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Add ability to specify coordinates for /spawnentity
2015-07-16
RealBadAngel
Fix relief mapping issues
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2015-07-08
RealBadAngel
Add new leaves style - simple (glasslike drawtype)
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2015-07-02
RealBadAngel
Shaders fixes and cleanup relief mapping code.
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2015-06-28
RealBadAngel
Bugfix: variable type mismatch
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2015-06-28
RealBadAngel
Bugfix: minimap was updated only with loading new blocks...
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2015-06-28
RealBadAngel
Minimap update
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2015-06-27
RealBadAngel
Add minimap feature
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2015-06-20
RealBadAngel
Remove textures vertical offset. Fix for area enabling...
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2015-06-14
RealBadAngel
Improved parallax mapping. Generate heightmaps on the...
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2014-12-08
RealBadAngel
Fix lighting artifacts (Issue #1887).
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2014-12-08
RealBadAngel
Disable loading .mtl files. Theyre not used anyway.
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2014-12-07
RealBadAngel
Restore finalColorBlend implementation in shaders.
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2014-12-05
RealBadAngel
Recalculate normals for mesh #0. Fix for issue #1902.
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2014-11-22
RealBadAngel
Port createForsythOptimizedMesh from Irrlicht 1.8
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2014-11-13
RealBadAngel
Wielded fixes. Add shaders support.
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2014-11-08
RealBadAngel
Speed up removing a node (less block mesh updates).
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2014-10-29
RealBadAngel
Add option to enable mesh caching, add wallmounted...
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2014-10-22
RealBadAngel
Fix broken plantlike drawtype.
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2014-10-21
RealBadAngel
Recalculate normals for cached meshes.
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2014-10-19
RealBadAngel
Custom collision boxes node property.
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2014-10-18
RealBadAngel
Add meshnode drawtype.
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2014-10-03
RealBadAngel
Bugfix: dont highlight (0,0,0) when theres no node...
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2014-10-03
RealBadAngel
Fix broken plantlike drawtype.
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2014-09-19
RealBadAngel
Change default halo.png for better visibility.
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2014-09-18
RealBadAngel
Bugfix: don't highlight air nodes.
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2014-09-17
RealBadAngel
Node highlighting.
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2014-08-25
RealBadAngel
Allow use all 6 faces for special tiles.
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2014-08-21
RealBadAngel
Pass light sources in blue channel of vertex color...
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2014-08-16
RealBadAngel
Let lighting be done only CPU side. Remove finalColorBlend...
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2014-08-14
RealBadAngel
Make faces shading correct for all possible modes.
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2014-07-24
RealBadAngel
Dont display interior of glasslike_framed node when...
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2014-07-24
RealBadAngel
Allow full circle rotation with 2degs step for plantlike...
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2014-07-21
RealBadAngel
Add rotation for plantlike drawtype.
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2014-07-20
RealBadAngel
Bugfix in makeCuboid - apply rotations to all faces...
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2014-07-17
RealBadAngel
Speedup mapblock_mesh
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2014-07-17
RealBadAngel
Fix texture glitches for plants with visual scale ...
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2014-07-17
RealBadAngel
Fix texture hack in fences.
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2014-07-07
RealBadAngel
Faces shading fixes
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2014-06-29
RealBadAngel
Glasslike_framed drawtype rework.
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2014-06-27
RealBadAngel
Fix wrong status text rectangle. Fix for #1412
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2014-06-25
RealBadAngel
Add setting for tooltips show delay.
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2014-06-24
RealBadAngel
Tooltips rework.
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2014-06-20
RealBadAngel
Fix labels and vertlabels on some systems.
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2014-06-18
RealBadAngel
Add tooltips for button, imagebutton and checkbox.
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2014-06-18
RealBadAngel
Fix issue #1275 - one more missing check.
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2014-06-17
RealBadAngel
Fix issue #1275 - wielded index greater than inv size.
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2014-06-16
RealBadAngel
Improved faces shading with and without shaders.
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2014-06-16
RealBadAngel
L-systems treegen code tweaks.
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2014-06-15
RealBadAngel
Unite nodes shaders.
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2014-06-04
RealBadAngel
Re-add missing shaders setting. (Generate normalmaps)
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2014-05-23
RealBadAngel
Item entity stacks merge on the ground.
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2014-05-14
RealBadAngel
Map irrlicht log level to minetest. Allow write them...
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2014-05-05
RealBadAngel
Move message about missing normal maps to infostream...
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2014-05-05
RealBadAngel
Bugfix: make waypoints respect camera offset
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2014-04-22
RealBadAngel
make formspec textarea wordwrap
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2014-04-21
RealBadAngel
Textureable sun and moon.
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2014-04-16
RealBadAngel
Fix invalid liquid lighting.
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2014-03-21
RealBadAngel
Normal maps generation on the fly.
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2014-01-26
RealBadAngel
New HUD element - waypoint.
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2013-12-21
RealBadAngel
Fix wrong names for parallax settings in config example.
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2013-12-21
RealBadAngel
Bugfix to get_all_craft_recipes.
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2013-12-09
RealBadAngel
Optimize shaders code. Add settings at compile time.
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2013-12-03
RealBadAngel
Shaders rework.
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2013-10-07
RealBadAngel
FIx wrong error message on invalid use of the formspec...
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2013-07-21
RealBadAngel
Fix light issue in 6d facedir.
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2013-07-20
RealBadAngel
Add set_breath and get_breath to lua API.
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2013-07-04
RealBadAngel
Add texture bumpmapping feature.
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2013-05-11
RealBadAngel
Add code to play main_menu.ogg in main menu
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2013-04-25
RealBadAngel
Add new drawtype GLASSLIKE_FRAMED
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2013-04-24
RealBadAngel
Fix to: addUpdateMeshTaskWithEdge
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2013-04-11
RealBadAngel
Bugfixes to get_craft_recipe and get_all_craft_recipes.
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2013-04-08
RealBadAngel
Use system wide LuaJIT if aviable.
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2013-03-23
RealBadAngel
6d facedir
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2013-03-17
RealBadAngel
lua methods set_look_pitch and set_look_yaw
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2013-03-06
RealBadAngel
Added method to get all registered recipes for item...
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2013-02-24
RealBadAngel
Add seed parameter for default and L-system trees
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2013-02-23
RealBadAngel
Add sound volume controls to ingame menu
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2013-02-12
RealBadAngel
Fix to on_rightclick not able to change wielded_item
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2013-01-23
RealBadAngel
Treegen update. Some new symbols. Speed up code a bit.
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2013-01-07
RealBadAngel
L-Systems treegen update.
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2013-01-02
RealBadAngel
Bugfixes to item_image formspec method
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2012-12-30
RealBadAngel
L-System treegen
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2012-12-01
RealBadAngel
New elements in formspec, item_image and item_image_button.
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2012-11-08
RealBadAngel
Adding background to Formspec
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2012-11-04
RealBadAngel
Formspec: Draw images before inventories. Allows to...
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