Unite nodes shaders.
[oweals/minetest.git] / client / shaders /
2014-06-15 RealBadAngelUnite nodes shaders.
2014-04-16 RealBadAngelFix invalid liquid lighting.
2014-03-21 RealBadAngelNormal maps generation on the fly.
2013-12-09 RealBadAngelOptimize shaders code. Add settings at compile time.
2013-12-08 NovatuxFix shaders on some GPUs 1041/head
2013-12-03 RealBadAngelShaders rework.
2013-08-04 Zeg9Fix texture bumpmapping on some GPUs
2013-07-04 RealBadAngelAdd texture bumpmapping feature.
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-28 kwolekrActually fix shader3 alpha this time
2013-04-25 kwolekrTransform alpha channel as well in shader
2013-04-24 kwolekrAdd option to use texture alpha channel
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-17 PilzAdamFix new_style_water
2012-12-02 Perttu AholaTweak shader randomly a bit
2012-12-02 Perttu AholaHandle day-night transition in shader and make light...
2012-12-01 Perttu AholaRemove accidental vim swap file
2012-12-01 Perttu AholaImplement a global shader parameter passing system...
2012-12-01 KahrlShaderSource and silly example shaders