Cleanup selection mesh code, add shaders for halo and selection boxes
[oweals/minetest.git] / src / hud.cpp
index 1c144b021a2119f31c92be599aae890bdb47d8eb..0a77a1a28092bbc997fc4040125efad6a635a2c1 100644 (file)
@@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "fontengine.h"
 #include "guiscalingfilter.h"
+#include "mesh.h"
 #include <IGUIStaticText.h>
 
 #ifdef HAVE_TOUCHSCREENGUI
@@ -80,6 +81,39 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
        use_hotbar_image = false;
        hotbar_selected_image = "";
        use_hotbar_selected_image = false;
+
+       m_selection_mesh = NULL;
+       m_selection_boxes.clear();
+       m_selection_pos = v3f(0.0, 0.0, 0.0);
+       std::string mode = g_settings->get("node_highlighting");
+       m_selection_material.Lighting = false;
+
+       if (g_settings->getBool("enable_shaders")) {
+               IShaderSource *shdrsrc = gamedef->getShaderSource();
+               u16 shader_id = shdrsrc->getShader(
+                       mode == "halo" ? "selection_shader" : "default_shader", 1, 1);
+               m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
+       } else {
+               m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+       }
+
+       if (mode == "box") {
+               m_use_selection_mesh = false;
+               m_selection_material.Thickness =
+                       rangelim(g_settings->getS16("selectionbox_width"), 1, 5);       
+       } else if (mode == "halo") {
+               m_use_selection_mesh = true;
+               m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
+               m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+       } else {
+               m_selection_material.MaterialType = video::EMT_SOLID;
+       }
+}
+
+Hud::~Hud()
+{
+       if (m_selection_mesh)
+               m_selection_mesh->drop();
 }
 
 void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
@@ -239,7 +273,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
 }
 
 
-void Hud::drawLuaElements(v3s16 camera_offset) {
+void Hud::drawLuaElements(const v3s16 &camera_offset) {
        u32 text_height = g_fontengine->getTextHeight();
        irr::gui::IGUIFont* font = g_fontengine->getFont();
        for (size_t i = 0; i != player->maxHudId(); i++) {
@@ -466,15 +500,85 @@ void Hud::drawCrosshair() {
        }
 }
 
-
-void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) {
-       for (std::vector<aabb3f>::const_iterator
-                       i = hilightboxes.begin();
-                       i != hilightboxes.end(); ++i) {
-               driver->draw3DBox(*i, selectionbox_argb);
+void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
+{
+       m_camera_offset = camera_offset;
+       m_selection_pos = pos;
+       m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
+}
+       
+void Hud::drawSelectionMesh()
+{      
+       if (!m_use_selection_mesh) {
+               // Draw 3D selection boxes
+               video::SMaterial oldmaterial = driver->getMaterial2D();
+               driver->setMaterial(m_selection_material);
+               for (std::vector<aabb3f>::const_iterator
+                               i = m_selection_boxes.begin();
+                               i != m_selection_boxes.end(); ++i) {
+                       aabb3f box = aabb3f(
+                               i->MinEdge + m_selection_pos_with_offset,
+                               i->MaxEdge + m_selection_pos_with_offset);
+                       
+                       u32 r = (selectionbox_argb.getRed() *
+                                       m_selection_mesh_color.getRed() / 255);         
+                       u32 g = (selectionbox_argb.getGreen() *
+                                       m_selection_mesh_color.getGreen() / 255);
+                       u32 b = (selectionbox_argb.getBlue() *
+                                       m_selection_mesh_color.getBlue() / 255);
+                       driver->draw3DBox(box, video::SColor(255, r, g, b));
+               }
+               driver->setMaterial(oldmaterial);
+       } else if (m_selection_mesh) {
+               // Draw selection mesh
+               video::SMaterial oldmaterial = driver->getMaterial2D();
+               driver->setMaterial(m_selection_material);
+               setMeshColor(m_selection_mesh, m_selection_mesh_color);
+               scene::IMesh* mesh = cloneMesh(m_selection_mesh);
+               translateMesh(mesh, m_selection_pos_with_offset);
+               u32 mc = m_selection_mesh->getMeshBufferCount();
+               for (u32 i = 0; i < mc; i++) {
+                       scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
+                       driver->drawMeshBuffer(buf);
+               }
+               mesh->drop();
+               driver->setMaterial(oldmaterial);
        }
 }
 
+void Hud::updateSelectionMesh(const v3s16 &camera_offset)
+{
+       m_camera_offset = camera_offset;
+       if (!m_use_selection_mesh)
+               return;
+
+       if (m_selection_mesh) {
+               m_selection_mesh->drop();
+               m_selection_mesh = NULL;
+       }
+
+       if (!m_selection_boxes.size()) {
+               // No pointed object
+               return;
+       }
+
+       // New pointed object, create new mesh.
+
+       // Texture UV coordinates for selection boxes
+       static f32 texture_uv[24] = {
+               0,0,1,1,
+               0,0,1,1,
+               0,0,1,1,
+               0,0,1,1,
+               0,0,1,1,
+               0,0,1,1
+       };
+
+       m_selection_mesh = convertNodeboxesToMesh(m_selection_boxes, texture_uv);
+
+       // scale final halo mesh
+       scaleMesh(m_selection_mesh, v3f(1.08, 1.08, 1.08));
+}
 
 void Hud::resizeHotbar() {
        if (m_screensize != porting::getWindowSize()) {