Speed up and make more accurate relief mapping
authorRealBadAngel <maciej.kasatkin@o2.pl>
Wed, 9 Dec 2015 22:08:55 +0000 (23:08 +0100)
committerest31 <MTest31@outlook.com>
Thu, 10 Dec 2015 17:24:11 +0000 (18:24 +0100)
commita64d78a37e95b99f32c29c8dec2e0cdae85a8b41
tree513bb8f6660132f71acc246597db5923d151d344
parent696148e29889b2923f926b27f76979454676506d
Speed up and make more accurate relief mapping

using linear + binary search.
client/shaders/nodes_shader/opengl_fragment.glsl