Remove Mapgen V7 floatland biome code
authorParamat <paramat@users.noreply.github.com>
Wed, 18 Dec 2019 23:59:45 +0000 (23:59 +0000)
committerGitHub <noreply@github.com>
Wed, 18 Dec 2019 23:59:45 +0000 (23:59 +0000)
In preparation for a new Mapgen V7 floatland implementation.

mods/butterflies/init.lua
mods/default/mapgen.lua
mods/flowers/mapgen.lua

index 6fd839fbb26a92db29555c915c94c511b7beecb8..650e7da92cc94514eb243e001d83fa8674d808e2 100644 (file)
@@ -102,7 +102,7 @@ minetest.register_decoration({
        place_offset_y = 2,
        sidelen = 80,
        fill_ratio = 0.005,
-       biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
+       biomes = {"grassland", "deciduous_forest"},
        y_max = 31000,
        y_min = 1,
        decoration = {
index e5b90bd4b1615948408a820082df5fefe89289d2..afca9f8eb24bad1fd877d8e96724a8a2ccfd31f4 100644 (file)
@@ -576,7 +576,7 @@ function default.register_ores()
                -- Only where default:dirt is present as surface material
                biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
                                "deciduous_forest", "deciduous_forest_shore", "rainforest",
-                               "rainforest_swamp", "floatland_coniferous_forest"}
+                               "rainforest_swamp"}
        })
 
        -- Gravel
@@ -890,7 +890,7 @@ end
 
 -- All mapgens except mgv6
 
-function default.register_biomes(upper_limit)
+function default.register_biomes()
 
        -- Icesheet
 
@@ -909,7 +909,7 @@ function default.register_biomes(upper_limit)
                depth_riverbed = 2,
                node_dungeon = "default:ice",
                node_dungeon_stair = "stairs:stair_ice",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = -8,
                heat_point = 0,
                humidity_point = 73,
@@ -956,7 +956,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 47,
                heat_point = 0,
                humidity_point = 40,
@@ -1043,7 +1043,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 4,
                heat_point = 25,
                humidity_point = 70,
@@ -1095,7 +1095,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 4,
                heat_point = 20,
                humidity_point = 35,
@@ -1146,7 +1146,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 6,
                heat_point = 50,
                humidity_point = 35,
@@ -1213,7 +1213,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 6,
                heat_point = 45,
                humidity_point = 70,
@@ -1280,7 +1280,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 1,
                heat_point = 60,
                humidity_point = 68,
@@ -1347,7 +1347,7 @@ function default.register_biomes(upper_limit)
                depth_riverbed = 2,
                node_dungeon = "default:desert_stone",
                node_dungeon_stair = "stairs:stair_desert_stone",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 4,
                heat_point = 92,
                humidity_point = 16,
@@ -1397,7 +1397,7 @@ function default.register_biomes(upper_limit)
                depth_riverbed = 2,
                node_dungeon = "default:sandstonebrick",
                node_dungeon_stair = "stairs:stair_sandstone_block",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 4,
                heat_point = 60,
                humidity_point = 0,
@@ -1446,7 +1446,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 4,
                heat_point = 40,
                humidity_point = 0,
@@ -1496,7 +1496,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 1,
                heat_point = 89,
                humidity_point = 42,
@@ -1563,7 +1563,7 @@ function default.register_biomes(upper_limit)
                node_dungeon = "default:cobble",
                node_dungeon_alt = "default:mossycobble",
                node_dungeon_stair = "stairs:stair_cobble",
-               y_max = upper_limit,
+               y_max = 31000,
                y_min = 1,
                heat_point = 86,
                humidity_point = 65,
@@ -1619,59 +1619,6 @@ function default.register_biomes(upper_limit)
 end
 
 
--- Biomes for floatlands
-
--- TODO Temporary simple biomes to be replaced by special floatland biomes later.
-
-function default.register_floatland_biomes(floatland_level, shadow_limit)
-
-       minetest.register_biome({
-               name = "floatland_grassland",
-               node_top = "default:dirt_with_grass",
-               depth_top = 1,
-               node_filler = "default:dirt",
-               depth_filler = 1,
-               node_dungeon = "default:cobble",
-               node_dungeon_alt = "default:mossycobble",
-               node_dungeon_stair = "stairs:stair_cobble",
-               y_max = 31000,
-               y_min = floatland_level + 2,
-               heat_point = 50,
-               humidity_point = 25,
-       })
-
-       minetest.register_biome({
-               name = "floatland_coniferous_forest",
-               node_top = "default:dirt_with_coniferous_litter",
-               depth_top = 1,
-               node_filler = "default:dirt",
-               depth_filler = 3,
-               node_dungeon = "default:cobble",
-               node_dungeon_alt = "default:mossycobble",
-               node_dungeon_stair = "stairs:stair_cobble",
-               y_max = 31000,
-               y_min = floatland_level + 2,
-               heat_point = 50,
-               humidity_point = 75,
-       })
-
-       minetest.register_biome({
-               name = "floatland_ocean",
-               node_top = "default:sand",
-               depth_top = 1,
-               node_filler = "default:sand",
-               depth_filler = 3,
-               node_dungeon = "default:cobble",
-               node_dungeon_alt = "default:mossycobble",
-               node_dungeon_stair = "stairs:stair_cobble",
-               y_max = floatland_level + 1,
-               y_min = shadow_limit,
-               heat_point = 50,
-               humidity_point = 50,
-       })
-end
-
-
 --
 -- Register decorations
 --
@@ -1787,7 +1734,7 @@ local function register_grass_decoration(offset, scale, length)
                        octaves = 3,
                        persist = 0.6
                },
-               biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
+               biomes = {"grassland", "deciduous_forest"},
                y_max = 31000,
                y_min = 1,
                decoration = "default:grass_" .. length,
@@ -1829,7 +1776,7 @@ local function register_fern_decoration(seed, length)
                        octaves = 3,
                        persist = 0.7
                },
-               biomes = {"coniferous_forest", "floatland_coniferous_forest"},
+               biomes = {"coniferous_forest"},
                y_max = 31000,
                y_min = 6,
                decoration = "default:fern_" .. length,
@@ -2011,7 +1958,7 @@ function default.register_decorations()
                        octaves = 3,
                        persist = 0.66
                },
-               biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
+               biomes = {"taiga", "coniferous_forest"},
                y_max = 31000,
                y_min = 4,
                schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
@@ -2031,7 +1978,7 @@ function default.register_decorations()
                        octaves = 3,
                        persist = 0.66
                },
-               biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
+               biomes = {"taiga", "coniferous_forest"},
                y_max = 31000,
                y_min = 4,
                schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts",
@@ -2045,7 +1992,7 @@ function default.register_decorations()
                place_offset_y = 1,
                sidelen = 80,
                fill_ratio = 0.0018,
-               biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
+               biomes = {"taiga", "coniferous_forest"},
                y_max = 31000,
                y_min = 4,
                schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
@@ -2230,8 +2177,7 @@ function default.register_decorations()
                        octaves = 3,
                        persist = 0.7,
                },
-               biomes = {"grassland", "deciduous_forest",
-                       "floatland_grassland"},
+               biomes = {"grassland", "deciduous_forest"},
                y_max = 31000,
                y_min = 1,
                schematic = minetest.get_modpath("default") .. "/schematics/bush.mts",
@@ -2503,22 +2449,9 @@ end
 
 
 --
--- Detect mapgen, flags and parameters to select functions
+-- Detect mapgen to select functions
 --
 
--- Get setting or default
-local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
-       "mountains, ridges, nofloatlands, caverns"
-local captures_float = string.match(mgv7_spflags, "floatlands")
-local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
-
--- Get setting or default
--- Make global for mods to use to register floatland biomes
-default.mgv7_floatland_level =
-       minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
-default.mgv7_shadow_limit =
-       minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
-
 minetest.clear_registered_biomes()
 minetest.clear_registered_ores()
 minetest.clear_registered_decorations()
@@ -2528,19 +2461,8 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
 if mg_name == "v6" then
        default.register_mgv6_ores()
        default.register_mgv6_decorations()
--- Need to check for 'nofloatlands' because that contains
--- 'floatlands' which makes the second condition true.
-elseif mg_name == "v7" and
-               captures_float == "floatlands" and
-               captures_nofloat ~= "nofloatlands" then
-       -- Mgv7 with floatlands and floatland biomes
-       default.register_biomes(default.mgv7_shadow_limit - 1)
-       default.register_floatland_biomes(
-               default.mgv7_floatland_level, default.mgv7_shadow_limit)
-       default.register_ores()
-       default.register_decorations()
 else
-       default.register_biomes(31000)
+       default.register_biomes()
        default.register_ores()
        default.register_decorations()
 end
index 85e19b729993af4af72c67c1c5bbbc8e4e9743d8..f282f5054898a18fc1b603409ef1248fb23d4e2b 100644 (file)
@@ -100,7 +100,7 @@ local function register_flower(seed, flower_name)
                        octaves = 3,
                        persist = 0.6
                },
-               biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
+               biomes = {"grassland", "deciduous_forest"},
                y_max = 31000,
                y_min = 1,
                decoration = "flowers:"..flower_name,
@@ -121,8 +121,7 @@ local function register_mushroom(mushroom_name)
                        octaves = 3,
                        persist = 0.66
                },
-               biomes = {"deciduous_forest", "coniferous_forest",
-                       "floatland_coniferous_forest"},
+               biomes = {"deciduous_forest", "coniferous_forest"},
                y_max = 31000,
                y_min = 1,
                decoration = "flowers:"..mushroom_name,