Speed up and make more accurate relief mapping
[oweals/minetest.git] / client / shaders / nodes_shader /
2015-12-10 RealBadAngelSpeed up and make more accurate relief mapping
2015-09-07 paramatShaders: use triple-frequency waving for leaves and...
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-07-16 RealBadAngelFix relief mapping issues
2015-07-02 RealBadAngelShaders fixes and cleanup relief mapping code.
2015-06-28 RealBadAngelBugfix: variable type mismatch
2015-06-20 RealBadAngelRemove textures vertical offset. Fix for area enabling...
2015-06-14 est31Automated whitespace error fix for last commit
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-01-16 Loic BlotOptimize bumpmapping mathematics
2015-01-15 Craig RobbinsRevert "Optimize bumpmapping mathematics"
2015-01-15 Loic BlotOptimize bumpmapping mathematics
2014-12-07 RealBadAngelRestore finalColorBlend implementation in shaders.
2014-08-16 RealBadAngelLet lighting be done only CPU side. Remove finalColorBl...
2014-08-14 RealBadAngelMake faces shading correct for all possible modes.
2014-07-07 RealBadAngelFaces shading fixes
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.