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Fix alpha for liquid nodes (#5494)
[oweals/minetest.git]
/
src
/
nodedef.cpp
2017-05-19
Dániel Juhász
Fix alpha for liquid nodes (#5494)
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2017-05-08
paramat
Shaders: Remove unused water surface shader
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2017-04-28
Auke Kok
Allow mesh and nodeboxes to wave like plants or leaves...
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2017-04-25
Loïc Blot
Fix various points reported by cppcheck (#5656)
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2017-04-21
Dániel Juhász
Soft node overlay (#5186)
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2017-04-13
Dániel Juhász
Only use palette if param_type2 is correct
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2017-04-09
Dániel Juhász
Hardware coloring for itemstacks
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2017-03-22
Loïc Blot
Some performance optimizations (#5424)
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2017-03-19
Loïc Blot
Update server min protocol version to v24 (#5411)
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2017-02-10
paramat
Plantlike: Fix visual_scale being applied squared
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2017-02-10
Craig Robbins
Revert "Plantlike visual scale: Send sqrt(visual_scale...
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2017-01-30
paramat
Plantlike visual scale: Send sqrt(visual_scale) to...
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2017-01-24
number Zero
Add smooth lighting for all nodes
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2017-01-23
Dániel Juhász
Add hardware node coloring. Includes:
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2017-01-18
sfan5
Add particle animation, glow
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2017-01-09
Ner'zhul
Environment & IGameDef code refactoring (#4985)
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2017-01-04
Dániel Juhász
Improve getPointedThing() (#4346)
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2017-01-02
sfan5
Add 2D sheet animation for nodes
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2017-01-02
sfan5
Move TileAnimation code to seperate file
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2016-11-28
juhdanad
Limit light_source in the engine (#4814)
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2016-11-14
sfan5
Revert "Adding particle blend, glow and animation ...
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2016-11-14
Foghrye4
Adding particle blend, glow and animation (#4705)
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2016-10-08
gregorycu
Speed up emerge thread by using unordered map in a...
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2016-10-07
SmallJoker
Textures: Ignore unknown node in override.txt
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2016-09-08
paly2
Add minetest.unregister_item and minetest.register_alia...
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2016-08-26
Auke Kok
Make plantlike drawtype more fun
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2016-06-13
Yutao Yuan
Move unknown node message when applying texture overrid...
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2016-05-23
Ekdohibs
Move updateTextures and fillTileAttribs to ContentFeatures
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2016-03-14
Auke Kok
Connected nodes: fix 2 minor bugs
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2016-03-12
Auke Kok
Allow nodes to specify which sides to connect to.
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2016-03-12
Auke Kok
Nodebox: Allow nodeboxes to "connect"
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2016-03-07
est31
Add minetest.register_lbm() to run code on block load...
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2016-02-27
paramat
Nodedef: Restore smooth lighting to water
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2016-02-26
RealBadAngel
Remove new_style_water
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2016-02-09
Auke Kok
Fix backface culling when connecting to new servers.
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2016-02-08
RealBadAngel
Cleanup selection mesh code, add shaders for halo and...
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2016-01-23
Auke Kok
Backface culling: Ignore setting in tiledef from old...
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2016-01-20
Auke Kok
Allow per-tiles culling.
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2016-01-07
paramat
Liquids: Flow into and destroy 'floodable' nodes
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2015-10-14
ShadowNinja
Use warningstream for log messages with WARNING
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2015-08-25
David Jones
Change i++ to ++i
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2015-08-20
RealBadAngel
Remove use of engine sent texture tiling flags - theyre...
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2015-08-05
RealBadAngel
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
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2015-07-21
RealBadAngel
Add wielded (and CAOs) shader
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2015-07-16
RealBadAngel
Fix relief mapping issues
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2015-07-08
RealBadAngel
Add new leaves style - simple (glasslike drawtype)
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2015-06-28
RealBadAngel
Minimap update
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2015-06-27
RealBadAngel
Add minimap feature
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2015-05-19
rubenwardy
Add texture overriding
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2015-05-07
kwolekr
NodeResolver: Remove NodeResolveMethod
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2015-05-05
kwolekr
NodeDefManager: Improve const-correctness of interfaces
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2015-05-05
kwolekr
Tests: Add NodeResolver unittests
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2015-04-16
kwolekr
Schematics: Refactor NodeResolver and add NodeResolveMethod
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2015-04-01
Craig Robbins
Move globals from main.cpp to more sane locations
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2015-03-31
Aaron Suen
Move texture_min_size even further down the pipe. Now...
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2015-03-20
kwolekr
Revert "Fix issue #2441: crash on respawn, since a...
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2015-03-15
est31
Finer progress bar updates when initializing nodes
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2015-03-07
Craig Robbins
For usages of assert() that are meant to persist in...
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2015-03-05
Loic Blot
Fix issue #2441: crash on respawn, since a conversion...
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2015-03-05
Loic Blot
Replace std::list to std::vector into tile.cpp (m_textu...
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2015-01-05
kwolekr
NodeDef: Clear NodeResolver related entries too in...
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2015-01-04
kwolekr
NodeResolver: Perform callback immediately if node...
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2015-01-04
kwolekr
Remove freezemelt (the remainder of proller nonsense)
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2014-12-30
kwolekr
Add support back for resolving group names in NodeResolver
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2014-12-28
kwolekr
Set fallback content if resolving content vector requir...
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2014-12-27
kwolekr
Redefine NodeResolver interface and replace with callba...
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2014-12-20
unknown
Change TileSpec::frames to be std::vector not std::map
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2014-12-12
Anton
Use std::string::empty() instead of size() where applicable
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2014-12-12
kwolekr
NodeResolver: Fix some comments and use const reference...
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2014-12-11
kwolekr
NodeResolver: Fix cancelNode and cancelNodeList
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2014-12-05
RealBadAngel
Recalculate normals for mesh #0. Fix for issue #1902.
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2014-11-21
Craig Robbins
Optimise functions from CNodeDefManager and VoxelManipu...
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2014-11-19
ShadowNinja
Fix wallmounted mesh rotations
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2014-10-29
RealBadAngel
Add option to enable mesh caching, add wallmounted...
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2014-10-28
kwolekr
Add NodeResolver documentation
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2014-10-27
kwolekr
Add NodeResolver and clean up node name -> content...
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2014-10-21
RealBadAngel
Recalculate normals for cached meshes.
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2014-10-20
Kahrl
Fix some indentation in nodedef.cpp
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2014-10-20
Kahrl
Fix memory leak caused by mesh nodes (and nodeboxes)
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2014-10-19
RealBadAngel
Custom collision boxes node property.
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2014-10-18
RealBadAngel
Add meshnode drawtype.
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2014-10-03
kwolekr
Fix special tile backspace culling
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2014-10-03
RealBadAngel
Fix broken plantlike drawtype.
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2014-10-03
kwolekr
Fix misc. style issues
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2014-10-03
kwolekr
Clean up nodedef.cpp
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2014-10-02
BlockMen
Add optional framed glasslike drawtype
1694/head
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2014-09-21
TriBlade9
Add firelike drawtype
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2014-09-21
ShadowNinja
Split settings into seperate source and header files
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2014-08-25
RealBadAngel
Allow use all 6 faces for special tiles.
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2014-07-17
RealBadAngel
Speedup mapblock_mesh
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2014-07-06
sfan5
Fix errors/warnings reported by valgrind
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2014-06-15
RealBadAngel
Unite nodes shaders.
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2013-12-03
RealBadAngel
Shaders rework.
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2013-11-30
kwolekr
Cavegen: Respect is_ground_content MapNode setting...
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2013-08-06
BlockMen
Add support for different drowning damage and allow...
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2013-08-01
proller
Leveled nodebox backward compatibility
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2013-07-27
proller
Weather support
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2013-07-20
PilzAdam
Bump protocol version
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2013-07-20
PilzAdam
Add liquid_range to nodedef
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2013-07-14
Kahrl
Change ContentFeatures array to a vector
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