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Fix fog weirdness (#5146)
[oweals/minetest.git]
/
client
/
shaders
/
water_surface_shader
/
2017-01-23
Dániel Juhász
Add hardware node coloring. Includes:
tree
|
commitdiff
2016-12-24
Lars Hofhansl
Shaders: Remove unnecessary 'if' statements
tree
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commitdiff
2016-12-07
Lars Hofhansl
Fog: Make fraction of visible distance at which fog...
tree
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commitdiff
2016-11-16
Rogier-5
Fix unexplained shader issue (glsl compiler bug??)...
tree
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commitdiff
2016-11-04
lhofhansl
Remove unused shader matrices. (#4723)
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commitdiff
2016-10-26
lhofhansl
Shaders: Remove special handling for liquids. (#4670)
tree
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commitdiff
2016-10-25
Lars Hofhansl
Shaders: Apply tone mapping before fog calculation.
tree
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commitdiff
2016-10-24
Lars Hofhansl
Shaders: Harmonize Irrlicht and shader fog calculations
tree
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commitdiff
2016-10-13
Lars Hofhansl
Use range-based fog instead of z-plane based.
tree
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commitdiff
2016-03-25
est31
Replace CRLF with LF in shader files
tree
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commitdiff
2016-02-09
RealBadAngel
Filmic HDR tone mapping
tree
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commitdiff
2015-07-16
RealBadAngel
Fix relief mapping issues
tree
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commitdiff
2015-06-14
est31
Automated whitespace error fix for last commit
tree
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commitdiff
2015-06-14
RealBadAngel
Improved parallax mapping. Generate heightmaps on the...
tree
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commitdiff
2015-01-16
Loic Blot
Optimize bumpmapping mathematics
tree
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commitdiff
2015-01-15
Craig Robbins
Revert "Optimize bumpmapping mathematics"
tree
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commitdiff
2015-01-15
Loic Blot
Optimize bumpmapping mathematics
tree
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commitdiff
2014-12-07
RealBadAngel
Restore finalColorBlend implementation in shaders.
tree
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commitdiff
2014-08-16
RealBadAngel
Let lighting be done only CPU side. Remove finalColorBl...
tree
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commitdiff
2014-07-07
RealBadAngel
Faces shading fixes
tree
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commitdiff
2014-06-16
RealBadAngel
Improved faces shading with and without shaders.
tree
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commitdiff
2014-06-15
RealBadAngel
Unite nodes shaders.
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commitdiff