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Mgv7: Combine mountain terrain generation with base terrain generation
[oweals/minetest.git]
/
client
/
2016-03-30
paramat
Nodes shader: Decrease amplitude of waving leaves and...
tree
|
commitdiff
2016-03-25
est31
Replace CRLF with LF in shader files
tree
|
commitdiff
2016-02-23
RealBadAngel
Shaders: fix fog not affecting opaque liquids
tree
|
commitdiff
2016-02-09
RealBadAngel
Filmic HDR tone mapping
tree
|
commitdiff
2016-02-08
RealBadAngel
Cleanup selection mesh code, add shaders for halo and...
tree
|
commitdiff
2015-12-10
RealBadAngel
Speed up and make more accurate relief mapping
tree
|
commitdiff
2015-09-07
paramat
Shaders: use triple-frequency waving for leaves and...
tree
|
commitdiff
2015-08-20
RealBadAngel
Remove use of engine sent texture tiling flags - theyre...
tree
|
commitdiff
2015-07-21
RealBadAngel
Add wielded (and CAOs) shader
tree
|
commitdiff
2015-07-16
RealBadAngel
Fix relief mapping issues
tree
|
commitdiff
2015-07-02
RealBadAngel
Shaders fixes and cleanup relief mapping code.
tree
|
commitdiff
2015-06-28
RealBadAngel
Bugfix: variable type mismatch
tree
|
commitdiff
2015-06-27
RealBadAngel
Add minimap feature
tree
|
commitdiff
2015-06-20
RealBadAngel
Remove textures vertical offset. Fix for area enabling...
tree
|
commitdiff
2015-06-14
est31
Automated whitespace error fix for last commit
tree
|
commitdiff
2015-06-14
RealBadAngel
Improved parallax mapping. Generate heightmaps on the...
tree
|
commitdiff
2015-01-16
Loic Blot
Optimize bumpmapping mathematics
tree
|
commitdiff
2015-01-15
Craig Robbins
Revert "Optimize bumpmapping mathematics"
tree
|
commitdiff
2015-01-15
Loic Blot
Optimize bumpmapping mathematics
tree
|
commitdiff
2014-12-07
RealBadAngel
Restore finalColorBlend implementation in shaders.
tree
|
commitdiff
2014-08-16
RealBadAngel
Let lighting be done only CPU side. Remove finalColorBl...
tree
|
commitdiff
2014-08-14
RealBadAngel
Make faces shading correct for all possible modes.
tree
|
commitdiff
2014-07-07
RealBadAngel
Faces shading fixes
tree
|
commitdiff
2014-06-16
RealBadAngel
Improved faces shading with and without shaders.
tree
|
commitdiff
2014-06-15
RealBadAngel
Unite nodes shaders.
tree
|
commitdiff
2014-04-16
RealBadAngel
Fix invalid liquid lighting.
tree
|
commitdiff
2014-03-21
RealBadAngel
Normal maps generation on the fly.
tree
|
commitdiff
2013-12-09
RealBadAngel
Optimize shaders code. Add settings at compile time.
tree
|
commitdiff
2013-12-08
Novatux
Fix shaders on some GPUs
1041/head
tree
|
commitdiff
2013-12-03
RealBadAngel
Shaders rework.
tree
|
commitdiff
2013-08-04
Zeg9
Fix texture bumpmapping on some GPUs
tree
|
commitdiff
2013-07-04
RealBadAngel
Add texture bumpmapping feature.
tree
|
commitdiff
2013-05-01
Weblate
Merge remote-tracking branch 'origin/master'
tree
|
commitdiff
2013-04-28
kwolekr
Actually fix shader3 alpha this time
tree
|
commitdiff
2013-04-25
kwolekr
Transform alpha channel as well in shader
tree
|
commitdiff
2013-04-24
kwolekr
Add option to use texture alpha channel
tree
|
commitdiff
2013-03-30
Weblate
Merge remote branch 'origin/master'
tree
|
commitdiff
2013-03-17
PilzAdam
Fix new_style_water
tree
|
commitdiff
2013-02-23
kwolekr
Merge pull request #431 from sapier/dtime_clamping
tree
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commitdiff
2013-01-26
kwolekr
Merge pull request #447 from sapier/add_lua_log_paramet...
tree
|
commitdiff
2013-01-21
Jeija
Add a list of servers to the "Multiplayer" tab
tree
|
commitdiff
2012-12-02
Perttu Ahola
Tweak shader randomly a bit
tree
|
commitdiff
2012-12-02
Perttu Ahola
Handle day-night transition in shader and make light...
tree
|
commitdiff
2012-12-01
Perttu Ahola
Remove accidental vim swap file
tree
|
commitdiff
2012-12-01
Perttu Ahola
Implement a global shader parameter passing system...
tree
|
commitdiff
2012-12-01
Kahrl
ShaderSource and silly example shaders
tree
|
commitdiff