Cleanup selection mesh code, add shaders for halo and selection boxes
authorRealBadAngel <maciej.kasatkin@o2.pl>
Sun, 7 Feb 2016 03:08:43 +0000 (04:08 +0100)
committerkwolekr <kwolekr@minetest.net>
Mon, 8 Feb 2016 08:57:42 +0000 (03:57 -0500)
21 files changed:
builtin/settingtypes.txt
client/shaders/default_shader/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/default_shader/opengl_vertex.glsl [new file with mode: 0644]
client/shaders/selection_shader/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/selection_shader/opengl_vertex.glsl [new file with mode: 0644]
minetest.conf.example
src/client.cpp
src/client.h
src/content_mapblock.cpp
src/defaultsettings.cpp
src/drawscene.cpp
src/drawscene.h
src/game.cpp
src/hud.cpp
src/hud.h
src/mapblock_mesh.cpp
src/mapblock_mesh.h
src/mesh.cpp
src/mesh.h
src/nodedef.cpp
textures/base/pack/halo.png

index 1ca5f16dc048330eb4eaae4325bcf01861d4b2b8..79a64c2db0026f311c412d1d551d455cdd187d86 100644 (file)
@@ -279,6 +279,9 @@ enable_clouds (Clouds) bool true
 #    Use 3D cloud look instead of flat.
 enable_3d_clouds (3D clouds) bool true
 
+#    Method used to highlight selected object.
+node_highlighting (Node highlighting) enum box box,halo
+
 [***Filtering]
 
 #    Use mip mapping to scale textures. May slightly increase performance.
@@ -482,9 +485,6 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
 #    Useful if there's something to be displayed right or left of hotbar.
 hud_hotbar_max_width (Maximum hotbar width) float 1.0
 
-#    Enable selection highlighting for nodes (disables selectionbox).
-enable_node_highlighting (Node highlighting) bool false
-
 #    Enables caching of facedir rotated meshes.
 enable_mesh_cache (Mesh cache) bool false
 
diff --git a/client/shaders/default_shader/opengl_fragment.glsl b/client/shaders/default_shader/opengl_fragment.glsl
new file mode 100644 (file)
index 0000000..925ab6e
--- /dev/null
@@ -0,0 +1,4 @@
+void main(void)
+{
+       gl_FragColor = gl_Color;
+}
diff --git a/client/shaders/default_shader/opengl_vertex.glsl b/client/shaders/default_shader/opengl_vertex.glsl
new file mode 100644 (file)
index 0000000..0f46091
--- /dev/null
@@ -0,0 +1,9 @@
+uniform mat4 mWorldViewProj;\r
+\r
+void main(void)\r
+{\r
+       gl_TexCoord[0] = gl_MultiTexCoord0;\r
+       gl_Position = mWorldViewProj * gl_Vertex;\r
+\r
+       gl_FrontColor = gl_BackColor = gl_Color;\r
+}\r
diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl
new file mode 100644 (file)
index 0000000..c679d0e
--- /dev/null
@@ -0,0 +1,9 @@
+uniform sampler2D baseTexture;
+
+void main(void)
+{
+       vec2 uv = gl_TexCoord[0].st;
+       vec4 color = texture2D(baseTexture, uv);
+       color.rgb *= gl_Color.rgb;
+       gl_FragColor = color;
+}
diff --git a/client/shaders/selection_shader/opengl_vertex.glsl b/client/shaders/selection_shader/opengl_vertex.glsl
new file mode 100644 (file)
index 0000000..0f46091
--- /dev/null
@@ -0,0 +1,9 @@
+uniform mat4 mWorldViewProj;\r
+\r
+void main(void)\r
+{\r
+       gl_TexCoord[0] = gl_MultiTexCoord0;\r
+       gl_Position = mWorldViewProj * gl_Vertex;\r
+\r
+       gl_FrontColor = gl_BackColor = gl_Color;\r
+}\r
index 198b9323848e7313f1d6bf7b76571ba43be92657..1bf56720e374e2345a88ce2bb767a99bc8c1c78a 100644 (file)
 #    type: float
 # hud_hotbar_max_width = 1.0
 
-#    Enable selection highlighting for nodes (disables selectionbox).
-#    type: bool
-# enable_node_highlighting = false
+#    Selection highlighting method (box or halo)
+#    type: string
+# node_highlighting = box
 
 #    Enables caching of facedir rotated meshes.
 #    type: bool
index 8e49ee3ba6d822a0c95335541ba3a5cc696624f6..a845277bdc19d997ab78e6ee1d70de97019588b1 100644 (file)
@@ -235,11 +235,9 @@ Client::Client(
        m_inventory_updated(false),
        m_inventory_from_server(NULL),
        m_inventory_from_server_age(0.0),
-       m_show_highlighted(false),
        m_animation_time(0),
        m_crack_level(-1),
        m_crack_pos(0,0,0),
-       m_highlighted_pos(0,0,0),
        m_map_seed(0),
        m_password(password),
        m_chosen_auth_mech(AUTH_MECHANISM_NONE),
@@ -1508,15 +1506,6 @@ int Client::getCrackLevel()
        return m_crack_level;
 }
 
-void Client::setHighlighted(v3s16 pos, bool show_highlighted)
-{
-       m_show_highlighted = show_highlighted;
-       v3s16 old_highlighted_pos = m_highlighted_pos;
-       m_highlighted_pos = pos;
-       addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
-       addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
-}
-
 void Client::setCrack(int level, v3s16 pos)
 {
        int old_crack_level = m_crack_level;
@@ -1601,7 +1590,6 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
                // Debug: 1-6ms, avg=2ms
                data->fill(b);
                data->setCrack(m_crack_level, m_crack_pos);
-               data->setHighlighted(m_highlighted_pos, m_show_highlighted);
                data->setSmoothLighting(m_cache_smooth_lighting);
        }
 
index 07fb79dcaf6f27a3dbdf92dcf082252a51a2a44d..98a8bc12970cf1897d6d8359c8fbe0db12f6fc36 100644 (file)
@@ -456,9 +456,6 @@ public:
        int getCrackLevel();
        void setCrack(int level, v3s16 pos);
 
-       void setHighlighted(v3s16 pos, bool show_higlighted);
-       v3s16 getHighlighted(){ return m_highlighted_pos; }
-
        u16 getHP();
        u16 getBreath();
 
@@ -609,12 +606,10 @@ private:
        Inventory *m_inventory_from_server;
        float m_inventory_from_server_age;
        PacketCounter m_packetcounter;
-       bool m_show_highlighted;
        // Block mesh animation parameters
        float m_animation_time;
        int m_crack_level;
        v3s16 m_crack_pos;
-       v3s16 m_highlighted_pos;
        // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
        //s32 m_daynight_i;
        //u32 m_daynight_ratio;
index 01a06b6cd75aa014bc4dd5f2a17955bc6ed7f9f5..ab8091dee87eda4203ab9e4e7b0a7aa8cbc1b646 100644 (file)
@@ -171,7 +171,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                MeshCollector &collector)
 {
        INodeDefManager *nodedef = data->m_gamedef->ndef();
-       ITextureSource *tsrc = data->m_gamedef->tsrc();
        scene::ISceneManager* smgr = data->m_gamedef->getSceneManager();
        scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
 
@@ -1615,55 +1614,5 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                break;}
                }
        }
-
-       /*
-               Caused by incorrect alpha blending, selection mesh needs to be created as
-               last element to ensure it gets blended correct over nodes with alpha channel
-       */
-       // Create selection mesh
-       v3s16 p = data->m_highlighted_pos_relative;
-       if (data->m_show_hud &&
-                       (p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
-                       (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
-                       (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
-
-               MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
-               if(n.getContent() != CONTENT_AIR) {
-                       // Get selection mesh light level
-                       static const v3s16 dirs[7] = {
-                                       v3s16( 0, 0, 0),
-                                       v3s16( 0, 1, 0),
-                                       v3s16( 0,-1, 0),
-                                       v3s16( 1, 0, 0),
-                                       v3s16(-1, 0, 0),
-                                       v3s16( 0, 0, 1),
-                                       v3s16( 0, 0,-1)
-                       };
-
-                       u16 l = 0;
-                       u16 l1 = 0;
-                       for (u8 i = 0; i < 7; i++) {
-                               MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
-                               l1 = getInteriorLight(n1, -4, nodedef);
-                               if (l1 > l)
-                                       l = l1;
-                       }
-                       video::SColor c = MapBlock_LightColor(255, l, 0);
-                       data->m_highlight_mesh_color = c;
-                       std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
-                       TileSpec h_tile;
-                       h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
-                       h_tile.texture = tsrc->getTextureForMesh("halo.png",&h_tile.texture_id);
-                       v3f pos = intToFloat(p, BS);
-                       f32 d = 0.05 * BS;
-                       for (std::vector<aabb3f>::iterator i = boxes.begin();
-                                       i != boxes.end(); ++i) {
-                               aabb3f box = *i;
-                               box.MinEdge += v3f(-d, -d, -d) + pos;
-                               box.MaxEdge += v3f(d, d, d) + pos;
-                               makeCuboid(&collector, box, &h_tile, 1, c, NULL);
-                       }
-               }
-       }
 }
 
index 669987d0031471611b4f95a7ef934b8baacd1004..ddd7b5fe12f15f2001686ee3eba8ef882f2cc1fb 100644 (file)
@@ -137,8 +137,9 @@ void set_default_settings(Settings *settings)
        settings->setDefault("console_color", "(0,0,0)");
        settings->setDefault("console_alpha", "200");
        settings->setDefault("selectionbox_color", "(0,0,0)");
-       settings->setDefault("enable_node_highlighting", "false");
+       settings->setDefault("selectionbox_width", "2");
        settings->setDefault("inventory_items_animations", "false");
+       settings->setDefault("node_highlighting", "box");
        settings->setDefault("crosshair_color", "(255,255,255)");
        settings->setDefault("crosshair_alpha", "255");
        settings->setDefault("hud_scaling", "1.0");
@@ -149,8 +150,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("enable_sound", "true");
        settings->setDefault("sound_volume", "0.8");
        settings->setDefault("desynchronize_mapblock_texture_animation", "true");
-       settings->setDefault("selectionbox_width","2");
-       settings->setDefault("hud_hotbar_max_width","1.0");
+       settings->setDefault("hud_hotbar_max_width", "1.0");
        settings->setDefault("enable_local_map_saving", "false");
 
        settings->setDefault("mip_map", "false");
index c716ca0d4093982d91d72ee0e312aab9f62246ee..32eafeb29422e2c087e49bb6206166ce7ab1a221 100644 (file)
@@ -31,27 +31,9 @@ typedef enum {
        EYECOUNT = 2
 } paralax_sign;
 
-
-void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
-               std::vector<aabb3f>& hilightboxes, bool show_hud)
-{
-       static const s16 selectionbox_width = rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
-
-       if (!show_hud)
-               return;
-
-       video::SMaterial oldmaterial = driver->getMaterial2D();
-       video::SMaterial m;
-       m.Thickness = selectionbox_width;
-       m.Lighting = false;
-       driver->setMaterial(m);
-       hud.drawSelectionBoxes(hilightboxes);
-       driver->setMaterial(oldmaterial);
-}
-
 void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
-               std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
-               scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
+               video::IVideoDriver* driver, scene::ISceneManager* smgr,
+               bool draw_wield_tool, Client& client,
                gui::IGUIEnvironment* guienv )
 {
 
@@ -85,10 +67,8 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
        camera.getCameraNode()->setTarget(focusPoint);
        smgr->drawAll();
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-       if (show_hud)
-       {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+       if (show_hud) {
+               hud.drawSelectionMesh();
                if (draw_wield_tool)
                        camera.drawWieldedTool(&leftMove);
        }
@@ -115,10 +95,8 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
        camera.getCameraNode()->setTarget(focusPoint);
        smgr->drawAll();
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-       if (show_hud)
-       {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+       if (show_hud) {
+               hud.drawSelectionMesh();
                if (draw_wield_tool)
                        camera.drawWieldedTool(&rightMove);
        }
@@ -144,16 +122,15 @@ void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
                        irr::video::ECF_A8R8G8B8);
 }
 
-video::ITexture* draw_image(const v2u32& screensize,
-               paralax_sign psign, const irr::core::matrix4& startMatrix,
-               const irr::core::vector3df& focusPoint, bool show_hud,
-               video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
-               Hud& hud, std::vector<aabb3f>& hilightboxes,
-               bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
-               video::SColor skycolor )
+video::ITexture* draw_image(const v2u32 &screensize,
+               paralax_sign psign, const irr::core::matrix4 &startMatrix,
+               const irr::core::vector3df &focusPoint, bool show_hud,
+               video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr,
+               Hud &hud, bool draw_wield_tool, Client &client,
+               gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
 {
        static video::ITexture* images[2] = { NULL, NULL };
-       static v2u32 last_screensize = v2u32(0,0);
+       static v2u32 last_screensize = v2u32(0, 0);
 
        video::ITexture* image = NULL;
 
@@ -187,10 +164,8 @@ video::ITexture* draw_image(const v2u32& screensize,
 
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-       if (show_hud)
-       {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+       if (show_hud) {
+               hud.drawSelectionMesh();
                if (draw_wield_tool)
                        camera.drawWieldedTool(&movement);
        }
@@ -232,7 +207,7 @@ video::ITexture*  draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
 }
 
 void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
-               Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+               Hud& hud, video::IVideoDriver* driver,
                scene::ISceneManager* smgr, const v2u32& screensize,
                bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
                video::SColor skycolor )
@@ -248,7 +223,7 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
 
        /* create left view */
        video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        //Right eye...
@@ -267,10 +242,8 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
 
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-       if (show_hud)
-       {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+       if (show_hud) {
+               hud.drawSelectionMesh();
                if(draw_wield_tool)
                        camera.drawWieldedTool(&rightMove);
        }
@@ -293,7 +266,7 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
 }
 
 void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
-               Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+               Hud& hud, video::IVideoDriver* driver,
                scene::ISceneManager* smgr, const v2u32& screensize,
                bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
                video::SColor skycolor )
@@ -309,12 +282,12 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
 
        /* create left view */
        video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        /* create right view */
        video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        /* create hud overlay */
@@ -349,7 +322,7 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
 }
 
 void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
-               Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+               Hud& hud, video::IVideoDriver* driver,
                scene::ISceneManager* smgr, const v2u32& screensize,
                bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
                video::SColor skycolor )
@@ -365,12 +338,12 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
 
        /* create left view */
        video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        /* create right view */
        video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        /* create hud overlay */
@@ -405,7 +378,7 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
 }
 
 void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
-               Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+               Hud& hud, video::IVideoDriver* driver,
                scene::ISceneManager* smgr, const v2u32& screensize,
                bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
                video::SColor skycolor)
@@ -438,11 +411,9 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
        if (show_hud) {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+               hud.drawSelectionMesh();
                if (draw_wield_tool)
                        camera.drawWieldedTool(&leftMove);
-
                hud.drawHotbar(client.getPlayerItem());
                hud.drawLuaElements(camera.getOffset());
        }
@@ -467,11 +438,9 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
        if (show_hud) {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+               hud.drawSelectionMesh();
                if (draw_wield_tool)
                        camera.drawWieldedTool(&rightMove);
-
                hud.drawHotbar(client.getPlayerItem());
                hud.drawLuaElements(camera.getOffset());
        }
@@ -482,23 +451,24 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
        camera.getCameraNode()->setTarget(oldTarget);
 }
 
-void draw_plain(Camera& camera, bool show_hud, Hud& hud,
-               std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
-               bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
+void draw_plain(Camera &camera, bool show_hud, Hud &hud,
+               video::IVideoDriver *driver, bool draw_wield_tool,
+               Client &client, gui::IGUIEnvironment *guienv)
 {
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
-       draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
-       if(draw_wield_tool)
-               camera.drawWieldedTool();
+       if (show_hud) {
+               hud.drawSelectionMesh();
+               if (draw_wield_tool) {
+                       camera.drawWieldedTool();
+               }
+       }
 }
 
 void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
                Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
                Mapper &mapper, gui::IGUIEnvironment *guienv,
-               std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
-               video::SColor skycolor, bool show_hud, bool show_minimap)
+               const v2u32 &screensize, const video::SColor &skycolor,
+               bool show_hud, bool show_minimap)
 {
        TimeTaker timer("smgr");
 
@@ -522,37 +492,37 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
 
        if (draw_mode == "anaglyph")
        {
-               draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+               draw_anaglyph_3d_mode(camera, show_hud, hud, driver,
                                smgr, draw_wield_tool, client, guienv);
                draw_crosshair = false;
        }
        else if (draw_mode == "interlaced")
        {
-               draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+               draw_interlaced_3d_mode(camera, show_hud, hud, driver,
                                smgr, screensize, draw_wield_tool, client, guienv, skycolor);
                draw_crosshair = false;
        }
        else if (draw_mode == "sidebyside")
        {
-               draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+               draw_sidebyside_3d_mode(camera, show_hud, hud, driver,
                                smgr, screensize, draw_wield_tool, client, guienv, skycolor);
                show_hud = false;
        }
        else if (draw_mode == "topbottom")
        {
-               draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+               draw_top_bottom_3d_mode(camera, show_hud, hud, driver,
                                smgr, screensize, draw_wield_tool, client, guienv, skycolor);
                show_hud = false;
        }
        else if (draw_mode == "pageflip")
        {
-               draw_pageflip_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+               draw_pageflip_3d_mode(camera, show_hud, hud, driver,
                                smgr, screensize, draw_wield_tool, client, guienv, skycolor);
                draw_crosshair = false;
                show_hud = false;
        }
        else {
-               draw_plain(camera, show_hud, hud, hilightboxes, driver,
+               draw_plain(camera, show_hud, hud, driver,
                                draw_wield_tool, client, guienv);
        }
 
index 0630f297022f5c66cae97035b6d4819501f1e8c7..364fcd499e153f17eeedfd9f75c5fd9123af6477 100644 (file)
@@ -31,9 +31,9 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
                bool clouds = true);
 
 void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
-               Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
-               Mapper &mapper, gui::IGUIEnvironment *guienv,
-               std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
-               video::SColor skycolor, bool show_hud, bool show_minimap);
+               Camera &camera, Client &client, LocalPlayer *player,
+               Hud &hud, Mapper &mapper, gui::IGUIEnvironment *guienv,
+               const v2u32 &screensize, const video::SColor &skycolor,
+               bool show_hud, bool show_minimap);
 
 #endif /* DRAWSCENE_H_ */
index 3902c50bba3d4e863c5e025f428a5968c5cdfaee..cae468d4cc72ecfbc3b67bddc33d99ab6113a049 100644 (file)
@@ -57,6 +57,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/pointedthing.h"
 #include "version.h"
 #include "minimap.h"
+#include "mapblock_mesh.h"
 
 #include "sound.h"
 
@@ -288,14 +289,16 @@ inline bool isPointableNode(const MapNode &n,
 /*
        Find what the player is pointing at
 */
-PointedThing getPointedThing(Client *client, v3f player_position,
-               v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
-               f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
-               std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
+PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
+               const v3f &camera_direction, const v3f &camera_position,
+               core::line3d<f32> shootline, f32 d, bool liquids_pointable,
+               bool look_for_object, const v3s16 &camera_offset,
+               ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
-       hilightboxes.clear();
+       std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
+       selectionboxes->clear();
        selected_object = NULL;
 
        INodeDefManager *nodedef = client->getNodeDefManager();
@@ -316,9 +319,9 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                assert(selection_box);
 
                                v3f pos = selected_object->getPosition();
-                               hilightboxes.push_back(aabb3f(
-                                                              selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
-                                                              selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
+                               selectionboxes->push_back(aabb3f(
+                                       selection_box->MinEdge, selection_box->MaxEdge));
+                               hud->setSelectionPos(pos, camera_offset);
                        }
 
                        mindistance = (selected_object->getPosition() - camera_position).getLength();
@@ -414,22 +417,56 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                                result.node_abovesurface = np_above;
                                                mindistance = distance;
 
-                                               hilightboxes.clear();
-
-                                               if (!g_settings->getBool("enable_node_highlighting")) {
-                                                       for (std::vector<aabb3f>::const_iterator
-                                                                       i2 = boxes.begin();
-                                                                       i2 != boxes.end(); ++i2) {
-                                                               aabb3f box = *i2;
-                                                               box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
-                                                               box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
-                                                               hilightboxes.push_back(box);
-                                                       }
+                                               selectionboxes->clear();
+                                               for (std::vector<aabb3f>::const_iterator
+                                                               i2 = boxes.begin();
+                                                               i2 != boxes.end(); ++i2) {
+                                                       aabb3f box = *i2;
+                                                       box.MinEdge += v3f(-d, -d, -d);
+                                                       box.MaxEdge += v3f(d, d, d);
+                                                       selectionboxes->push_back(box);
                                                }
+                                               hud->setSelectionPos(npf, camera_offset);
                                        }
                                }
                        } // for coords
 
+       // Update selection mesh light level and vertex colors
+       if (selectionboxes->size() > 0) {
+               v3f pf = hud->getSelectionPos();
+               v3s16 p = floatToInt(pf, BS);  
+
+               // Get selection mesh light level
+               MapNode n = map.getNodeNoEx(p); 
+               u16 node_light = getInteriorLight(n, -1, nodedef);
+               u16 light_level = node_light;
+
+               for (u8 i = 0; i < 6; i++) {
+                       n = map.getNodeNoEx(p + g_6dirs[i]);
+                       node_light = getInteriorLight(n, -1, nodedef);
+                       if (node_light > light_level)
+                               light_level = node_light;
+               }
+
+               video::SColor c = MapBlock_LightColor(255, light_level, 0);
+               u8 day = c.getRed();
+               u8 night = c.getGreen();
+               u32 daynight_ratio = client->getEnv().getDayNightRatio();
+               finalColorBlend(c, day, night, daynight_ratio);
+
+               // Modify final color a bit with time
+               u32 timer = porting::getTimeMs() % 5000;
+               float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
+               float sin_r = 0.08 * sin(timerf);
+               float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
+               float sin_b = 0.08 * sin(timerf + irr::core::PI);
+               c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+               c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+               c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+
+               // Set mesh final color
+               hud->setSelectionMeshColor(c);
+       }
        return result;
 }
 
@@ -1522,8 +1559,7 @@ protected:
        void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
                        float time_from_last_punch);
        void updateSound(f32 dtime);
-       void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
-                       GameRunData *runData, f32 dtime, bool show_hud,
+       void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
                        bool show_debug);
        void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
        void handlePointingAtNode(GameRunData *runData,
@@ -1535,8 +1571,7 @@ protected:
        void handleDigging(GameRunData *runData, const PointedThing &pointed,
                        const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
                        f32 dtime);
-       void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
-                       RunStats *stats, GameRunData *runData,
+       void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
                        f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
        void updateGui(float *statustext_time, const RunStats &stats,
                        const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
@@ -1630,7 +1665,6 @@ private:
         *       a later release.
         */
        bool m_cache_doubletap_jump;
-       bool m_cache_enable_node_highlighting;
        bool m_cache_enable_clouds;
        bool m_cache_enable_particles;
        bool m_cache_enable_fog;
@@ -1668,8 +1702,6 @@ Game::Game() :
 {
        g_settings->registerChangedCallback("doubletap_jump",
                &settingChangedCallback, this);
-       g_settings->registerChangedCallback("enable_node_highlighting",
-               &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_clouds",
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_particles",
@@ -1719,8 +1751,6 @@ Game::~Game()
 
        g_settings->deregisterChangedCallback("doubletap_jump",
                &settingChangedCallback, this);
-       g_settings->deregisterChangedCallback("enable_node_highlighting",
-               &settingChangedCallback, this);
        g_settings->deregisterChangedCallback("enable_clouds",
                &settingChangedCallback, this);
        g_settings->deregisterChangedCallback("enable_particles",
@@ -1807,8 +1837,6 @@ void Game::run()
                        &runData.fog_range,
                        client));
 
-       std::vector<aabb3f> highlight_boxes;
-
        set_light_table(g_settings->getFloat("display_gamma"));
 
 #ifdef __ANDROID__
@@ -1858,10 +1886,9 @@ void Game::run()
                updateCamera(&flags, draw_times.busy_time, dtime,
                                runData.time_from_last_punch);
                updateSound(dtime);
-               processPlayerInteraction(highlight_boxes, &runData, dtime,
-                               flags.show_hud, flags.show_debug);
-               updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
-                               flags, cam_view);
+               processPlayerInteraction(&runData, dtime, flags.show_hud,
+                               flags.show_debug);
+               updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
                updateProfilerGraphs(&graph);
 
                // Update if minimap has been disabled by the server
@@ -2888,8 +2915,6 @@ void Game::toggleHud(float *statustext_time, bool *flag)
        *flag = !*flag;
        *statustext_time = 0;
        statustext = msg[*flag];
-       if (g_settings->getBool("enable_node_highlighting"))
-               client->setHighlighted(client->getHighlighted(), *flag);
 }
 
 void Game::toggleMinimap(float *statustext_time, bool *flag,
@@ -3475,8 +3500,8 @@ void Game::updateSound(f32 dtime)
 }
 
 
-void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
-               GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
+void Game::processPlayerInteraction(GameRunData *runData,
+               f32 dtime, bool show_hud, bool show_debug)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -3534,25 +3559,17 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
 
        PointedThing pointed = getPointedThing(
                        // input
-                       client, player_position, camera_direction,
+                       client, hud, player_position, camera_direction,
                        camera_position, shootline, d,
                        playeritem_def.liquids_pointable,
                        !runData->ldown_for_dig,
                        camera_offset,
                        // output
-                       highlight_boxes,
                        runData->selected_object);
 
        if (pointed != runData->pointed_old) {
                infostream << "Pointing at " << pointed.dump() << std::endl;
-
-               if (m_cache_enable_node_highlighting) {
-                       if (pointed.type == POINTEDTHING_NODE) {
-                               client->setHighlighted(pointed.node_undersurface, show_hud);
-                       } else {
-                               client->setHighlighted(pointed.node_undersurface, false);
-                       }
-               }
+               hud->updateSelectionMesh(camera_offset);
        }
 
        /*
@@ -3576,6 +3593,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
                                infostream << "Pointing away from node"
                                           << " (stopped digging)" << std::endl;
                                runData->digging = false;
+                               hud->updateSelectionMesh(camera_offset);
                        }
                }
 
@@ -3900,9 +3918,9 @@ void Game::handleDigging(GameRunData *runData,
 }
 
 
-void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
-               ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
-               f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
+void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
+               GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
+               const CameraOrientation &cam)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -4094,7 +4112,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
        }
 
        draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
-                       guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
+                       guienv, screensize, skycolor, flags.show_hud,
                        flags.show_minimap);
 
        /*
@@ -4374,7 +4392,6 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
 void Game::readSettings()
 {
        m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
-       m_cache_enable_node_highlighting  = g_settings->getBool("enable_node_highlighting");
        m_cache_enable_clouds             = g_settings->getBool("enable_clouds");
        m_cache_enable_particles          = g_settings->getBool("enable_particles");
        m_cache_enable_fog                = g_settings->getBool("enable_fog");
index 1c144b021a2119f31c92be599aae890bdb47d8eb..0a77a1a28092bbc997fc4040125efad6a635a2c1 100644 (file)
@@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "fontengine.h"
 #include "guiscalingfilter.h"
+#include "mesh.h"
 #include <IGUIStaticText.h>
 
 #ifdef HAVE_TOUCHSCREENGUI
@@ -80,6 +81,39 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
        use_hotbar_image = false;
        hotbar_selected_image = "";
        use_hotbar_selected_image = false;
+
+       m_selection_mesh = NULL;
+       m_selection_boxes.clear();
+       m_selection_pos = v3f(0.0, 0.0, 0.0);
+       std::string mode = g_settings->get("node_highlighting");
+       m_selection_material.Lighting = false;
+
+       if (g_settings->getBool("enable_shaders")) {
+               IShaderSource *shdrsrc = gamedef->getShaderSource();
+               u16 shader_id = shdrsrc->getShader(
+                       mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
+               m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
+       } else {
+               m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+       }
+
+       if (mode == "box") {
+               m_use_selection_mesh = false;
+               m_selection_material.Thickness =
+                       rangelim(g_settings->getS16("selectionbox_width"), 1, 5);       
+       } else if (mode == "halo") {
+               m_use_selection_mesh = true;
+               m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
+               m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+       } else {
+               m_selection_material.MaterialType = video::EMT_SOLID;
+       }
+}
+
+Hud::~Hud()
+{
+       if (m_selection_mesh)
+               m_selection_mesh->drop();
 }
 
 void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
@@ -239,7 +273,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
 }
 
 
-void Hud::drawLuaElements(v3s16 camera_offset) {
+void Hud::drawLuaElements(const v3s16 &camera_offset) {
        u32 text_height = g_fontengine->getTextHeight();
        irr::gui::IGUIFont* font = g_fontengine->getFont();
        for (size_t i = 0; i != player->maxHudId(); i++) {
@@ -466,15 +500,85 @@ void Hud::drawCrosshair() {
        }
 }
 
-
-void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
-       for (std::vector<aabb3f>::const_iterator
-                       i = hilightboxes.begin();
-                       i != hilightboxes.end(); ++i) {
-               driver->draw3DBox(*i, selectionbox_argb);
+void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
+{
+       m_camera_offset = camera_offset;
+       m_selection_pos = pos;
+       m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
+}
+       
+void Hud::drawSelectionMesh()
+{      
+       if (!m_use_selection_mesh) {
+               // Draw 3D selection boxes
+               video::SMaterial oldmaterial = driver->getMaterial2D();
+               driver->setMaterial(m_selection_material);
+               for (std::vector<aabb3f>::const_iterator
+                               i = m_selection_boxes.begin();
+                               i != m_selection_boxes.end(); ++i) {
+                       aabb3f box = aabb3f(
+                               i->MinEdge + m_selection_pos_with_offset,
+                               i->MaxEdge + m_selection_pos_with_offset);
+                       
+                       u32 r = (selectionbox_argb.getRed() *
+                                       m_selection_mesh_color.getRed() / 255);         
+                       u32 g = (selectionbox_argb.getGreen() *
+                                       m_selection_mesh_color.getGreen() / 255);
+                       u32 b = (selectionbox_argb.getBlue() *
+                                       m_selection_mesh_color.getBlue() / 255);
+                       driver->draw3DBox(box, video::SColor(255, r, g, b));
+               }
+               driver->setMaterial(oldmaterial);
+       } else if (m_selection_mesh) {
+               // Draw selection mesh
+               video::SMaterial oldmaterial = driver->getMaterial2D();
+               driver->setMaterial(m_selection_material);
+               setMeshColor(m_selection_mesh, m_selection_mesh_color);
+               scene::IMesh* mesh = cloneMesh(m_selection_mesh);
+               translateMesh(mesh, m_selection_pos_with_offset);
+               u32 mc = m_selection_mesh->getMeshBufferCount();
+               for (u32 i = 0; i < mc; i++) {
+                       scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
+                       driver->drawMeshBuffer(buf);
+               }
+               mesh->drop();
+               driver->setMaterial(oldmaterial);
        }
 }
 
+void Hud::updateSelectionMesh(const v3s16 &camera_offset)
+{
+       m_camera_offset = camera_offset;
+       if (!m_use_selection_mesh)
+               return;
+
+       if (m_selection_mesh) {
+               m_selection_mesh->drop();
+               m_selection_mesh = NULL;
+       }
+
+       if (!m_selection_boxes.size()) {
+               // No pointed object
+               return;
+       }
+
+       // New pointed object, create new mesh.
+
+       // Texture UV coordinates for selection boxes
+       static f32 texture_uv[24] = {
+               0,0,1,1,
+               0,0,1,1,
+               0,0,1,1,
+               0,0,1,1,
+               0,0,1,1,
+               0,0,1,1
+       };
+
+       m_selection_mesh = convertNodeboxesToMesh(m_selection_boxes, texture_uv);
+
+       // scale final halo mesh
+       scaleMesh(m_selection_mesh, v3f(1.08, 1.08, 1.08));
+}
 
 void Hud::resizeHotbar() {
        if (m_screensize != porting::getWindowSize()) {
index f373d4fe2703221dd11b04e92071d1506a6903a3..d0158b2f85790e370bcc0400a325d1e7bf36b0dd 100644 (file)
--- a/src/hud.h
+++ b/src/hud.h
@@ -119,17 +119,31 @@ public:
        bool use_hotbar_image;
        std::string hotbar_selected_image;
        bool use_hotbar_selected_image;
-       v3s16 camera_offset;
 
        Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
                gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
                Inventory *inventory);
+       ~Hud();
 
        void drawHotbar(u16 playeritem);
        void resizeHotbar();
        void drawCrosshair();
-       void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
-       void drawLuaElements(v3s16 camera_offset);
+       void drawSelectionMesh();
+       void updateSelectionMesh(const v3s16 &camera_offset);
+       
+       std::vector<aabb3f> *getSelectionBoxes()
+       { return &m_selection_boxes; }
+
+       void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
+
+       v3f getSelectionPos() const
+       { return m_selection_pos; }
+
+       void setSelectionMeshColor(const video::SColor &c)
+       { m_selection_mesh_color = c; }
+
+       void drawLuaElements(const v3s16 &camera_offset);
+
 private:
        void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
                        s32 count, v2s32 offset, v2s32 size=v2s32());
@@ -140,11 +154,21 @@ private:
        void drawItem(const ItemStack &item, const core::rect<s32>& rect,
                bool selected);
 
+       v3s16 m_camera_offset;
        v2u32 m_screensize;
        v2s32 m_displaycenter;
        s32 m_hotbar_imagesize;
        s32 m_padding;
        video::SColor hbar_colors[4];
+
+       std::vector<aabb3f> m_selection_boxes;
+       v3f m_selection_pos;
+       v3f m_selection_pos_with_offset;
+
+       scene::IMesh* m_selection_mesh;
+       video::SColor m_selection_mesh_color;
+       video::SMaterial m_selection_material;
+       bool m_use_selection_mesh;
 };
 
 enum ItemRotationKind {
index 9bcc4fa6a0df816943013b8e40b14d171eaa87db..9486220e0138bdf3c33a07f2a92e889fa01a0c6c 100644 (file)
@@ -47,10 +47,8 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders):
        m_vmanip(),
        m_blockpos(-1337,-1337,-1337),
        m_crack_pos_relative(-1337, -1337, -1337),
-       m_highlighted_pos_relative(-1337, -1337, -1337),
        m_smooth_lighting(false),
        m_show_hud(false),
-       m_highlight_mesh_color(255, 255, 255, 255),
        m_gamedef(gamedef),
        m_use_shaders(use_shaders)
 {}
@@ -138,12 +136,6 @@ void MeshMakeData::setCrack(int crack_level, v3s16 crack_pos)
                m_crack_pos_relative = crack_pos - m_blockpos*MAP_BLOCKSIZE;
 }
 
-void MeshMakeData::setHighlighted(v3s16 highlighted_pos, bool show_hud)
-{
-       m_show_hud = show_hud;
-       m_highlighted_pos_relative = highlighted_pos - m_blockpos*MAP_BLOCKSIZE;
-}
-
 void MeshMakeData::setSmoothLighting(bool smooth_lighting)
 {
        m_smooth_lighting = smooth_lighting;
@@ -1036,12 +1028,10 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
        m_animation_force_timer(0), // force initial animation
        m_last_crack(-1),
        m_crack_materials(),
-       m_highlighted_materials(),
        m_last_daynight_ratio((u32) -1),
        m_daynight_diffs()
 {
        m_enable_shaders = data->m_use_shaders;
-       m_enable_highlighting = g_settings->getBool("enable_node_highlighting");
 
        if (g_settings->getBool("enable_minimap")) {
                m_minimap_mapblock = new MinimapMapblock;
@@ -1116,8 +1106,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
 
        mapblock_mesh_generate_special(data, collector);
 
-       m_highlight_mesh_color = data->m_highlight_mesh_color;
-
        /*
                Convert MeshCollector to SMesh
        */
@@ -1162,9 +1150,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
                        p.tile.texture = animation_frame.texture;
                }
 
-               if(m_enable_highlighting && p.tile.material_flags & MATERIAL_FLAG_HIGHLIGHTED)
-                       m_highlighted_materials.push_back(i);
-
                for(u32 j = 0; j < p.vertices.size(); j++)
                {
                        video::S3DVertex *vertex = &p.vertices[j];
@@ -1205,19 +1190,15 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
                material.setFlag(video::EMF_FOG_ENABLE, true);
                material.setTexture(0, p.tile.texture);
 
-               if (p.tile.material_flags & MATERIAL_FLAG_HIGHLIGHTED) {
-                       material.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
-               } else {
-                       if (m_enable_shaders) {
-                               material.MaterialType = m_shdrsrc->getShaderInfo(p.tile.shader_id).material;
-                               p.tile.applyMaterialOptionsWithShaders(material);
-                               if (p.tile.normal_texture) {
-                                       material.setTexture(1, p.tile.normal_texture);
-                               }
-                               material.setTexture(2, p.tile.flags_texture);
-                       } else {
-                               p.tile.applyMaterialOptions(material);
+               if (m_enable_shaders) {
+                       material.MaterialType = m_shdrsrc->getShaderInfo(p.tile.shader_id).material;
+                       p.tile.applyMaterialOptionsWithShaders(material);
+                       if (p.tile.normal_texture) {
+                               material.setTexture(1, p.tile.normal_texture);
                        }
+                       material.setTexture(2, p.tile.flags_texture);
+               } else {
+                       p.tile.applyMaterialOptions(material);
                }
 
        // Create meshbuffer
@@ -1273,8 +1254,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
        m_has_animation =
                !m_crack_materials.empty() ||
                !m_daynight_diffs.empty() ||
-               !m_animation_tiles.empty() ||
-               !m_highlighted_materials.empty();
+               !m_animation_tiles.empty();
 }
 
 MapBlockMesh::~MapBlockMesh()
@@ -1377,30 +1357,6 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
                m_last_daynight_ratio = daynight_ratio;
        }
 
-       // Node highlighting
-       if (m_enable_highlighting) {
-               u8 day = m_highlight_mesh_color.getRed();
-               u8 night = m_highlight_mesh_color.getGreen();
-               video::SColor hc;
-               finalColorBlend(hc, day, night, daynight_ratio);
-               float sin_r = 0.07 * sin(1.5 * time);
-               float sin_g = 0.07 * sin(1.5 * time + irr::core::PI * 0.5);
-               float sin_b = 0.07 * sin(1.5 * time + irr::core::PI);
-               hc.setRed(core::clamp(core::round32(hc.getRed() * (0.8 + sin_r)), 0, 255));
-               hc.setGreen(core::clamp(core::round32(hc.getGreen() * (0.8 + sin_g)), 0, 255));
-               hc.setBlue(core::clamp(core::round32(hc.getBlue() * (0.8 + sin_b)), 0, 255));
-
-               for(std::list<u32>::iterator
-                       i = m_highlighted_materials.begin();
-                       i != m_highlighted_materials.end(); ++i)
-               {
-                       scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(*i);
-                       video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices();
-                       for (u32 j = 0; j < buf->getVertexCount() ;j++)
-                               vertices[j].Color = hc;
-               }
-       }
-
        return true;
 }
 
index 9c4fb655a397928ce3349cad445ca3f2a7a8810e..421e8f2b39d2960c86cfa685b2849e2b7100da68 100644 (file)
@@ -41,10 +41,8 @@ struct MeshMakeData
        VoxelManipulator m_vmanip;
        v3s16 m_blockpos;
        v3s16 m_crack_pos_relative;
-       v3s16 m_highlighted_pos_relative;
        bool m_smooth_lighting;
        bool m_show_hud;
-       video::SColor m_highlight_mesh_color;
 
        IGameDef *m_gamedef;
        bool m_use_shaders;
@@ -67,11 +65,6 @@ struct MeshMakeData
        */
        void setCrack(int crack_level, v3s16 crack_pos);
 
-       /*
-               Set the highlighted node position
-       */
-
-       void setHighlighted(v3s16 highlighted_pos, bool show_hud);
        /*
                Enable or disable smooth lighting
        */
@@ -137,10 +130,7 @@ private:
        IShaderSource *m_shdrsrc;
 
        bool m_enable_shaders;
-       bool m_enable_highlighting;
 
-       video::SColor m_highlight_mesh_color;
-       
        // Must animate() be called before rendering?
        bool m_has_animation;
        int m_animation_force_timer;
@@ -150,7 +140,6 @@ private:
        int m_last_crack;
        // Maps mesh buffer (i.e. material) indices to base texture names
        std::map<u32, std::string> m_crack_materials;
-       std::list<u32> m_highlighted_materials;
 
        // Animation info: texture animationi
        // Maps meshbuffers to TileSpecs
index a800ddf1e773b59b654bd99bc6397d1626a3ca0f..d79f545f3cca8c9040f5767e849594dd9a7211af 100644 (file)
@@ -405,9 +405,11 @@ scene::IMesh* cloneMesh(scene::IMesh *src_mesh)
        return dst_mesh;
 }
 
-scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f)
+scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
+               const f32 *uv_coords)
 {
        scene::SMesh* dst_mesh = new scene::SMesh();
+
        for (u16 j = 0; j < 6; j++)
        {
                scene::IMeshBuffer *buf = new scene::SMeshBuffer();
@@ -416,12 +418,10 @@ scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f)
                dst_mesh->addMeshBuffer(buf);
                buf->drop();
        }
-       
+
        video::SColor c(255,255,255,255);       
 
-       std::vector<aabb3f> boxes = f->node_box.fixed;
-               
-       for(std::vector<aabb3f>::iterator
+       for(std::vector<aabb3f>::const_iterator
                        i = boxes.begin();
                        i != boxes.end(); ++i)
        {
@@ -446,27 +446,33 @@ scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f)
                                box.MinEdge.Z=box.MaxEdge.Z;
                                box.MaxEdge.Z=temp;
                        }
-               // Compute texture coords
-               f32 tx1 = (box.MinEdge.X/BS)+0.5;
-               f32 ty1 = (box.MinEdge.Y/BS)+0.5;
-               f32 tz1 = (box.MinEdge.Z/BS)+0.5;
-               f32 tx2 = (box.MaxEdge.X/BS)+0.5;
-               f32 ty2 = (box.MaxEdge.Y/BS)+0.5;
-               f32 tz2 = (box.MaxEdge.Z/BS)+0.5;
-               f32 txc[24] = {
+
+               // Compute texture UV coords
+               f32 tx1 = (box.MinEdge.X / BS) + 0.5;
+               f32 ty1 = (box.MinEdge.Y / BS) + 0.5;
+               f32 tz1 = (box.MinEdge.Z / BS) + 0.5;
+               f32 tx2 = (box.MaxEdge.X / BS) + 0.5;
+               f32 ty2 = (box.MaxEdge.Y / BS) + 0.5;
+               f32 tz2 = (box.MaxEdge.Z / BS) + 0.5;
+
+               f32 txc_default[24] = {
                        // up
-                       tx1, 1-tz2, tx2, 1-tz1,
+                       tx1, 1 - tz2, tx2, 1 - tz1,
                        // down
                        tx1, tz1, tx2, tz2,
                        // right
-                       tz1, 1-ty2, tz2, 1-ty1,
+                       tz1, 1 - ty2, tz2, 1 - ty1,
                        // left
-                       1-tz2, 1-ty2, 1-tz1, 1-ty1,
+                       1 - tz2, 1 - ty2, 1 - tz1, 1 - ty1,
                        // back
-                       1-tx2, 1-ty2, 1-tx1, 1-ty1,
+                       1 - tx2, 1 - ty2, 1 - tx1, 1 - ty1,
                        // front
-                       tx1, 1-ty2, tx2, 1-ty1,
+                       tx1, 1 - ty2, tx2, 1 - ty1,
                };
+
+               // use default texture UV mapping if not provided
+               const f32 *txc = uv_coords ? uv_coords : txc_default;
+
                v3f min = box.MinEdge;
                v3f max = box.MaxEdge;
 
index ec109e9e9422df9ad8d62b5b0fc9287493321c02..ad3f8db4b22eb08bb8c2424964131d4a41649247 100644 (file)
@@ -83,9 +83,12 @@ void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
 scene::IMesh* cloneMesh(scene::IMesh *src_mesh);
 
 /*
-       Convert nodebox drawtype node to mesh.
+       Convert nodeboxes to mesh.
+       boxes - set of nodeboxes to be converted into cuboids
+       uv_coords[24] - table of texture uv coords for each cuboid face
 */
-scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f);
+scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
+               const f32 *uv_coords = NULL);
 
 /*
        Update bounding box for a mesh.
index e30cf6f12f92f0e2d4df2772eb25c1de61dce6b3..c60958ba5a52a255e9ab896d7716780ba45ef020 100644 (file)
@@ -972,7 +972,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
                        //Convert regular nodebox nodes to meshnodes
                        //Change the drawtype and apply scale
                        f->drawtype = NDT_MESH;
-                       f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
+                       f->mesh_ptr[0] = convertNodeboxesToMesh(f->node_box.fixed);
                        v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
                        scaleMesh(f->mesh_ptr[0], scale);
                        recalculateBoundingBox(f->mesh_ptr[0]);
index e13b544199c8cd299d7b061162b8bc22849b297d..eaea782da6480cd7996367a1a10785db6f5933cb 100644 (file)
Binary files a/textures/base/pack/halo.png and b/textures/base/pack/halo.png differ