Cleanup selection mesh code, add shaders for halo and selection boxes
authorRealBadAngel <maciej.kasatkin@o2.pl>
Sun, 7 Feb 2016 03:08:43 +0000 (04:08 +0100)
committerkwolekr <kwolekr@minetest.net>
Mon, 8 Feb 2016 08:57:42 +0000 (03:57 -0500)
commitb44da4916aa09b27155ce6675cccbcc128b5a66c
treebe51c3a097e1371cb126bf1516e81aaad20bb768
parent430195381d8d7254a7b8cdcf6b50769c2c598329
Cleanup selection mesh code, add shaders for halo and selection boxes
21 files changed:
builtin/settingtypes.txt
client/shaders/default_shader/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/default_shader/opengl_vertex.glsl [new file with mode: 0644]
client/shaders/selection_shader/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/selection_shader/opengl_vertex.glsl [new file with mode: 0644]
minetest.conf.example
src/client.cpp
src/client.h
src/content_mapblock.cpp
src/defaultsettings.cpp
src/drawscene.cpp
src/drawscene.h
src/game.cpp
src/hud.cpp
src/hud.h
src/mapblock_mesh.cpp
src/mapblock_mesh.h
src/mesh.cpp
src/mesh.h
src/nodedef.cpp
textures/base/pack/halo.png