Shaders: Remove unused water surface shader
authorparamat <mat.gregory@virginmedia.com>
Fri, 5 May 2017 01:12:47 +0000 (02:12 +0100)
committerparamat <mat.gregory@virginmedia.com>
Mon, 8 May 2017 04:58:59 +0000 (05:58 +0100)
commit3342dcc4bc6ee573ab0ce7ecff966faf60e09d56
treed5453355dcd7b57e60e80d339bbc36991be8e88e
parentc1b3ed4180dea16e2fa77663a7d2bf155595dd60
Shaders: Remove unused water surface shader

Also remove hardcoded MTGame node.

The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
client/shaders/water_surface_shader/opengl_fragment.glsl [deleted file]
client/shaders/water_surface_shader/opengl_vertex.glsl [deleted file]
src/nodedef.cpp