README: Remove references to Minecraft and InfiniMiner (#8260)
[oweals/minetest.git] / client / shaders /
2018-08-30 xzcxShaders: Fix comment line (#7668)
2017-10-31 VitaliyRewrite rendering engine (#6253)
2017-05-08 paramatShaders: Remove unused water surface shader
2017-01-31 numberZeroFix fog weirdness (#5146)
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2016-12-24 Lars HofhanslShaders: Remove unnecessary 'if' statements
2016-12-07 Lars HofhanslFog: Make fraction of visible distance at which fog...
2016-11-16 Rogier-5Fix unexplained shader issue (glsl compiler bug??)...
2016-11-04 lhofhanslRemove unused shader matrices. (#4723)
2016-10-26 lhofhanslShaders: Remove special handling for liquids. (#4670)
2016-10-25 Lars HofhanslShaders: Apply tone mapping before fog calculation.
2016-10-24 Lars HofhanslShaders: Harmonize Irrlicht and shader fog calculations
2016-10-13 Lars HofhanslUse range-based fog instead of z-plane based.
2016-03-30 paramatNodes shader: Decrease amplitude of waving leaves and...
2016-03-25 est31Replace CRLF with LF in shader files
2016-02-23 RealBadAngelShaders: fix fog not affecting opaque liquids
2016-02-09 RealBadAngelFilmic HDR tone mapping
2016-02-08 RealBadAngelCleanup selection mesh code, add shaders for halo and...
2015-12-10 RealBadAngelSpeed up and make more accurate relief mapping
2015-09-07 paramatShaders: use triple-frequency waving for leaves and...
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-07-16 RealBadAngelFix relief mapping issues
2015-07-02 RealBadAngelShaders fixes and cleanup relief mapping code.
2015-06-28 RealBadAngelBugfix: variable type mismatch
2015-06-27 RealBadAngelAdd minimap feature
2015-06-20 RealBadAngelRemove textures vertical offset. Fix for area enabling...
2015-06-14 est31Automated whitespace error fix for last commit
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-01-16 Loic BlotOptimize bumpmapping mathematics
2015-01-15 Craig RobbinsRevert "Optimize bumpmapping mathematics"
2015-01-15 Loic BlotOptimize bumpmapping mathematics
2014-12-07 RealBadAngelRestore finalColorBlend implementation in shaders.
2014-08-16 RealBadAngelLet lighting be done only CPU side. Remove finalColorBl...
2014-08-14 RealBadAngelMake faces shading correct for all possible modes.
2014-07-07 RealBadAngelFaces shading fixes
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.
2014-04-16 RealBadAngelFix invalid liquid lighting.
2014-03-21 RealBadAngelNormal maps generation on the fly.
2013-12-09 RealBadAngelOptimize shaders code. Add settings at compile time.
2013-12-08 NovatuxFix shaders on some GPUs 1041/head
2013-12-03 RealBadAngelShaders rework.
2013-08-04 Zeg9Fix texture bumpmapping on some GPUs
2013-07-04 RealBadAngelAdd texture bumpmapping feature.
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-28 kwolekrActually fix shader3 alpha this time
2013-04-25 kwolekrTransform alpha channel as well in shader
2013-04-24 kwolekrAdd option to use texture alpha channel
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-17 PilzAdamFix new_style_water
2012-12-02 Perttu AholaTweak shader randomly a bit
2012-12-02 Perttu AholaHandle day-night transition in shader and make light...
2012-12-01 Perttu AholaRemove accidental vim swap file
2012-12-01 Perttu AholaImplement a global shader parameter passing system...
2012-12-01 KahrlShaderSource and silly example shaders