()");
index 72c90c3e5ef75847eda9ec85481d4f18fb8d6170..283006331228fd5d3e0c4140ea17ac87d285b3fe 100644 (file)
@@ -34,6 +34,7 @@ class IShaderSource;
 
 
 class MapBlock;
+struct MinimapMapblock;
 
 struct MeshMakeData
 {
@@ -108,6 +109,11 @@ public:
                return m_mesh;
        }
 
+       MinimapMapblock* getMinimapMapblock()
+       {
+               return m_minimap_mapblock;
+       }
+
        bool isAnimationForced() const
        {
                return m_animation_force_timer == 0;
@@ -123,6 +129,7 @@ public:
 
 private:
        scene::SMesh *m_mesh;
+       MinimapMapblock *m_minimap_mapblock;
        IGameDef *m_gamedef;
        ITextureSource *m_tsrc;
        IShaderSource *m_shdrsrc;
diff --git a/src/minimap.cpp b/src/minimap.cpp
new file mode 100644 (file)
index 0000000..61960ca
--- /dev/null
@@ -0,0 +1,472 @@
+/*
+Minetest
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "minimap.h"
+#include "logoutputbuffer.h"
+#include "jthread/jmutexautolock.h"
+#include "clientmap.h"
+#include "settings.h"
+#include "nodedef.h"
+#include "porting.h"
+#include "util/numeric.h"
+#include "util/string.h"
+#include <math.h>
+
+QueuedMinimapUpdate::QueuedMinimapUpdate():
+       pos(-1337,-1337,-1337),
+       data(NULL)
+{
+}
+
+QueuedMinimapUpdate::~QueuedMinimapUpdate()
+{
+       delete data;
+}
+
+MinimapUpdateQueue::MinimapUpdateQueue()
+{
+}
+
+MinimapUpdateQueue::~MinimapUpdateQueue()
+{
+       JMutexAutoLock lock(m_mutex);
+
+       for (std::vector<QueuedMinimapUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
+       {
+               QueuedMinimapUpdate *q = *i;
+               delete q;
+       }
+}
+
+void MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
+{
+       DSTACK(__FUNCTION_NAME);
+
+       JMutexAutoLock lock(m_mutex);
+
+       /*
+               Find if block is already in queue.
+               If it is, update the data and quit.
+       */
+       for (std::vector<QueuedMinimapUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
+       {
+               QueuedMinimapUpdate *q = *i;
+               if (q->pos == pos) {
+                       delete q->data;
+                       q->data = data;
+                       return;
+               }
+       }
+
+       /*
+               Add the block
+       */
+       QueuedMinimapUpdate *q = new QueuedMinimapUpdate;
+       q->pos = pos;
+       q->data = data;
+       m_queue.push_back(q);
+}
+
+QueuedMinimapUpdate * MinimapUpdateQueue::pop()
+{
+       JMutexAutoLock lock(m_mutex);
+
+       for (std::vector<QueuedMinimapUpdate*>::iterator
+                       i = m_queue.begin();
+                       i != m_queue.end(); i++)
+       {
+               QueuedMinimapUpdate *q = *i;
+               m_queue.erase(i);
+               return q;
+       }
+       return NULL;
+}
+
+/*
+       Minimap update thread
+*/
+
+void *MinimapUpdateThread::Thread()
+{
+       ThreadStarted();
+
+       log_register_thread("MinimapUpdateThread");
+
+       DSTACK(__FUNCTION_NAME);
+
+       BEGIN_DEBUG_EXCEPTION_HANDLER
+
+       porting::setThreadName("MinimapUpdateThread");
+
+       while (!StopRequested()) {
+
+               while (m_queue.size()) {
+                       QueuedMinimapUpdate *q = m_queue.pop();
+                       std::map<v3s16, MinimapMapblock *>::iterator it;
+                       it = m_blocks_cache.find(q->pos);
+                       if (q->data) {
+                               m_blocks_cache[q->pos] = q->data;
+                       } else if (it != m_blocks_cache.end()) {
+                               delete it->second;
+                               m_blocks_cache.erase(it);
+                       }
+               }
+
+               if (data->map_invalidated) {
+                       if (data->mode != MINIMAP_MODE_OFF) {
+                               getMap(data->pos, data->map_size, data->scan_height, data->radar);
+                               data->map_invalidated = false;
+                       }
+               }
+       //      sleep_ms(10);
+       }
+       END_DEBUG_EXCEPTION_HANDLER(errorstream)
+
+       return NULL;
+}
+
+MinimapPixel *MinimapUpdateThread::getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height)
+{
+       pixel_height = height - MAP_BLOCKSIZE;
+       v3s16 blockpos_max, blockpos_min, relpos;
+       getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
+       getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
+       std::map<v3s16, MinimapMapblock *>::iterator it;
+       for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
+               it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
+               if (it != m_blocks_cache.end()) {
+                       MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
+                       if (pixel->id != CONTENT_AIR) {
+                               pixel_height += pixel->height;
+                               return pixel;
+                       }
+               }
+               pixel_height -= MAP_BLOCKSIZE;
+       }
+       return NULL;
+}
+
+s16 MinimapUpdateThread::getAirCount (v3s16 pos, s16 height)
+{
+       s16 air_count = 0;
+       v3s16 blockpos_max, blockpos_min, relpos;
+       getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
+       getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
+       std::map<v3s16, MinimapMapblock *>::iterator it;
+       for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
+               it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
+               if (it != m_blocks_cache.end()) {
+                       MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
+                       air_count += pixel->air_count;
+               }
+       }
+       return air_count;
+}
+
+void MinimapUpdateThread::getMap (v3s16 pos, s16 size, s16 height, bool radar)
+{
+       v3s16 p = v3s16 (pos.X - size / 2, pos.Y, pos.Z - size / 2);
+
+       for (s16 x = 0; x < size; x++) {
+               for (s16 z = 0; z < size; z++){
+                       u16 id = CONTENT_AIR;
+                       MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * size];
+                       if (!radar) {
+                               s16 pixel_height = 0;
+                               MinimapPixel* cached_pixel =
+                                       getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, pixel_height);
+                               if (cached_pixel) {
+                                       id = cached_pixel->id;
+                                       minimap_pixel->height = pixel_height;
+                               }
+                       } else {
+                               minimap_pixel->air_count = getAirCount (v3s16(p.X + x, p.Y, p.Z + z), height);
+                       }
+                       minimap_pixel->id = id;
+               }
+       }
+}
+
+Mapper::Mapper(IrrlichtDevice *device, Client *client)
+{
+       this->device = device;
+       this->client = client;
+       this->driver = device->getVideoDriver();
+       this->tsrc = client->getTextureSource();
+       this->player = client->getEnv().getLocalPlayer();
+       this->shdrsrc = client->getShaderSource();
+
+       m_enable_shaders = g_settings->getBool("enable_shaders");
+       data = new MinimapData;
+       data->mode = MINIMAP_MODE_OFF;
+       data->radar = false;
+       data->map_invalidated = true;
+       data->heightmap_image = NULL;
+       data->minimap_image = NULL;
+       data->texture = NULL;
+       data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
+       std::string fname1 = "minimap_mask_round.png";
+       std::string fname2 = "minimap_overlay_round.png";
+       data->minimap_mask_round = driver->createImage (tsrc->getTexture(fname1),
+                       core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
+       data->minimap_overlay_round = tsrc->getTexture(fname2);
+       fname1 = "minimap_mask_square.png";
+       fname2 = "minimap_overlay_square.png";
+       data->minimap_mask_square = driver->createImage (tsrc->getTexture(fname1),
+                       core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
+       data->minimap_overlay_square = tsrc->getTexture(fname2);
+       data->player_marker = tsrc->getTexture("player_marker.png");
+       m_meshbuffer = getMinimapMeshBuffer();
+       m_minimap_update_thread = new MinimapUpdateThread(device, client);
+       m_minimap_update_thread->data = data;
+       m_minimap_update_thread->Start();
+}
+
+Mapper::~Mapper()
+{
+       m_minimap_update_thread->Stop();
+       m_minimap_update_thread->Wait();
+
+       for (std::map<v3s16, MinimapMapblock *>::iterator
+                       it = m_minimap_update_thread->m_blocks_cache.begin();
+                       it != m_minimap_update_thread->m_blocks_cache.end(); it++){
+               delete it->second;
+       }
+
+       m_meshbuffer->drop();
+       data->minimap_mask_round->drop();
+       data->minimap_mask_square->drop();
+       driver->removeTexture(data->texture);
+       driver->removeTexture(data->heightmap_texture);
+       driver->removeTexture(data->minimap_overlay_round);
+       driver->removeTexture(data->minimap_overlay_square);
+       delete data;
+       delete m_minimap_update_thread;
+}
+
+void Mapper::addBlock (v3s16 pos, MinimapMapblock *data)
+{
+       m_minimap_update_thread->m_queue.addBlock(pos, data);
+}
+
+MinimapMode Mapper::getMinimapMode()
+{
+       return data->mode;
+}
+
+void Mapper::toggleMinimapShape()
+{
+       data->minimap_shape_round = !data->minimap_shape_round;
+       g_settings->setBool(("minimap_shape_round"), data->minimap_shape_round);
+}
+
+void Mapper::setMinimapMode(MinimapMode mode)
+{
+       static const u16 modeDefs[7 * 3] = {
+               0, 0, 0,
+               0, 256, 256,
+               0, 256, 128,
+               0, 256, 64,
+               1, 32, 128,
+               1, 32, 64,
+               1, 32, 32};
+
+       JMutexAutoLock lock(m_mutex);
+       data->radar = (bool)modeDefs[(int)mode * 3];
+       data->scan_height = modeDefs[(int)mode * 3 + 1];
+       data->map_size = modeDefs[(int)mode * 3 + 2];
+       data->mode = mode;
+}
+
+void Mapper::setPos(v3s16 pos)
+{
+       JMutexAutoLock lock(m_mutex);
+       data->pos = pos;
+}
+
+video::ITexture *Mapper::getMinimapTexture()
+{
+       // update minimap textures when new scan is ready
+       if (!data->map_invalidated) {
+               // create minimap and heightmap image
+               core::dimension2d<u32> dim(data->map_size,data->map_size);
+               video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
+               video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
+               video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
+                       core::dimension2d<u32>(512, 512));
+
+               video::SColor c;
+               if (!data->radar) {
+                       // surface mode
+                       for (s16 x = 0; x < data->map_size; x++) {
+                               for (s16 z = 0; z < data->map_size; z++) {
+                                       MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
+                                       const ContentFeatures &f = client->getNodeDefManager()->get(minimap_pixel->id);
+                                       c = f.minimap_color;
+                                       c.setAlpha(240);
+                                       map_image->setPixel(x, data->map_size - z -1, c);
+                                       u32 h = minimap_pixel->height;
+                                       heightmap_image->setPixel(x,data->map_size -z -1,
+                                               video::SColor(255, h, h, h));
+                               }
+                       }
+               } else {
+                       // radar mode
+                       c = video::SColor (240, 0 , 0, 0);
+                       for (s16 x = 0; x < data->map_size; x++) {
+                               for (s16 z = 0; z < data->map_size; z++) {
+                                       MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
+                                       if (minimap_pixel->air_count > 0) {
+                                               c.setGreen(core::clamp(core::round32(32 + minimap_pixel->air_count * 8), 0, 255));
+                                       } else {
+                                               c.setGreen(0);
+                                       }
+                                       map_image->setPixel(x, data->map_size - z -1, c);
+                               }
+                       }
+               }
+
+               map_image->copyToScaling(minimap_image);
+               map_image->drop();
+
+               video::IImage *minimap_mask;
+               if (data->minimap_shape_round) {
+                       minimap_mask = data->minimap_mask_round;
+               } else {
+                       minimap_mask = data->minimap_mask_square;
+               }
+               for (s16 x = 0; x < 512; x++) {
+                       for (s16 y = 0; y < 512; y++) {
+                               video::SColor mask_col = minimap_mask->getPixel(x, y);
+                               if (!mask_col.getAlpha()) {
+                                       minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
+                               }
+                       }
+               }
+
+               if (data->texture) {
+                       driver->removeTexture(data->texture);
+               }
+               if (data->heightmap_texture) {
+                       driver->removeTexture(data->heightmap_texture);
+               }
+               data->texture = driver->addTexture("minimap__", minimap_image);
+               data->heightmap_texture = driver->addTexture("minimap_heightmap__", heightmap_image);
+               minimap_image->drop();
+               heightmap_image->drop();
+
+               data->map_invalidated = true;
+       }
+       return data->texture;
+}
+
+v3f Mapper::getYawVec()
+{
+       if (data->minimap_shape_round) {
+               return v3f(cos(player->getYaw()* core::DEGTORAD),
+                       sin(player->getYaw()* core::DEGTORAD), 1.0);
+       } else {
+               return v3f(1.0, 0.0, 1.0);
+       }
+}
+
+scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
+{
+       scene::SMeshBuffer *buf = new scene::SMeshBuffer();
+       buf->Vertices.set_used(4);
+       buf->Indices .set_used(6);
+       video::SColor c(255, 255, 255, 255);
+
+       buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
+       buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
+       buf->Vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
+       buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
+
+       buf->Indices[0] = 0;
+       buf->Indices[1] = 1;
+       buf->Indices[2] = 2;
+       buf->Indices[3] = 2;
+       buf->Indices[4] = 3;
+       buf->Indices[5] = 0;
+
+       return buf;
+}
+
+void Mapper::drawMinimap()
+{
+       v2u32 screensize = porting::getWindowSize();
+       u32 size = 0.25 * screensize.Y;
+       video::ITexture* minimap_texture = getMinimapTexture();
+       core::matrix4 matrix;
+
+       core::rect<s32> oldViewPort = driver->getViewPort();
+       driver->setViewPort(core::rect<s32>(screensize.X - size - 10, 10,
+               screensize.X - 10, size + 10));
+       core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
+       driver->setTransform(video::ETS_PROJECTION, core::matrix4());
+       core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
+       driver->setTransform(video::ETS_VIEW, core::matrix4());
+       matrix.makeIdentity();
+
+       if (minimap_texture) {
+               video::SMaterial& material = m_meshbuffer->getMaterial();
+               material.setFlag(video::EMF_TRILINEAR_FILTER, true);
+               material.Lighting = false;
+               material.TextureLayer[0].Texture = minimap_texture;
+               material.TextureLayer[1].Texture = data->heightmap_texture;
+               if (m_enable_shaders && !data->radar) {
+                       u16 sid = shdrsrc->getShader("minimap_shader", 1, 1);
+                       material.MaterialType = shdrsrc->getShaderInfo(sid).material;
+               } else {
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+               }
+
+               if (data->minimap_shape_round)
+                       matrix.setRotationDegrees(core::vector3df(0, 0, 360 - player->getYaw()));
+               driver->setTransform(video::ETS_WORLD, matrix);
+               driver->setMaterial(material);
+               driver->drawMeshBuffer(m_meshbuffer);
+               video::ITexture *minimap_overlay;
+               if (data->minimap_shape_round) {
+                       minimap_overlay = data->minimap_overlay_round;
+               } else {
+                       minimap_overlay = data->minimap_overlay_square;
+               }
+               material.TextureLayer[0].Texture = minimap_overlay;
+               material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+               driver->setMaterial(material);
+               driver->drawMeshBuffer(m_meshbuffer);
+
+               if (!data->minimap_shape_round) {
+                       matrix.setRotationDegrees(core::vector3df(0, 0, player->getYaw()));
+                       driver->setTransform(video::ETS_WORLD, matrix);
+                       material.TextureLayer[0].Texture = data->player_marker;
+                       driver->setMaterial(material);
+                       driver->drawMeshBuffer(m_meshbuffer);
+               }
+       }
+
+       driver->setTransform(video::ETS_VIEW, oldViewMat);
+       driver->setTransform(video::ETS_PROJECTION, oldProjMat);
+       driver->setViewPort(oldViewPort);
+}
diff --git a/src/minimap.h b/src/minimap.h
new file mode 100644 (file)
index 0000000..ebb74c4
--- /dev/null
@@ -0,0 +1,168 @@
+/*
+Minetest
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MINIMAP_HEADER
+#define MINIMAP_HEADER
+
+#include "irrlichttypes_extrabloated.h"
+#include "client.h"
+#include "voxel.h"
+#include "jthread/jmutex.h"
+#include <map>
+#include <string>
+#include <vector>
+
+enum MinimapMode {
+       MINIMAP_MODE_OFF,
+       MINIMAP_MODE_SURFACEx1,
+       MINIMAP_MODE_SURFACEx2,
+       MINIMAP_MODE_SURFACEx4,
+       MINIMAP_MODE_RADARx1,
+       MINIMAP_MODE_RADARx2,
+       MINIMAP_MODE_RADARx4
+};
+
+struct MinimapPixel
+{
+       u16 id;
+       u16 height;
+       u16 air_count;
+       u16 light;
+};
+
+struct MinimapMapblock
+{
+       MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
+};
+
+struct MinimapData
+{
+       bool radar;
+       MinimapMode mode;
+       v3s16 pos;
+       v3s16 old_pos;
+       u16 scan_height;
+       u16 map_size;
+       MinimapPixel minimap_scan[512 * 512];
+       bool map_invalidated;
+       bool minimap_shape_round;
+       video::IImage *minimap_image;
+       video::IImage *heightmap_image;
+       video::IImage *minimap_mask_round;
+       video::IImage *minimap_mask_square;
+       video::ITexture *texture;
+       video::ITexture *heightmap_texture;
+       video::ITexture *minimap_overlay_round;
+       video::ITexture *minimap_overlay_square;
+       video::ITexture *player_marker;
+};
+
+struct QueuedMinimapUpdate
+{
+       v3s16 pos;
+       MinimapMapblock *data;
+
+       QueuedMinimapUpdate();
+       ~QueuedMinimapUpdate();
+};
+
+/*
+       A thread-safe queue of minimap mapblocks update tasks
+*/
+
+class MinimapUpdateQueue
+{
+public:
+       MinimapUpdateQueue();
+
+       ~MinimapUpdateQueue();
+
+       void addBlock(v3s16 pos, MinimapMapblock *data);
+
+       QueuedMinimapUpdate *pop();
+
+       u32 size()
+       {
+               JMutexAutoLock lock(m_mutex);
+               return m_queue.size();
+       }
+
+private:
+       std::vector<QueuedMinimapUpdate*> m_queue;
+       JMutex m_mutex;
+};
+
+class MinimapUpdateThread : public JThread
+{
+private:
+
+public:
+       MinimapUpdateThread(IrrlichtDevice *device, Client *client)
+       {
+               this->device = device;
+               this->client = client;
+               this->driver = device->getVideoDriver();
+               this->tsrc = client->getTextureSource();
+       }
+       void getMap (v3s16 pos, s16 size, s16 height, bool radar);
+       MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height);
+       s16 getAirCount (v3s16 pos, s16 height);
+       video::SColor getColorFromId(u16 id);
+       IrrlichtDevice *device;
+       Client *client;
+       video::IVideoDriver *driver;
+       ITextureSource *tsrc;
+       void *Thread();
+       MinimapData *data;
+       MinimapUpdateQueue m_queue;
+       std::map<v3s16, MinimapMapblock *> m_blocks_cache;
+};
+
+class Mapper
+{
+private:
+       MinimapUpdateThread *m_minimap_update_thread;
+       video::ITexture *minimap_texture;
+       scene::SMeshBuffer *m_meshbuffer;
+       bool m_enable_shaders;
+       JMutex m_mutex;
+
+public:
+       Mapper(IrrlichtDevice *device, Client *client);
+       ~Mapper();
+
+       void addBlock(v3s16 pos, MinimapMapblock *data);
+       void setPos(v3s16 pos);
+       video::ITexture* getMinimapTexture();
+       v3f getYawVec();
+       MinimapMode getMinimapMode();
+       void setMinimapMode(MinimapMode mode);
+       void toggleMinimapShape();
+       scene::SMeshBuffer *getMinimapMeshBuffer();
+       void drawMinimap();
+       IrrlichtDevice *device;
+       Client *client;
+       video::IVideoDriver *driver;
+       LocalPlayer *player;
+       ITextureSource *tsrc;
+       IShaderSource *shdrsrc;
+       MinimapData *data;
+};
+
+#endif
index 6c2e96c4f47d4d5f554b2f1c25c965be83896188..ba1ca2c65ad2162a887a403e5254069a47f66058 100644 (file)
@@ -202,6 +202,7 @@ void ContentFeatures::reset()
 #ifndef SERVER
        for(u32 i = 0; i < 24; i++)
                mesh_ptr[i] = NULL;
+       minimap_color = video::SColor(0, 0, 0, 0);
 #endif
        visual_scale = 1.0;
        for(u32 i = 0; i < 6; i++)
@@ -766,7 +767,6 @@ void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath
        }
 }
 
-
 void CNodeDefManager::updateTextures(IGameDef *gamedef,
        void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
        void *progress_callback_args)
@@ -774,7 +774,6 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
 #ifndef SERVER
        infostream << "CNodeDefManager::updateTextures(): Updating "
                "textures in node definitions" << std::endl;
-
        ITextureSource *tsrc = gamedef->tsrc();
        IShaderSource *shdsrc = gamedef->getShaderSource();
        scene::ISceneManager* smgr = gamedef->getSceneManager();
@@ -797,6 +796,10 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
        for (u32 i = 0; i < size; i++) {
                ContentFeatures *f = &m_content_features[i];
 
+               // minimap pixel color - the average color of a texture
+               if (f->tiledef[0].name != "")
+                       f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
+
                // Figure out the actual tiles to use
                TileDef tiledef[6];
                for (u32 j = 0; j < 6; j++) {
index 3a5e5228df632d9a8ba69c0712ce2125eb6ecb44..bbce6ba3ef5ac0965c13fc0b6044a6693279922c 100644 (file)
@@ -194,6 +194,7 @@ struct ContentFeatures
        std::string mesh;
 #ifndef SERVER
        scene::IMesh *mesh_ptr[24];
+       video::SColor minimap_color;
 #endif
        float visual_scale; // Misc. scale parameter
        TileDef tiledef[6];
@@ -202,6 +203,7 @@ struct ContentFeatures
 
        // Post effect color, drawn when the camera is inside the node.
        video::SColor post_effect_color;
+
        // Type of MapNode::param1
        ContentParamType param_type;
        // Type of MapNode::param2
diff --git a/textures/base/pack/minimap_mask_round.png b/textures/base/pack/minimap_mask_round.png
new file mode 100644 (file)
index 0000000..797c780
Binary files /dev/null and b/textures/base/pack/minimap_mask_round.png differ
diff --git a/textures/base/pack/minimap_mask_square.png b/textures/base/pack/minimap_mask_square.png
new file mode 100644 (file)
index 0000000..5dd23f7
Binary files /dev/null and b/textures/base/pack/minimap_mask_square.png differ
diff --git a/textures/base/pack/minimap_overlay_round.png b/textures/base/pack/minimap_overlay_round.png
new file mode 100644 (file)
index 0000000..1a6b3cc
Binary files /dev/null and b/textures/base/pack/minimap_overlay_round.png differ
diff --git a/textures/base/pack/minimap_overlay_square.png b/textures/base/pack/minimap_overlay_square.png
new file mode 100644 (file)
index 0000000..6d14dc7
Binary files /dev/null and b/textures/base/pack/minimap_overlay_square.png differ
diff --git a/textures/base/pack/player_marker.png b/textures/base/pack/player_marker.png
new file mode 100644 (file)
index 0000000..a5aedfe
Binary files /dev/null and b/textures/base/pack/player_marker.png differ