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Remove unused function from connection.{cpp,h}
[oweals/minetest.git]
/
src
/
mapblock_mesh.cpp
2015-07-27
Břetislav Štec
Fixed minimap memory leak
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2015-07-16
RealBadAngel
Fix relief mapping issues
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2015-07-08
kwolekr
Clean-up Minimap code
2893/head
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2015-06-27
RealBadAngel
Add minimap feature
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2015-06-14
est31
Automated whitespace error fix for last commit
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2015-06-14
RealBadAngel
Improved parallax mapping. Generate heightmaps on the...
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2015-04-01
Craig Robbins
Move globals from main.cpp to more sane locations
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2015-03-31
Aaron Suen
Move texture_min_size even further down the pipe. Now...
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2015-02-23
gregorycu
Optimise MapBlockMesh related functions
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2015-02-11
Craig Robbins
Remove workaround in itemdef.cpp to enable/disable...
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2015-02-11
Craig Robbins
Revert "Remove workaround in itemdef.cpp to enable...
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2015-02-11
Craig Robbins
Remove workaround in itemdef.cpp to enable/disable...
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2015-01-16
Craig Robbins
Fix potential out-of-bounds array index
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2015-01-14
TriBlade9
Added configurable ambient_occlusion_gamma. Default...
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2015-01-09
Craig Robbins
Removed superfluous facedir check in mapblock_mesh.cpp
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2014-12-20
unknown
Change TileSpec::frames to be std::vector not std::map
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2014-12-09
Craig Robbins
Increase performance of getLight() by at least 2x
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2014-12-07
RealBadAngel
Restore finalColorBlend implementation in shaders.
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2014-11-22
Craig Robbins
Fix smooth lighting (ambient occlusion)
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2014-11-21
Craig Robbins
Optimise functions from CNodeDefManager and VoxelManipu...
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2014-11-21
Craig Robbins
Optimise getTileInfo()
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2014-11-08
Kahrl
Implement WieldMeshSceneNode which improves wield mesh...
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2014-10-19
Craig Robbins
Various uninitialised variable fixes
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2014-10-18
RealBadAngel
Add meshnode drawtype.
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2014-09-17
RealBadAngel
Node highlighting.
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2014-08-21
RealBadAngel
Pass light sources in blue channel of vertex color...
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2014-08-16
RealBadAngel
Let lighting be done only CPU side. Remove finalColorBl...
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2014-08-14
RealBadAngel
Make faces shading correct for all possible modes.
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2014-07-17
RealBadAngel
Speedup mapblock_mesh
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2014-07-07
RealBadAngel
Faces shading fixes
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2014-07-06
Perttu Ahola
Fix non-smooth non-shader node shading (Fixes #1436...
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2014-06-30
sapier
Fix regression in light calculation
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2014-06-22
sapier
Minor fix in check order
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2014-06-22
sapier
Speedup getTileInfo by up to 30%
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2014-06-16
RealBadAngel
Improved faces shading with and without shaders.
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2014-06-15
RealBadAngel
Unite nodes shaders.
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2014-04-23
MetaDucky
Fixed wrong node texture rotation for facedirs 5 and 7
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2014-04-06
sapier
Pass pointer to nodedef directly to avoid recalculation...
1203/head
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2014-03-21
RealBadAngel
Normal maps generation on the fly.
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2014-03-04
Novatux
Fix rendering glitches when far from the center of...
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2013-12-09
RealBadAngel
Optimize shaders code. Add settings at compile time.
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2013-12-03
RealBadAngel
Shaders rework.
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2013-11-17
kwolekr
Prevent shaders from being created when disabled
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2013-09-03
Kahrl
Fix remnants of s32 enable_shaders
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2013-08-10
PilzAdam
Dont crash if facedir > 23
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2013-08-04
Kahrl
Fix crack overlay for animated textures
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2013-07-21
RealBadAngel
Fix light issue in 6d facedir.
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2013-07-12
kwolekr
Clean up bumpmap code a bit
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2013-07-07
sapier
Fix many formspec menu bugs
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2013-07-04
RealBadAngel
Add texture bumpmapping feature.
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2013-07-02
Kahrl
Remove texture atlas / AtlasPointer, rename getTextureR...
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2013-06-21
Weblate
Merge remote-tracking branch 'origin/master'
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2013-06-17
Esteban I. Ruiz...
Remove useless recalculation of bounding box (mapblock_...
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2013-06-15
sweetbomber
Removed a redundant step which degraded performance
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2013-05-13
Weblate
Merge remote-tracking branch 'origin/master'
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2013-05-06
Kahrl
Remove 'Meshbuffer ran out of indices' limitation
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2013-05-01
Weblate
Merge remote-tracking branch 'origin/master'
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2013-04-24
kwolekr
Add option to use texture alpha channel
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2013-03-30
Weblate
Merge remote branch 'origin/master'
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2013-03-23
RealBadAngel
6d facedir
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2013-03-11
Ilya Zhuravlev
Migrate to STL containers/algorithms.
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2013-02-28
Weblate
Merge remote branch 'origin/master'
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2013-02-26
kwolekr
Merge pull request #482 from proller/liquid
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2013-02-24
Sfan5
Update Copyright Years
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2013-02-24
PilzAdam
Change Minetest-c55 to Minetest
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2012-12-02
Perttu Ahola
Try to add a bit of topside brightness when not using...
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2012-12-02
Perttu Ahola
Handle day-night transition in shader and make light...
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2012-12-02
Perttu Ahola
Fix tile MaterialType to make sense and make lava surfa...
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2012-12-01
Perttu Ahola
Implement a global shader parameter passing system...
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2012-12-01
Kahrl
ShaderSource and silly example shaders
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2012-12-01
PilzAdam
Merge support for anaglyph stereo
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2012-11-27
Perttu Ahola
Fix mesh glitches on MapBlock boundaries
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2012-07-21
Perttu Ahola
Rotate facedir-rotated top and bottom textures too...
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2012-06-16
Perttu Ahola
Properly and efficiently use split utility headers
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2012-06-16
Perttu Ahola
Add desynchronize_mapblock_texture_animation setting...
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2012-06-16
Perttu Ahola
Node texture animation
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2012-06-05
Perttu Ahola
Switch the license to be LGPLv2/later, with small parts...
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2012-05-31
Perttu Ahola
Fix MSVC build (pow type overload stuff)
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2012-05-20
Perttu Ahola
Tune smooth lighting a bit
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2012-04-08
Perttu Ahola
Make lava brighter by showing light sources at their...
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2012-03-15
Kahrl
MapBlockMesh, mesh animation system, urgent mesh update...
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2012-01-22
Kahrl
Node placement / mineral / serialization / iron freq...
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2012-01-12
Kahrl
The huge item definition and item namespace unification...
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2011-11-29
Perttu Ahola
Clean mapnode.h and fix other files accordingly
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2011-11-29
Perttu Ahola
GameDef compiles
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2011-11-29
Perttu Ahola
Create framework for getting rid of global definitions...
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2011-11-29
Perttu Ahola
Move ContentFeatures to mapnode_contentfeatures.{h...
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2011-11-08
Perttu Ahola
Fix water-glass and water-lava surfaces
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2011-10-18
Perttu Ahola
Improve rendering and fix tiling in mesh generation
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2011-10-15
Perttu Ahola
Fix some "Conditional jump or move depends on uninitial...
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2011-10-12
Perttu Ahola
Header file tweaking; mainly for speed
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2011-07-30
Nils Dagsson Moskopp
Merge remote-tracking branch 'origin/upstream'
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2011-07-24
Perttu Ahola
merged fix to decapitated trees; other bugs now exists
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2011-07-23
Perttu Ahola
made shadows less blue
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2011-07-23
Perttu Ahola
merged jungle and bluish shadows
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2011-07-23
Perttu Ahola
merged the content type extension and delta
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2011-07-23
Perttu Ahola
extended content-type range
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2011-07-23
Perttu Ahola
Made dark places tint slightly in blue
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2011-07-14
Nils Dagsson Moskopp
Merge branch 'upstream/master'
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2011-07-14
Nils Dagsson Moskopp
Merge branch 'upstream/master'
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