Restore finalColorBlend implementation in shaders.
[oweals/minetest.git] / src / mapblock_mesh.cpp
2014-12-07 RealBadAngelRestore finalColorBlend implementation in shaders.
2014-11-22 Craig RobbinsFix smooth lighting (ambient occlusion)
2014-11-21 Craig RobbinsOptimise functions from CNodeDefManager and VoxelManipu...
2014-11-21 Craig RobbinsOptimise getTileInfo()
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-10-19 Craig RobbinsVarious uninitialised variable fixes
2014-10-18 RealBadAngelAdd meshnode drawtype.
2014-09-17 RealBadAngelNode highlighting.
2014-08-21 RealBadAngelPass light sources in blue channel of vertex color...
2014-08-16 RealBadAngelLet lighting be done only CPU side. Remove finalColorBl...
2014-08-14 RealBadAngelMake faces shading correct for all possible modes.
2014-07-17 RealBadAngelSpeedup mapblock_mesh
2014-07-07 RealBadAngelFaces shading fixes
2014-07-06 Perttu AholaFix non-smooth non-shader node shading (Fixes #1436...
2014-06-30 sapierFix regression in light calculation
2014-06-22 sapierMinor fix in check order
2014-06-22 sapierSpeedup getTileInfo by up to 30%
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.
2014-04-23 MetaDuckyFixed wrong node texture rotation for facedirs 5 and 7
2014-04-06 sapierPass pointer to nodedef directly to avoid recalculation... 1203/head
2014-03-21 RealBadAngelNormal maps generation on the fly.
2014-03-04 NovatuxFix rendering glitches when far from the center of...
2013-12-09 RealBadAngelOptimize shaders code. Add settings at compile time.
2013-12-03 RealBadAngelShaders rework.
2013-11-17 kwolekrPrevent shaders from being created when disabled
2013-09-03 KahrlFix remnants of s32 enable_shaders
2013-08-10 PilzAdamDont crash if facedir > 23
2013-08-04 KahrlFix crack overlay for animated textures
2013-07-21 RealBadAngelFix light issue in 6d facedir.
2013-07-12 kwolekrClean up bumpmap code a bit
2013-07-07 sapierFix many formspec menu bugs
2013-07-04 RealBadAngelAdd texture bumpmapping feature.
2013-07-02 KahrlRemove texture atlas / AtlasPointer, rename getTextureR...
2013-06-21 WeblateMerge remote-tracking branch 'origin/master'
2013-06-17 Esteban I. Ruiz... Remove useless recalculation of bounding box (mapblock_...
2013-06-15 sweetbomberRemoved a redundant step which degraded performance
2013-05-13 WeblateMerge remote-tracking branch 'origin/master'
2013-05-06 KahrlRemove 'Meshbuffer ran out of indices' limitation
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-24 kwolekrAdd option to use texture alpha channel
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-23 RealBadAngel6d facedir
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-12-02 Perttu AholaTry to add a bit of topside brightness when not using...
2012-12-02 Perttu AholaHandle day-night transition in shader and make light...
2012-12-02 Perttu AholaFix tile MaterialType to make sense and make lava surfa...
2012-12-01 Perttu AholaImplement a global shader parameter passing system...
2012-12-01 KahrlShaderSource and silly example shaders
2012-12-01 PilzAdamMerge support for anaglyph stereo
2012-11-27 Perttu AholaFix mesh glitches on MapBlock boundaries
2012-07-21 Perttu AholaRotate facedir-rotated top and bottom textures too...
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-16 Perttu AholaAdd desynchronize_mapblock_texture_animation setting...
2012-06-16 Perttu AholaNode texture animation
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-05-31 Perttu AholaFix MSVC build (pow type overload stuff)
2012-05-20 Perttu AholaTune smooth lighting a bit
2012-04-08 Perttu AholaMake lava brighter by showing light sources at their...
2012-03-15 KahrlMapBlockMesh, mesh animation system, urgent mesh update...
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-11-29 Perttu AholaClean mapnode.h and fix other files accordingly
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-11-08 Perttu AholaFix water-glass and water-lava surfaces
2011-10-18 Perttu AholaImprove rendering and fix tiling in mesh generation
2011-10-15 Perttu AholaFix some "Conditional jump or move depends on uninitial...
2011-10-12 Perttu AholaHeader file tweaking; mainly for speed
2011-07-30 Nils Dagsson MoskoppMerge remote-tracking branch 'origin/upstream'
2011-07-24 Perttu Aholamerged fix to decapitated trees; other bugs now exists
2011-07-23 Perttu Aholamade shadows less blue
2011-07-23 Perttu Aholamerged jungle and bluish shadows
2011-07-23 Perttu Aholamerged the content type extension and delta
2011-07-23 Perttu Aholaextended content-type range
2011-07-23 Perttu AholaMade dark places tint slightly in blue
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-06-27 Nils Dagsson MoskoppMerge pull request #13 from Bahamada/upstream_merge
2011-06-27 Nils Dagsson MoskoppMerge pull request #13 from Bahamada/upstream_merge
2011-06-26 Sebastian RühlMerge branch 'master' of https://github.com/erlehmann...
2011-06-26 Sebastian RühlMerge branch 'master' of https://github.com/erlehmann...
2011-06-25 Perttu Aholamore reorganizing of map code
2011-06-25 Perttu Aholamapgen stuff
2011-06-17 Perttu AholaMoved stuff from mapblock{h,cpp} to mapblock_mesh....