Optimize bumpmapping mathematics
authorLoic Blot <loic.blot@unix-experience.fr>
Fri, 16 Jan 2015 10:53:14 +0000 (20:53 +1000)
committerCraig Robbins <kde.psych@gmail.com>
Fri, 16 Jan 2015 10:54:04 +0000 (20:54 +1000)
commit46821f11566efa1da2ba74c9e95794d9e50d6812
tree8f6b92c6805787b64d70e008f98138089afa6905
parent5e58a954910d9a9a3368bee71ab3aa0b3baf7c3a
Optimize bumpmapping mathematics

OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
client/shaders/nodes_shader/opengl_fragment.glsl
client/shaders/nodes_shader/opengl_vertex.glsl
client/shaders/water_surface_shader/opengl_fragment.glsl
client/shaders/water_surface_shader/opengl_vertex.glsl