Switch dungeon type detection to biome name
authorsfan5 <sfan5@live.de>
Tue, 16 Jul 2019 18:11:17 +0000 (20:11 +0200)
committersfan5 <sfan5@live.de>
Tue, 16 Jul 2019 20:26:35 +0000 (22:26 +0200)
see #2400, also removed a now unused alias

mods/default/mapgen.lua
mods/dungeon_loot/mapgen.lua

index 2816efce66378ff6a08a3d1cf415cb86cfc00781..bec2a23871bb8dbc266d5cd15114056969f6ee2e 100644 (file)
@@ -35,7 +35,6 @@ minetest.register_alias("mapgen_cobble", "default:cobble")
 minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
 minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
 minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
-minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
 
 
 --
index 366d4ce454a14abf6a3a74f6350b4be63854fcbf..12946d4c77a8187ba7d77d3107946793d8fa09cd 100644 (file)
@@ -15,12 +15,8 @@ local function random_sample(rand, list, count)
 end
 
 local function find_walls(cpos)
-       local wall = minetest.registered_aliases["mapgen_cobble"]
-       local wall_alt = minetest.registered_aliases["mapgen_mossycobble"]
-       local wall_ss = minetest.registered_aliases["mapgen_sandstonebrick"]
-       local wall_ds = minetest.registered_aliases["mapgen_desert_stone"]
        local is_wall = function(node)
-               return table.indexof({wall, wall_alt, wall_ss, wall_ds}, node.name) ~= -1
+               return node.name ~= "air" and node.name ~= "ignore"
        end
 
        local dirs = {{x=1, z=0}, {x=-1, z=0}, {x=0, z=1}, {x=0, z=-1}}
@@ -29,7 +25,6 @@ local function find_walls(cpos)
        local ret = {}
        local mindist = {x=0, z=0}
        local min = function(a, b) return a ~= 0 and math.min(a, b) or b end
-       local wallnode
        for _, dir in ipairs(dirs) do
                for i = 1, 9 do -- 9 = max room size / 2
                        local pos = vector.add(cpos, {x=dir.x*i, y=0, z=dir.z*i})
@@ -50,7 +45,6 @@ local function find_walls(cpos)
                                        else
                                                mindist.z = min(mindist.z, i-1)
                                        end
-                                       wallnode = node.name
                                end
                                -- abort even if it wasn't a wall cause something is in the way
                                break
@@ -58,14 +52,19 @@ local function find_walls(cpos)
                end
        end
 
-       local mapping = {
-               [wall_ss] = "sandstone",
-               [wall_ds] = "desert"
-       }
+       local biome = minetest.get_biome_data(cpos)
+       local biome = biome and minetest.get_biome_name(biome.biome) or ""
+       local type = "normal"
+       if biome:find("desert") == 1 then
+               type = "desert"
+       elseif biome:find("sandstone_desert") == 1 then
+               type = "sandstone"
+       end
+
        return {
                walls = ret,
                size = {x=mindist.x*2, z=mindist.z*2},
-               type = mapping[wallnode] or "normal"
+               type = type,
        }
 end