sfan5 [Fri, 6 Mar 2020 20:51:07 +0000 (21:51 +0100)]
Dungeon loot: Warn on unknown registered loot items (#2613)
IFRFSX [Mon, 2 Mar 2020 20:53:12 +0000 (04:53 +0800)]
Update Chinese Translation, Add Traditional Chinese Translation (#2596)
SmallJoker [Mon, 2 Mar 2020 20:41:42 +0000 (21:41 +0100)]
Creative: Skip redundant refreshes, fix reset button (#2611)
Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.
An0n3m0us [Sun, 23 Feb 2020 13:41:13 +0000 (13:41 +0000)]
Sort loot registration into respective mods (#2602)
Andrey2470T [Fri, 14 Feb 2020 00:01:15 +0000 (03:01 +0300)]
Increase speed of flowing water/river water animations
To visually match the 1 node per second spread of flowing water.
An0n3m0us [Tue, 11 Feb 2020 03:58:41 +0000 (03:58 +0000)]
Disallow screwdriver rotating torches, to avoid bad torch rotations
An0n3m0us [Mon, 10 Feb 2020 21:00:40 +0000 (21:00 +0000)]
Add log for seeds on place
Paramat [Sun, 9 Feb 2020 01:34:17 +0000 (01:34 +0000)]
Fix missing papyrus in savanna, add a dry dirt version
Papyrus was missing from the dry dirt 'savanna_shore' biome due to
only being placed on dirt. A mistake made when changing savanna
dirt to dry dirt.
Rename existing papyrus schematic to 'papyrus_on_dirt' and only
place in the 'rainforest_swamp' biome.
Add a new papyrus schematic 'papyrus_on_dry_dirt', placed in the
'savanna' biome.
Louis Royer [Sat, 8 Feb 2020 21:06:17 +0000 (22:06 +0100)]
Fix french translation of snow block slab
Paramat [Sat, 8 Feb 2020 03:11:44 +0000 (03:11 +0000)]
Fix simple bed height, make player lay down just above it, not inside it
IFRFSX [Thu, 6 Feb 2020 19:15:13 +0000 (03:15 +0800)]
Add traditional Chinese translation (#2579)
sfan5 [Sat, 25 Jan 2020 22:45:09 +0000 (23:45 +0100)]
Convert minetest.sound_play uses to ephemeral
DS [Sun, 26 Jan 2020 17:59:44 +0000 (18:59 +0100)]
Reset spawn position on bed destruction
IFRFSX [Sat, 25 Jan 2020 15:55:14 +0000 (23:55 +0800)]
Update Chinese translation (#2563)
rail = 轨道 / 栏杆
grass = 草
and, mese color is yellow, so i translate it to "黄石"。(Chinese words without MESE)
Zaoqi [Wed, 22 Jan 2020 18:09:38 +0000 (02:09 +0800)]
Add zh_CN translation
Konstantin Ilyashenko [Thu, 9 Jan 2020 18:09:06 +0000 (22:09 +0400)]
Replace Russian translation of Pickaxe (#2556)
Lejo [Mon, 6 Jan 2020 21:16:33 +0000 (22:16 +0100)]
Make can_interact_with_node() check for key group instead of default:key
Thomas--S [Sat, 4 Jan 2020 00:09:58 +0000 (01:09 +0100)]
Move duplicate recipe from books to default.register_craft_metadata_copy()
This allows mods to easily implement the same behaviour, e.g. for letters.
An0n3m0us [Wed, 1 Jan 2020 01:38:06 +0000 (01:38 +0000)]
Move crafting, cooking and fuel recipes into corresponding files
Zaoqi [Sun, 29 Dec 2019 11:28:30 +0000 (19:28 +0800)]
Rename `core` to `minetest` (#2552)
An0n3m0us [Mon, 23 Dec 2019 02:14:25 +0000 (02:14 +0000)]
Player model: Add bobbing to walk animation, more subtle standing animation
Paramat [Wed, 18 Dec 2019 23:59:45 +0000 (23:59 +0000)]
Remove Mapgen V7 floatland biome code
In preparation for a new Mapgen V7 floatland implementation.
Paramat [Wed, 18 Dec 2019 22:32:09 +0000 (22:32 +0000)]
Add missing 'weather' mod documentation to minetest.conf.example
Paramat [Wed, 18 Dec 2019 22:31:29 +0000 (22:31 +0000)]
Convert grass footstep sounds from stereo to mono
Maksim [Mon, 16 Dec 2019 00:29:33 +0000 (01:29 +0100)]
Make tool crafting recipes more compact, move to tools.lua
Paramat [Wed, 4 Dec 2019 20:38:01 +0000 (20:38 +0000)]
README: Use correct link, make link clickable
Muhammad Nur Hidayat Yasuyoshi (MNH48) [Sat, 30 Nov 2019 16:31:40 +0000 (00:31 +0800)]
Add Malay translation
Aresiel [Sat, 30 Nov 2019 16:31:29 +0000 (17:31 +0100)]
Add Swedish translation
OgelGames [Thu, 28 Nov 2019 02:01:19 +0000 (13:01 +1100)]
Coral 'on place': Pass node to 'on rightclick', not node name
Kevin Nel [Mon, 25 Nov 2019 09:50:20 +0000 (11:50 +0200)]
Fix popping sound in default_grass_footstep (#2538)
Andrey2470T [Sat, 23 Nov 2019 21:35:02 +0000 (00:35 +0300)]
Add 4th item row to creative inventory. Align search, trash, page navigation
An0n3m0us [Fri, 22 Nov 2019 21:47:47 +0000 (21:47 +0000)]
Escape translated text in 'beds' mod formspec
Paramat [Fri, 15 Nov 2019 19:47:14 +0000 (19:47 +0000)]
Papyrus: Add to the rainforest swamp biome
Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.
Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.
SmallJoker [Wed, 13 Nov 2019 18:59:58 +0000 (19:59 +0100)]
Weather: Replace deprecated get2d with get_2d
Andrey2470T [Thu, 24 Oct 2019 19:54:20 +0000 (22:54 +0300)]
Add Russian translation (#2525)
Bartosz [Thu, 24 Oct 2019 02:47:28 +0000 (04:47 +0200)]
boats: Improve physics by implementing drag and friction forces
Implement drag force according to the equation:
drag_force = drag_coefficient * speed ^2
Also add a small constant force to implement friction force.
sfan5 [Tue, 22 Oct 2019 20:46:19 +0000 (22:46 +0200)]
Improve creative inventory search (#2523)
Paramat [Fri, 18 Oct 2019 01:43:06 +0000 (02:43 +0100)]
Move hotbar code/textures, and damage sound, from player_api to default
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
Paramat [Mon, 14 Oct 2019 23:38:41 +0000 (00:38 +0100)]
Add initial 'weather' mod to vary cloud density, thickness, velocity
luk3yx [Mon, 14 Oct 2019 20:53:57 +0000 (09:53 +1300)]
Fix duplicate background in formspec prepend (#2524)
Lars Hofhansl [Sat, 5 Oct 2019 20:25:38 +0000 (13:25 -0700)]
Increase (ocean) water opacity to 191
Hamlet [Sat, 12 Oct 2019 12:30:37 +0000 (14:30 +0200)]
Italian translation (#2491)
JDiaz [Thu, 10 Oct 2019 19:19:20 +0000 (21:19 +0200)]
Spanish Translation (#2505)
DrHackberry [Thu, 10 Oct 2019 19:18:25 +0000 (21:18 +0200)]
French translation (#2514)
sfan5 [Sun, 6 Oct 2019 12:06:02 +0000 (14:06 +0200)]
player_api: Set correct visual size for legacy player model
SmallJoker [Sat, 5 Oct 2019 15:55:42 +0000 (17:55 +0200)]
Use background9 for backwards compatibility
Wuzzy [Thu, 3 Oct 2019 16:44:34 +0000 (18:44 +0200)]
Update translation templates and German (#2512)
SnicklePickles [Tue, 1 Oct 2019 10:21:39 +0000 (20:21 +1000)]
Grammar updates README.txt
TumeniNodes [Sat, 28 Sep 2019 20:53:51 +0000 (16:53 -0400)]
Xpanes: Add new steel bar door/trapdoor sounds
No longer use the unsuitable steel door/trapdoor sound.
Alex Yst [Sat, 28 Sep 2019 20:10:26 +0000 (13:10 -0700)]
Always disable leafdecay for player-placed leaves, even when 'sneaking'
Avoids player-placed leaves decaying when building while sneaking, which is common.
An0n3m0us [Thu, 26 Sep 2019 22:35:06 +0000 (23:35 +0100)]
Fix glass panes sides (#2500)
TumeniNodes [Sun, 22 Sep 2019 22:05:38 +0000 (18:05 -0400)]
Xpanes: Register steel bar door and steel bar trapdoor
Register using the 'doors' mod API.
Wuzzy [Tue, 17 Sep 2019 15:51:24 +0000 (17:51 +0200)]
Add translation templates and German translation
Paramat [Sat, 21 Sep 2019 20:28:09 +0000 (21:28 +0100)]
Marram grass: Fix noise flags to make 2D noise 'eased' (#2493)
Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.
An0n3m0us [Sat, 21 Sep 2019 09:45:03 +0000 (10:45 +0100)]
Vessels: Fix vessels shelf infotext
sfan5 [Fri, 20 Sep 2019 18:56:20 +0000 (20:56 +0200)]
Fix trapdoor infotext to correctly describe the type of trapdoor
sfan5 [Fri, 20 Sep 2019 18:10:58 +0000 (20:10 +0200)]
Fix door infotext to correctly describe the type of door
leucome [Thu, 19 Sep 2019 01:13:18 +0000 (21:13 -0400)]
Leafdecay: Use param2 ~= 1 instead of param2 == 0
An0n3m0us [Wed, 18 Sep 2019 22:36:50 +0000 (23:36 +0100)]
Set fuel percentage to decrease (#2481)
sfan5 [Wed, 18 Sep 2019 18:38:27 +0000 (20:38 +0200)]
Fix more translation strings (#2487)
mbartlett21 [Mon, 16 Sep 2019 20:38:02 +0000 (06:38 +1000)]
Add option for non-jumpable fences and walls
Add an option, default disabled, to extend the collision boxes upwards.
An0n3m0us [Sat, 14 Sep 2019 18:30:26 +0000 (19:30 +0100)]
Add missing infotext to nodes (#2477)
sfan5 [Sat, 14 Sep 2019 12:30:44 +0000 (14:30 +0200)]
An0n3m0us [Fri, 13 Sep 2019 18:47:09 +0000 (19:47 +0100)]
Add vessels group to firefly vessel
sfan5 [Thu, 12 Sep 2019 17:03:10 +0000 (19:03 +0200)]
Fix and improve translation strings (#2471)
Paramat [Wed, 11 Sep 2019 23:46:40 +0000 (00:46 +0100)]
Add initial environmental sounds mod with flowing water sounds
default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.
Yves Quemener [Tue, 10 Sep 2019 17:09:51 +0000 (02:09 +0900)]
Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
mbartlett21 [Fri, 6 Sep 2019 20:39:23 +0000 (06:39 +1000)]
Xpanes: Use 'swap node' instead of 'set node'
Panquesito7 [Thu, 5 Sep 2019 21:39:24 +0000 (16:39 -0500)]
Convert README.txt to Markdown format
Paramat [Sat, 31 Aug 2019 18:44:17 +0000 (19:44 +0100)]
Creative: Override the hand instead of re-registering
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
Paramat [Wed, 28 Aug 2019 02:19:34 +0000 (03:19 +0100)]
Spawn: Avoid spawning outside small worlds
Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.
TumeniNodes [Wed, 28 Aug 2019 02:06:23 +0000 (22:06 -0400)]
Add new TNT sounds
Paul Ouellette [Tue, 20 Aug 2019 19:15:28 +0000 (15:15 -0400)]
Furnace: Improve fuel item replacement support
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
coil [Mon, 19 Aug 2019 17:24:19 +0000 (13:24 -0400)]
Verify object is player before checking privs (#2448)
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
Paramat [Sun, 18 Aug 2019 18:47:06 +0000 (19:47 +0100)]
TNT: Remove unusable sounds, use temporary placeholders
Paramat [Tue, 13 Aug 2019 20:57:32 +0000 (21:57 +0100)]
Sfinv: Add and use a crafting arrow texture instead of using furnace arrow
Paul Ouellette [Sun, 11 Aug 2019 14:28:02 +0000 (10:28 -0400)]
Furnace: Fix "output full" infotext
Paramat [Sat, 3 Aug 2019 19:51:58 +0000 (20:51 +0100)]
Make the creative mod hand dig 'dig_immediate' nodes fast
Engine change now makes this possible.
HybridDog [Tue, 30 Jul 2019 09:19:22 +0000 (11:19 +0200)]
Warn when a mod registers a stairs node with an existing name
TumeniNodes [Thu, 1 Aug 2019 01:40:39 +0000 (21:40 -0400)]
Various mods: Use " " instead of ' ' for item names
TumeniNodes [Tue, 30 Jul 2019 23:16:44 +0000 (19:16 -0400)]
Default: Use " " instead of ' ' for item names
Paramat [Tue, 30 Jul 2019 02:55:17 +0000 (03:55 +0100)]
Add patches of bare 'dry dirt' to savanna
Tune noise to appear roughly where long dry grass is least dense and shortest.
TumeniNodes [Fri, 26 Jul 2019 16:50:44 +0000 (12:50 -0400)]
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
TumeniNodes [Mon, 22 Jul 2019 01:26:52 +0000 (21:26 -0400)]
Creative: Add 'default' as optional dependency
Fixes bugs caused by removing 'default' as a hard dependency.
Paramat [Mon, 22 Jul 2019 01:18:20 +0000 (02:18 +0100)]
Add new, longer 'default_grass_side' texture
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
Paramat [Sun, 21 Jul 2019 02:24:47 +0000 (03:24 +0100)]
Creative: Remove unnecessary dependency on 'default'
sfan5 [Tue, 16 Jul 2019 22:38:30 +0000 (00:38 +0200)]
Merge pull request #2322 from Calinou/travis-luacheck-color
Enable colored Luacheck output on Travis CI
sfan5 [Tue, 16 Jul 2019 20:40:21 +0000 (22:40 +0200)]
Switch to mod.conf, delete deprecated depends.txt
sfan5 [Tue, 16 Jul 2019 21:18:27 +0000 (23:18 +0200)]
Fix potential crash when few loot items are registered
sfan5 [Tue, 16 Jul 2019 21:17:14 +0000 (23:17 +0200)]
Fix luacheck warning
sfan5 [Tue, 16 Jul 2019 18:28:40 +0000 (20:28 +0200)]
Support for icesheet dungeons in dungeon_loot
sfan5 [Tue, 16 Jul 2019 18:11:17 +0000 (20:11 +0200)]
Switch dungeon type detection to biome name
see #2400, also removed a now unused alias
TumeniNodes [Mon, 15 Jul 2019 16:43:05 +0000 (12:43 -0400)]
Add new 'default_grass' texture
Paramat [Sat, 13 Jul 2019 22:35:25 +0000 (23:35 +0100)]
New lighter, greyer permafrost texture
acmgit [Sat, 13 Jul 2019 16:47:45 +0000 (18:47 +0200)]
Remove stack_max from bucket:bucket_empty
SmallJoker [Fri, 12 Jul 2019 19:01:27 +0000 (21:01 +0200)]
Allow opening chests when wielding corals
Code simplification by combining the on_place functions.
bell07 [Wed, 10 Jul 2019 20:55:35 +0000 (22:55 +0200)]
Unify hotbar formspec for sfinv and creative
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
luk3yx [Wed, 3 Jul 2019 17:10:39 +0000 (05:10 +1200)]
intersects_protection(): Fix compatibility code
Paramat [Mon, 1 Jul 2019 20:58:47 +0000 (21:58 +0100)]
Define dungeon nodes in biome definitions (#2400)
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
rubenwardy [Sun, 23 Jun 2019 23:10:13 +0000 (00:10 +0100)]
Use 9-slice background in formspec theme