oweals/minetest_game.git
4 years agoSwitch TNT explosions to use add_player_velocity (#2674)
sfan5 [Sun, 10 May 2020 12:10:29 +0000 (14:10 +0200)]
Switch TNT explosions to use add_player_velocity (#2674)

4 years agoAdd oddly_breakable_by_hand to glass stairs and slabs
Yaman Qalieh [Sun, 10 May 2020 11:37:37 +0000 (07:37 -0400)]
Add oddly_breakable_by_hand to glass stairs and slabs

4 years agodoors: Remove unnecessary nodebox and empty texture (#2662)
sfan5 [Mon, 4 May 2020 17:20:01 +0000 (19:20 +0200)]
doors: Remove unnecessary nodebox and empty texture (#2662)

4 years agoFix cart inventory image rendering (#2666)
Zughy [Thu, 30 Apr 2020 17:51:39 +0000 (17:51 +0000)]
Fix cart inventory image rendering (#2666)

Before it was rendering the side on both the side and the front of the minetest.inventorycube

4 years agoAdd a missing article to the sign action message (#2651)
HybridDog [Wed, 29 Apr 2020 19:11:21 +0000 (21:11 +0200)]
Add a missing article to the sign action message (#2651)

4 years agoFix flammable item entities crashing (#2659)
sfan5 [Fri, 24 Apr 2020 19:12:40 +0000 (21:12 +0200)]
Fix flammable item entities crashing (#2659)

4 years agoFix door model UV for open and close (#2372)
An0n3m0us [Fri, 24 Apr 2020 19:04:00 +0000 (21:04 +0200)]
Fix door model UV for open and close (#2372)

Introduce _c and _d door types to correctly render the texture faces for the open and closed state.

4 years agobeds: Use `player_api` functions instead of `default` (#2654)
David Leal [Thu, 23 Apr 2020 20:19:58 +0000 (15:19 -0500)]
beds: Use `player_api` functions instead of `default` (#2654)

4 years agoMake default:snow collisionbox half of nodebox height (#2647)
Paramat [Tue, 14 Apr 2020 17:09:24 +0000 (18:09 +0100)]
Make default:snow collisionbox half of nodebox height (#2647)

4 years agoOverride builtin item entity the portable way
sfan5 [Tue, 14 Apr 2020 11:30:59 +0000 (13:30 +0200)]
Override builtin item entity the portable way

4 years agoMake default.chest.register_chest() usable for other mods (#2127)
bell07 [Mon, 13 Apr 2020 18:26:44 +0000 (20:26 +0200)]
Make default.chest.register_chest() usable for other mods (#2127)

4 years agoMake straw stairs usable as fuel (#2627)
Paul Ouellette [Mon, 13 Apr 2020 09:34:10 +0000 (05:34 -0400)]
Make straw stairs usable as fuel (#2627)

4 years agoAdd Basic Fire Description (#2568)
IFRFSX [Sat, 11 Apr 2020 18:50:49 +0000 (02:50 +0800)]
Add Basic Fire Description (#2568)

4 years agoplayer_api: Remove local variable (#2640)
orbea [Wed, 8 Apr 2020 18:40:19 +0000 (18:40 +0000)]
player_api: Remove local variable (#2640)

4 years agoFix creative category sorting in certain cases
sfan5 [Mon, 6 Apr 2020 18:22:05 +0000 (20:22 +0200)]
Fix creative category sorting in certain cases

4 years agoFix crash on TNT explosions if tnt is disabled
sfan5 [Mon, 6 Apr 2020 18:38:17 +0000 (20:38 +0200)]
Fix crash on TNT explosions if tnt is disabled

4 years agotrees: Reduce local variables (#2637)
orbea [Tue, 7 Apr 2020 17:36:03 +0000 (17:36 +0000)]
trees: Reduce local variables (#2637)

4 years agoFire mod: Code cleanup, compress textures
Maksim [Mon, 6 Apr 2020 20:09:39 +0000 (22:09 +0200)]
Fire mod: Code cleanup, compress textures

4 years agoWeather mod: Tune cloud density variation
Paramat [Mon, 6 Apr 2020 20:05:07 +0000 (21:05 +0100)]
Weather mod: Tune cloud density variation

Previously, cloud density was too low at medium humidity.
Tune cloud density variation to match the default/classic value at
humidity midvalue 50.
Tune the lower limit of cloud density that occurs at extreme low
humidity.
Increase minimum cloud thickness to 2 nodes.
Add comments.

4 years agoClarify descriptions of dry grass, dry dirt
Paramat [Mon, 6 Apr 2020 20:03:57 +0000 (21:03 +0100)]
Clarify descriptions of dry grass, dry dirt

4 years agoEnable player animation when Right Click (#2622)
Maksim [Mon, 6 Apr 2020 13:22:08 +0000 (15:22 +0200)]
Enable player animation when Right Click (#2622)

4 years agoTransform brick top texture to align bricks correctly (#2607)
An0n3m0us [Mon, 6 Apr 2020 13:19:52 +0000 (14:19 +0100)]
Transform brick top texture to align bricks correctly (#2607)

4 years agoSort items into correct categories (#2612)
An0n3m0us [Mon, 6 Apr 2020 13:15:50 +0000 (14:15 +0100)]
Sort items into correct categories (#2612)

4 years agoFix respawn not working at all when suitable position was not found 5.2.0
sfan5 [Fri, 3 Apr 2020 19:41:26 +0000 (21:41 +0200)]
Fix respawn not working at all when suitable position was not found

The player should always be teleported away when they die and
we can still fall back to the engine spawning code.

4 years agoplayer_api: Prevent knockback when player is set as attached
sfan5 [Mon, 16 Mar 2020 21:29:44 +0000 (22:29 +0100)]
player_api: Prevent knockback when player is set as attached

This is not directly related to player models but fits well
as a convenience feature in player_api.

4 years agoxpanes: fix code style (#2618)
TumeniNodes [Sun, 15 Mar 2020 14:12:21 +0000 (10:12 -0400)]
xpanes: fix code style (#2618)

4 years agoxpanes: remove unused textures (#2614)
TumeniNodes [Sat, 7 Mar 2020 19:25:43 +0000 (14:25 -0500)]
xpanes: remove unused textures (#2614)

4 years agoFix TNT mod crash when entities disappear during explosion (#2616)
sfan5 [Fri, 6 Mar 2020 20:51:19 +0000 (21:51 +0100)]
Fix TNT mod crash when entities disappear during explosion (#2616)

4 years agoDungeon loot: Warn on unknown registered loot items (#2613)
sfan5 [Fri, 6 Mar 2020 20:51:07 +0000 (21:51 +0100)]
Dungeon loot: Warn on unknown registered loot items (#2613)

4 years agoUpdate Chinese Translation, Add Traditional Chinese Translation (#2596)
IFRFSX [Mon, 2 Mar 2020 20:53:12 +0000 (04:53 +0800)]
Update Chinese Translation, Add Traditional Chinese Translation (#2596)

4 years agoCreative: Skip redundant refreshes, fix reset button (#2611)
SmallJoker [Mon, 2 Mar 2020 20:41:42 +0000 (21:41 +0100)]
Creative: Skip redundant refreshes, fix reset button (#2611)

Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.

4 years agoSort loot registration into respective mods (#2602)
An0n3m0us [Sun, 23 Feb 2020 13:41:13 +0000 (13:41 +0000)]
Sort loot registration into respective mods (#2602)

4 years agoIncrease speed of flowing water/river water animations
Andrey2470T [Fri, 14 Feb 2020 00:01:15 +0000 (03:01 +0300)]
Increase speed of flowing water/river water animations

To visually match the 1 node per second spread of flowing water.

4 years agoDisallow screwdriver rotating torches, to avoid bad torch rotations
An0n3m0us [Tue, 11 Feb 2020 03:58:41 +0000 (03:58 +0000)]
Disallow screwdriver rotating torches, to avoid bad torch rotations

4 years agoAdd log for seeds on place
An0n3m0us [Mon, 10 Feb 2020 21:00:40 +0000 (21:00 +0000)]
Add log for seeds on place

4 years agoFix missing papyrus in savanna, add a dry dirt version
Paramat [Sun, 9 Feb 2020 01:34:17 +0000 (01:34 +0000)]
Fix missing papyrus in savanna, add a dry dirt version

Papyrus was missing from the dry dirt 'savanna_shore' biome due to
only being placed on dirt. A mistake made when changing savanna
dirt to dry dirt.

Rename existing papyrus schematic to 'papyrus_on_dirt' and only
place in the 'rainforest_swamp' biome.
Add a new papyrus schematic 'papyrus_on_dry_dirt', placed in the
'savanna' biome.

4 years agoFix french translation of snow block slab
Louis Royer [Sat, 8 Feb 2020 21:06:17 +0000 (22:06 +0100)]
Fix french translation of snow block slab

4 years agoFix simple bed height, make player lay down just above it, not inside it
Paramat [Sat, 8 Feb 2020 03:11:44 +0000 (03:11 +0000)]
Fix simple bed height, make player lay down just above it, not inside it

4 years agoAdd traditional Chinese translation (#2579)
IFRFSX [Thu, 6 Feb 2020 19:15:13 +0000 (03:15 +0800)]
Add traditional Chinese translation (#2579)

4 years agoConvert minetest.sound_play uses to ephemeral
sfan5 [Sat, 25 Jan 2020 22:45:09 +0000 (23:45 +0100)]
Convert minetest.sound_play uses to ephemeral

4 years agoReset spawn position on bed destruction
DS [Sun, 26 Jan 2020 17:59:44 +0000 (18:59 +0100)]
Reset spawn position on bed destruction

4 years agoUpdate Chinese translation (#2563)
IFRFSX [Sat, 25 Jan 2020 15:55:14 +0000 (23:55 +0800)]
Update Chinese translation (#2563)

rail = 轨道 / 栏杆
grass = 草

and, mese color is yellow, so i translate it to "黄石"。(Chinese words without MESE)

4 years agoAdd zh_CN translation
Zaoqi [Wed, 22 Jan 2020 18:09:38 +0000 (02:09 +0800)]
Add zh_CN translation

4 years agoReplace Russian translation of Pickaxe (#2556)
Konstantin Ilyashenko [Thu, 9 Jan 2020 18:09:06 +0000 (22:09 +0400)]
Replace Russian translation of Pickaxe (#2556)

4 years agoMake can_interact_with_node() check for key group instead of default:key
Lejo [Mon, 6 Jan 2020 21:16:33 +0000 (22:16 +0100)]
Make can_interact_with_node() check for key group instead of default:key

4 years agoMove duplicate recipe from books to default.register_craft_metadata_copy()
Thomas--S [Sat, 4 Jan 2020 00:09:58 +0000 (01:09 +0100)]
Move duplicate recipe from books to default.register_craft_metadata_copy()

This allows mods to easily implement the same behaviour, e.g. for letters.

4 years agoMove crafting, cooking and fuel recipes into corresponding files
An0n3m0us [Wed, 1 Jan 2020 01:38:06 +0000 (01:38 +0000)]
Move crafting, cooking and fuel recipes into corresponding files

4 years agoRename `core` to `minetest` (#2552)
Zaoqi [Sun, 29 Dec 2019 11:28:30 +0000 (19:28 +0800)]
Rename `core` to `minetest` (#2552)

4 years agoPlayer model: Add bobbing to walk animation, more subtle standing animation
An0n3m0us [Mon, 23 Dec 2019 02:14:25 +0000 (02:14 +0000)]
Player model: Add bobbing to walk animation, more subtle standing animation

4 years agoRemove Mapgen V7 floatland biome code
Paramat [Wed, 18 Dec 2019 23:59:45 +0000 (23:59 +0000)]
Remove Mapgen V7 floatland biome code

In preparation for a new Mapgen V7 floatland implementation.

4 years agoAdd missing 'weather' mod documentation to minetest.conf.example
Paramat [Wed, 18 Dec 2019 22:32:09 +0000 (22:32 +0000)]
Add missing 'weather' mod documentation to minetest.conf.example

4 years agoConvert grass footstep sounds from stereo to mono
Paramat [Wed, 18 Dec 2019 22:31:29 +0000 (22:31 +0000)]
Convert grass footstep sounds from stereo to mono

4 years agoMake tool crafting recipes more compact, move to tools.lua
Maksim [Mon, 16 Dec 2019 00:29:33 +0000 (01:29 +0100)]
Make tool crafting recipes more compact, move to tools.lua

4 years agoREADME: Use correct link, make link clickable
Paramat [Wed, 4 Dec 2019 20:38:01 +0000 (20:38 +0000)]
README: Use correct link, make link clickable

4 years agoAdd Malay translation
Muhammad Nur Hidayat Yasuyoshi (MNH48) [Sat, 30 Nov 2019 16:31:40 +0000 (00:31 +0800)]
Add Malay translation

4 years agoAdd Swedish translation
Aresiel [Sat, 30 Nov 2019 16:31:29 +0000 (17:31 +0100)]
Add Swedish translation

4 years agoCoral 'on place': Pass node to 'on rightclick', not node name
OgelGames [Thu, 28 Nov 2019 02:01:19 +0000 (13:01 +1100)]
Coral 'on place': Pass node to 'on rightclick', not node name

4 years agoFix popping sound in default_grass_footstep (#2538)
Kevin Nel [Mon, 25 Nov 2019 09:50:20 +0000 (11:50 +0200)]
Fix popping sound in default_grass_footstep (#2538)

4 years agoAdd 4th item row to creative inventory. Align search, trash, page navigation
Andrey2470T [Sat, 23 Nov 2019 21:35:02 +0000 (00:35 +0300)]
Add 4th item row to creative inventory. Align search, trash, page navigation

5 years agoEscape translated text in 'beds' mod formspec
An0n3m0us [Fri, 22 Nov 2019 21:47:47 +0000 (21:47 +0000)]
Escape translated text in 'beds' mod formspec

5 years agoPapyrus: Add to the rainforest swamp biome
Paramat [Fri, 15 Nov 2019 19:47:14 +0000 (19:47 +0000)]
Papyrus: Add to the rainforest swamp biome

Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.

Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.

5 years agoWeather: Replace deprecated get2d with get_2d
SmallJoker [Wed, 13 Nov 2019 18:59:58 +0000 (19:59 +0100)]
Weather: Replace deprecated get2d with get_2d

5 years agoAdd Russian translation (#2525)
Andrey2470T [Thu, 24 Oct 2019 19:54:20 +0000 (22:54 +0300)]
Add Russian translation (#2525)

5 years agoboats: Improve physics by implementing drag and friction forces
Bartosz [Thu, 24 Oct 2019 02:47:28 +0000 (04:47 +0200)]
boats: Improve physics by implementing drag and friction forces

Implement drag force according to the equation:
drag_force = drag_coefficient * speed ^2
Also add a small constant force to implement friction force.

5 years agoImprove creative inventory search (#2523)
sfan5 [Tue, 22 Oct 2019 20:46:19 +0000 (22:46 +0200)]
Improve creative inventory search (#2523)

5 years agoMove hotbar code/textures, and damage sound, from player_api to default
Paramat [Fri, 18 Oct 2019 01:43:06 +0000 (02:43 +0100)]
Move hotbar code/textures, and damage sound, from player_api to default

These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.

5 years agoAdd initial 'weather' mod to vary cloud density, thickness, velocity
Paramat [Mon, 14 Oct 2019 23:38:41 +0000 (00:38 +0100)]
Add initial 'weather' mod to vary cloud density, thickness, velocity

5 years agoFix duplicate background in formspec prepend (#2524)
luk3yx [Mon, 14 Oct 2019 20:53:57 +0000 (09:53 +1300)]
Fix duplicate background in formspec prepend (#2524)

5 years agoIncrease (ocean) water opacity to 191
Lars Hofhansl [Sat, 5 Oct 2019 20:25:38 +0000 (13:25 -0700)]
Increase (ocean) water opacity to 191

5 years agoItalian translation (#2491) 5.1.0 5.1.1
Hamlet [Sat, 12 Oct 2019 12:30:37 +0000 (14:30 +0200)]
Italian translation (#2491)

5 years agoSpanish Translation (#2505)
JDiaz [Thu, 10 Oct 2019 19:19:20 +0000 (21:19 +0200)]
Spanish Translation (#2505)

5 years agoFrench translation (#2514)
DrHackberry [Thu, 10 Oct 2019 19:18:25 +0000 (21:18 +0200)]
French translation (#2514)

5 years agoplayer_api: Set correct visual size for legacy player model
sfan5 [Sun, 6 Oct 2019 12:06:02 +0000 (14:06 +0200)]
player_api: Set correct visual size for legacy player model

5 years agoUse background9 for backwards compatibility
SmallJoker [Sat, 5 Oct 2019 15:55:42 +0000 (17:55 +0200)]
Use background9 for backwards compatibility

5 years agoUpdate translation templates and German (#2512)
Wuzzy [Thu, 3 Oct 2019 16:44:34 +0000 (18:44 +0200)]
Update translation templates and German (#2512)

5 years agoGrammar updates README.txt
SnicklePickles [Tue, 1 Oct 2019 10:21:39 +0000 (20:21 +1000)]
Grammar updates README.txt

5 years agoXpanes: Add new steel bar door/trapdoor sounds
TumeniNodes [Sat, 28 Sep 2019 20:53:51 +0000 (16:53 -0400)]
Xpanes: Add new steel bar door/trapdoor sounds

No longer use the unsuitable steel door/trapdoor sound.

5 years agoAlways disable leafdecay for player-placed leaves, even when 'sneaking'
Alex Yst [Sat, 28 Sep 2019 20:10:26 +0000 (13:10 -0700)]
Always disable leafdecay for player-placed leaves, even when 'sneaking'

Avoids player-placed leaves decaying when building while sneaking, which is common.

5 years agoFix glass panes sides (#2500)
An0n3m0us [Thu, 26 Sep 2019 22:35:06 +0000 (23:35 +0100)]
Fix glass panes sides (#2500)

5 years agoXpanes: Register steel bar door and steel bar trapdoor
TumeniNodes [Sun, 22 Sep 2019 22:05:38 +0000 (18:05 -0400)]
Xpanes: Register steel bar door and steel bar trapdoor

Register using the 'doors' mod API.

5 years agoAdd translation templates and German translation
Wuzzy [Tue, 17 Sep 2019 15:51:24 +0000 (17:51 +0200)]
Add translation templates and German translation

5 years agoMarram grass: Fix noise flags to make 2D noise 'eased' (#2493)
Paramat [Sat, 21 Sep 2019 20:28:09 +0000 (21:28 +0100)]
Marram grass: Fix noise flags to make 2D noise 'eased' (#2493)

Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.

5 years agoVessels: Fix vessels shelf infotext
An0n3m0us [Sat, 21 Sep 2019 09:45:03 +0000 (10:45 +0100)]
Vessels: Fix vessels shelf infotext

5 years agoFix trapdoor infotext to correctly describe the type of trapdoor
sfan5 [Fri, 20 Sep 2019 18:56:20 +0000 (20:56 +0200)]
Fix trapdoor infotext to correctly describe the type of trapdoor

5 years agoFix door infotext to correctly describe the type of door
sfan5 [Fri, 20 Sep 2019 18:10:58 +0000 (20:10 +0200)]
Fix door infotext to correctly describe the type of door

5 years agoLeafdecay: Use param2 ~= 1 instead of param2 == 0
leucome [Thu, 19 Sep 2019 01:13:18 +0000 (21:13 -0400)]
Leafdecay: Use param2 ~= 1 instead of param2 == 0

5 years agoSet fuel percentage to decrease (#2481)
An0n3m0us [Wed, 18 Sep 2019 22:36:50 +0000 (23:36 +0100)]
Set fuel percentage to decrease (#2481)

5 years agoFix more translation strings (#2487)
sfan5 [Wed, 18 Sep 2019 18:38:27 +0000 (20:38 +0200)]
Fix more translation strings (#2487)

5 years agoAdd option for non-jumpable fences and walls
mbartlett21 [Mon, 16 Sep 2019 20:38:02 +0000 (06:38 +1000)]
Add option for non-jumpable fences and walls

Add an option, default disabled, to extend the collision boxes upwards.

5 years agoAdd missing infotext to nodes (#2477)
An0n3m0us [Sat, 14 Sep 2019 18:30:26 +0000 (19:30 +0100)]
Add missing infotext to nodes (#2477)

5 years agoFix water no longer waving
sfan5 [Sat, 14 Sep 2019 12:30:44 +0000 (14:30 +0200)]
Fix water no longer waving

broken by bb9279ccb843937bc8001ce333e3ccb71b0dba2d

5 years agoAdd vessels group to firefly vessel
An0n3m0us [Fri, 13 Sep 2019 18:47:09 +0000 (19:47 +0100)]
Add vessels group to firefly vessel

5 years agoFix and improve translation strings (#2471)
sfan5 [Thu, 12 Sep 2019 17:03:10 +0000 (19:03 +0200)]
Fix and improve translation strings (#2471)

5 years agoAdd initial environmental sounds mod with flowing water sounds
Paramat [Wed, 11 Sep 2019 23:46:40 +0000 (00:46 +0100)]
Add initial environmental sounds mod with flowing water sounds

default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.

5 years agoAdd support for MT 5 game translation (rebasing ) (#2466)
Yves Quemener [Tue, 10 Sep 2019 17:09:51 +0000 (02:09 +0900)]
Add support for MT 5 game translation (rebasing ) (#2466)

rebased #2368

5 years agoXpanes: Use 'swap node' instead of 'set node'
mbartlett21 [Fri, 6 Sep 2019 20:39:23 +0000 (06:39 +1000)]
Xpanes: Use 'swap node' instead of 'set node'

5 years agoConvert README.txt to Markdown format
Panquesito7 [Thu, 5 Sep 2019 21:39:24 +0000 (16:39 -0500)]
Convert README.txt to Markdown format

5 years agoCreative: Override the hand instead of re-registering
Paramat [Sat, 31 Aug 2019 18:44:17 +0000 (19:44 +0100)]
Creative: Override the hand instead of re-registering

Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.

5 years agoSpawn: Avoid spawning outside small worlds
Paramat [Wed, 28 Aug 2019 02:19:34 +0000 (03:19 +0100)]
Spawn: Avoid spawning outside small worlds

Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.

5 years agoAdd new TNT sounds
TumeniNodes [Wed, 28 Aug 2019 02:06:23 +0000 (22:06 -0400)]
Add new TNT sounds