2019-01-03 |
SmallJoker | Proselytize the network. Use IEEE F32 (#8030) |
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2018-11-28 |
Quentin Bazin | Move client-specific files to 'src/client' (#7902) |
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2018-05-20 |
you | Fix missing ignore textures (#7326) |
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2018-04-20 |
Paramat | Node resolver: Make error on fallback optional, disable... |
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2018-02-10 |
Dániel Juhász | Node definition manager refactor (#7016) |
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2018-01-03 |
Thomas--S | Connected Nodeboxes: Add `disconnected` boxes |
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2017-10-26 |
Esteban I. Ruiz... | Add missing? include |
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2017-10-15 |
Vitaliy | Real global textures (#6105) |
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2017-09-12 |
Kahrl | Make INodeDefManager::getIds return a vector, not a set |
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2017-09-11 |
Auke Kok | Implement client node dig prediction |
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2017-08-29 |
Loic Blot | Pushing typo fix introduced in b7ee608e70f8e031e3e01c96... |
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2017-08-29 |
SmallJoker | Bump minimal protocol version to 36 (#6319) |
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2017-08-20 |
Loïc Blot | Modernize code: very last fixes (#6290) |
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2017-08-19 |
Loïc Blot | Code modernization: src/n*, src/o* (#6280) |
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2017-08-18 |
Loïc Blot | Optimize headers (part 2) (#6272) |
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2017-07-26 |
Loïc Blot | TileLayer: use shared_ptr for FrameSpec vector (#6171) |
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2017-07-11 |
number Zero | Add 'plantlike_rooted' drawtype |
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2017-07-01 |
stujones11 | Tile material: Add 'TILE_MATERIAL_OPAQUE', use for... |
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2017-06-26 |
Loïc Blot | Isolate irrlicht references and use a singleton (#6041) |
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2017-06-18 |
Loïc Blot | Cpp11 patchset 11: continue working on constructor... |
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2017-06-11 |
Rui | Fix the serialization error by ff73c7a (#5964) |
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2017-06-11 |
Rui | Sound: Add pitch option (#5960) |
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2017-06-04 |
Loïc Blot | C++11 patchset 2: remove util/cpp11.h and util/cpp11_co... |
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2017-05-20 |
Loïc Blot | Various code cleanup & little performance improvement... |
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2017-05-19 |
Dániel Juhász | Fix alpha for liquid nodes (#5494) |
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2017-05-08 |
paramat | Shaders: Remove unused water surface shader |
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2017-04-28 |
Auke Kok | Allow mesh and nodeboxes to wave like plants or leaves... |
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2017-04-25 |
Loïc Blot | Fix various points reported by cppcheck (#5656) |
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2017-04-21 |
Dániel Juhász | Soft node overlay (#5186) |
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2017-04-13 |
Dániel Juhász | Only use palette if param_type2 is correct |
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2017-04-09 |
Dániel Juhász | Hardware coloring for itemstacks |
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2017-03-22 |
Loïc Blot | Some performance optimizations (#5424) |
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2017-03-19 |
Loïc Blot | Update server min protocol version to v24 (#5411) |
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2017-02-10 |
paramat | Plantlike: Fix visual_scale being applied squared |
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2017-02-10 |
Craig Robbins | Revert "Plantlike visual scale: Send sqrt(visual_scale... |
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2017-01-30 |
paramat | Plantlike visual scale: Send sqrt(visual_scale) to... |
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2017-01-24 |
number Zero | Add smooth lighting for all nodes |
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2017-01-23 |
Dániel Juhász | Add hardware node coloring. Includes: |
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2017-01-18 |
sfan5 | Add particle animation, glow |
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2017-01-09 |
Ner'zhul | Environment & IGameDef code refactoring (#4985) |
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2017-01-04 |
Dániel Juhász | Improve getPointedThing() (#4346) |
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2017-01-02 |
sfan5 | Add 2D sheet animation for nodes |
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2017-01-02 |
sfan5 | Move TileAnimation code to seperate file |
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2016-11-28 |
juhdanad | Limit light_source in the engine (#4814) |
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2016-11-14 |
sfan5 | Revert "Adding particle blend, glow and animation ... |
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2016-11-14 |
Foghrye4 | Adding particle blend, glow and animation (#4705) |
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2016-10-08 |
gregorycu | Speed up emerge thread by using unordered map in a... |
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2016-10-07 |
SmallJoker | Textures: Ignore unknown node in override.txt |
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2016-09-08 |
paly2 | Add minetest.unregister_item and minetest.register_alia... |
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2016-08-26 |
Auke Kok | Make plantlike drawtype more fun |
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2016-06-13 |
Yutao Yuan | Move unknown node message when applying texture overrid... |
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2016-05-23 |
Ekdohibs | Move updateTextures and fillTileAttribs to ContentFeatures |
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2016-03-14 |
Auke Kok | Connected nodes: fix 2 minor bugs |
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2016-03-12 |
Auke Kok | Allow nodes to specify which sides to connect to. |
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2016-03-12 |
Auke Kok | Nodebox: Allow nodeboxes to "connect" |
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2016-03-07 |
est31 | Add minetest.register_lbm() to run code on block load... |
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2016-02-27 |
paramat | Nodedef: Restore smooth lighting to water |
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2016-02-26 |
RealBadAngel | Remove new_style_water |
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2016-02-09 |
Auke Kok | Fix backface culling when connecting to new servers. |
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2016-02-08 |
RealBadAngel | Cleanup selection mesh code, add shaders for halo and... |
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2016-01-23 |
Auke Kok | Backface culling: Ignore setting in tiledef from old... |
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2016-01-20 |
Auke Kok | Allow per-tiles culling. |
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2016-01-07 |
paramat | Liquids: Flow into and destroy 'floodable' nodes |
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2015-10-14 |
ShadowNinja | Use warningstream for log messages with WARNING |
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2015-08-25 |
David Jones | Change i++ to ++i |
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2015-08-20 |
RealBadAngel | Remove use of engine sent texture tiling flags - theyre... |
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2015-08-05 |
RealBadAngel | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA |
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2015-07-21 |
RealBadAngel | Add wielded (and CAOs) shader |
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2015-07-16 |
RealBadAngel | Fix relief mapping issues |
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2015-07-08 |
RealBadAngel | Add new leaves style - simple (glasslike drawtype) |
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2015-06-28 |
RealBadAngel | Minimap update |
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2015-06-27 |
RealBadAngel | Add minimap feature |
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2015-05-19 |
rubenwardy | Add texture overriding |
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2015-05-07 |
kwolekr | NodeResolver: Remove NodeResolveMethod |
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2015-05-05 |
kwolekr | NodeDefManager: Improve const-correctness of interfaces |
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2015-05-05 |
kwolekr | Tests: Add NodeResolver unittests |
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2015-04-16 |
kwolekr | Schematics: Refactor NodeResolver and add NodeResolveMethod |
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2015-04-01 |
Craig Robbins | Move globals from main.cpp to more sane locations |
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2015-03-31 |
Aaron Suen | Move texture_min_size even further down the pipe. Now... |
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2015-03-20 |
kwolekr | Revert "Fix issue #2441: crash on respawn, since a... |
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2015-03-15 |
est31 | Finer progress bar updates when initializing nodes |
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2015-03-07 |
Craig Robbins | For usages of assert() that are meant to persist in... |
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2015-03-05 |
Loic Blot | Fix issue #2441: crash on respawn, since a conversion... |
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2015-03-05 |
Loic Blot | Replace std::list to std::vector into tile.cpp (m_textu... |
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2015-01-05 |
kwolekr | NodeDef: Clear NodeResolver related entries too in... |
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2015-01-04 |
kwolekr | NodeResolver: Perform callback immediately if node... |
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2015-01-04 |
kwolekr | Remove freezemelt (the remainder of proller nonsense) |
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2014-12-30 |
kwolekr | Add support back for resolving group names in NodeResolver |
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2014-12-28 |
kwolekr | Set fallback content if resolving content vector requir... |
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2014-12-27 |
kwolekr | Redefine NodeResolver interface and replace with callba... |
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2014-12-20 |
unknown | Change TileSpec::frames to be std::vector not std::map |
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2014-12-12 |
Anton | Use std::string::empty() instead of size() where applicable |
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2014-12-12 |
kwolekr | NodeResolver: Fix some comments and use const reference... |
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2014-12-11 |
kwolekr | NodeResolver: Fix cancelNode and cancelNodeList |
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2014-12-05 |
RealBadAngel | Recalculate normals for mesh #0. Fix for issue #1902. |
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2014-11-21 |
Craig Robbins | Optimise functions from CNodeDefManager and VoxelManipu... |
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2014-11-19 |
ShadowNinja | Fix wallmounted mesh rotations |
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2014-10-29 |
RealBadAngel | Add option to enable mesh caching, add wallmounted... |
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2014-10-28 |
kwolekr | Add NodeResolver documentation |
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2014-10-27 |
kwolekr | Add NodeResolver and clean up node name -> content... |
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