sfan5 [Mon, 25 May 2020 13:56:23 +0000 (15:56 +0200)]
Add node particles when leafdecay removes a node (#2686)
SmallJoker [Sat, 16 May 2020 17:26:28 +0000 (19:26 +0200)]
Carts: Re-add erroneously removed driver reset
carts:manage_attachment does not handle the driver value of the cart,
hence carts could not be used by another player until it's replaced.
SmallJoker [Fri, 15 May 2020 17:04:34 +0000 (19:04 +0200)]
Carts: Reset player view and attachment table on death
Fixes #2681
Paramat [Thu, 14 May 2020 22:49:17 +0000 (23:49 +0100)]
Add wild cotton plant in savanna as a source of cotton seeds (#2617)
Junglegrass is unchanged as a source of cotton seeds for now, but
probably should be removed as a source in future, as players get
used to the new source.
sfan5 [Thu, 14 May 2020 21:33:53 +0000 (23:33 +0200)]
Add new dry shrub texture by Extex101 (#2680)
Hamlet [Mon, 11 May 2020 21:13:00 +0000 (23:13 +0200)]
doors: Update Italian translation (#2670)
sfan5 [Sun, 10 May 2020 12:10:29 +0000 (14:10 +0200)]
Switch TNT explosions to use add_player_velocity (#2674)
Yaman Qalieh [Sun, 10 May 2020 11:37:37 +0000 (07:37 -0400)]
Add oddly_breakable_by_hand to glass stairs and slabs
sfan5 [Mon, 4 May 2020 17:20:01 +0000 (19:20 +0200)]
doors: Remove unnecessary nodebox and empty texture (#2662)
Zughy [Thu, 30 Apr 2020 17:51:39 +0000 (17:51 +0000)]
Fix cart inventory image rendering (#2666)
Before it was rendering the side on both the side and the front of the minetest.inventorycube
HybridDog [Wed, 29 Apr 2020 19:11:21 +0000 (21:11 +0200)]
Add a missing article to the sign action message (#2651)
sfan5 [Fri, 24 Apr 2020 19:12:40 +0000 (21:12 +0200)]
Fix flammable item entities crashing (#2659)
An0n3m0us [Fri, 24 Apr 2020 19:04:00 +0000 (21:04 +0200)]
Fix door model UV for open and close (#2372)
Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
David Leal [Thu, 23 Apr 2020 20:19:58 +0000 (15:19 -0500)]
beds: Use `player_api` functions instead of `default` (#2654)
Paramat [Tue, 14 Apr 2020 17:09:24 +0000 (18:09 +0100)]
Make default:snow collisionbox half of nodebox height (#2647)
sfan5 [Tue, 14 Apr 2020 11:30:59 +0000 (13:30 +0200)]
Override builtin item entity the portable way
bell07 [Mon, 13 Apr 2020 18:26:44 +0000 (20:26 +0200)]
Make default.chest.register_chest() usable for other mods (#2127)
Paul Ouellette [Mon, 13 Apr 2020 09:34:10 +0000 (05:34 -0400)]
Make straw stairs usable as fuel (#2627)
IFRFSX [Sat, 11 Apr 2020 18:50:49 +0000 (02:50 +0800)]
Add Basic Fire Description (#2568)
orbea [Wed, 8 Apr 2020 18:40:19 +0000 (18:40 +0000)]
player_api: Remove local variable (#2640)
sfan5 [Mon, 6 Apr 2020 18:22:05 +0000 (20:22 +0200)]
Fix creative category sorting in certain cases
sfan5 [Mon, 6 Apr 2020 18:38:17 +0000 (20:38 +0200)]
Fix crash on TNT explosions if tnt is disabled
orbea [Tue, 7 Apr 2020 17:36:03 +0000 (17:36 +0000)]
trees: Reduce local variables (#2637)
Maksim [Mon, 6 Apr 2020 20:09:39 +0000 (22:09 +0200)]
Fire mod: Code cleanup, compress textures
Paramat [Mon, 6 Apr 2020 20:05:07 +0000 (21:05 +0100)]
Weather mod: Tune cloud density variation
Previously, cloud density was too low at medium humidity.
Tune cloud density variation to match the default/classic value at
humidity midvalue 50.
Tune the lower limit of cloud density that occurs at extreme low
humidity.
Increase minimum cloud thickness to 2 nodes.
Add comments.
Paramat [Mon, 6 Apr 2020 20:03:57 +0000 (21:03 +0100)]
Clarify descriptions of dry grass, dry dirt
Maksim [Mon, 6 Apr 2020 13:22:08 +0000 (15:22 +0200)]
Enable player animation when Right Click (#2622)
An0n3m0us [Mon, 6 Apr 2020 13:19:52 +0000 (14:19 +0100)]
Transform brick top texture to align bricks correctly (#2607)
An0n3m0us [Mon, 6 Apr 2020 13:15:50 +0000 (14:15 +0100)]
Sort items into correct categories (#2612)
sfan5 [Fri, 3 Apr 2020 19:41:26 +0000 (21:41 +0200)]
Fix respawn not working at all when suitable position was not found
The player should always be teleported away when they die and
we can still fall back to the engine spawning code.
sfan5 [Mon, 16 Mar 2020 21:29:44 +0000 (22:29 +0100)]
player_api: Prevent knockback when player is set as attached
This is not directly related to player models but fits well
as a convenience feature in player_api.
TumeniNodes [Sun, 15 Mar 2020 14:12:21 +0000 (10:12 -0400)]
xpanes: fix code style (#2618)
TumeniNodes [Sat, 7 Mar 2020 19:25:43 +0000 (14:25 -0500)]
xpanes: remove unused textures (#2614)
sfan5 [Fri, 6 Mar 2020 20:51:19 +0000 (21:51 +0100)]
Fix TNT mod crash when entities disappear during explosion (#2616)
sfan5 [Fri, 6 Mar 2020 20:51:07 +0000 (21:51 +0100)]
Dungeon loot: Warn on unknown registered loot items (#2613)
IFRFSX [Mon, 2 Mar 2020 20:53:12 +0000 (04:53 +0800)]
Update Chinese Translation, Add Traditional Chinese Translation (#2596)
SmallJoker [Mon, 2 Mar 2020 20:41:42 +0000 (21:41 +0100)]
Creative: Skip redundant refreshes, fix reset button (#2611)
Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.
An0n3m0us [Sun, 23 Feb 2020 13:41:13 +0000 (13:41 +0000)]
Sort loot registration into respective mods (#2602)
Andrey2470T [Fri, 14 Feb 2020 00:01:15 +0000 (03:01 +0300)]
Increase speed of flowing water/river water animations
To visually match the 1 node per second spread of flowing water.
An0n3m0us [Tue, 11 Feb 2020 03:58:41 +0000 (03:58 +0000)]
Disallow screwdriver rotating torches, to avoid bad torch rotations
An0n3m0us [Mon, 10 Feb 2020 21:00:40 +0000 (21:00 +0000)]
Add log for seeds on place
Paramat [Sun, 9 Feb 2020 01:34:17 +0000 (01:34 +0000)]
Fix missing papyrus in savanna, add a dry dirt version
Papyrus was missing from the dry dirt 'savanna_shore' biome due to
only being placed on dirt. A mistake made when changing savanna
dirt to dry dirt.
Rename existing papyrus schematic to 'papyrus_on_dirt' and only
place in the 'rainforest_swamp' biome.
Add a new papyrus schematic 'papyrus_on_dry_dirt', placed in the
'savanna' biome.
Louis Royer [Sat, 8 Feb 2020 21:06:17 +0000 (22:06 +0100)]
Fix french translation of snow block slab
Paramat [Sat, 8 Feb 2020 03:11:44 +0000 (03:11 +0000)]
Fix simple bed height, make player lay down just above it, not inside it
IFRFSX [Thu, 6 Feb 2020 19:15:13 +0000 (03:15 +0800)]
Add traditional Chinese translation (#2579)
sfan5 [Sat, 25 Jan 2020 22:45:09 +0000 (23:45 +0100)]
Convert minetest.sound_play uses to ephemeral
DS [Sun, 26 Jan 2020 17:59:44 +0000 (18:59 +0100)]
Reset spawn position on bed destruction
IFRFSX [Sat, 25 Jan 2020 15:55:14 +0000 (23:55 +0800)]
Update Chinese translation (#2563)
rail = 轨道 / 栏杆
grass = 草
and, mese color is yellow, so i translate it to "黄石"。(Chinese words without MESE)
Zaoqi [Wed, 22 Jan 2020 18:09:38 +0000 (02:09 +0800)]
Add zh_CN translation
Konstantin Ilyashenko [Thu, 9 Jan 2020 18:09:06 +0000 (22:09 +0400)]
Replace Russian translation of Pickaxe (#2556)
Lejo [Mon, 6 Jan 2020 21:16:33 +0000 (22:16 +0100)]
Make can_interact_with_node() check for key group instead of default:key
Thomas--S [Sat, 4 Jan 2020 00:09:58 +0000 (01:09 +0100)]
Move duplicate recipe from books to default.register_craft_metadata_copy()
This allows mods to easily implement the same behaviour, e.g. for letters.
An0n3m0us [Wed, 1 Jan 2020 01:38:06 +0000 (01:38 +0000)]
Move crafting, cooking and fuel recipes into corresponding files
Zaoqi [Sun, 29 Dec 2019 11:28:30 +0000 (19:28 +0800)]
Rename `core` to `minetest` (#2552)
An0n3m0us [Mon, 23 Dec 2019 02:14:25 +0000 (02:14 +0000)]
Player model: Add bobbing to walk animation, more subtle standing animation
Paramat [Wed, 18 Dec 2019 23:59:45 +0000 (23:59 +0000)]
Remove Mapgen V7 floatland biome code
In preparation for a new Mapgen V7 floatland implementation.
Paramat [Wed, 18 Dec 2019 22:32:09 +0000 (22:32 +0000)]
Add missing 'weather' mod documentation to minetest.conf.example
Paramat [Wed, 18 Dec 2019 22:31:29 +0000 (22:31 +0000)]
Convert grass footstep sounds from stereo to mono
Maksim [Mon, 16 Dec 2019 00:29:33 +0000 (01:29 +0100)]
Make tool crafting recipes more compact, move to tools.lua
Paramat [Wed, 4 Dec 2019 20:38:01 +0000 (20:38 +0000)]
README: Use correct link, make link clickable
Muhammad Nur Hidayat Yasuyoshi (MNH48) [Sat, 30 Nov 2019 16:31:40 +0000 (00:31 +0800)]
Add Malay translation
Aresiel [Sat, 30 Nov 2019 16:31:29 +0000 (17:31 +0100)]
Add Swedish translation
OgelGames [Thu, 28 Nov 2019 02:01:19 +0000 (13:01 +1100)]
Coral 'on place': Pass node to 'on rightclick', not node name
Kevin Nel [Mon, 25 Nov 2019 09:50:20 +0000 (11:50 +0200)]
Fix popping sound in default_grass_footstep (#2538)
Andrey2470T [Sat, 23 Nov 2019 21:35:02 +0000 (00:35 +0300)]
Add 4th item row to creative inventory. Align search, trash, page navigation
An0n3m0us [Fri, 22 Nov 2019 21:47:47 +0000 (21:47 +0000)]
Escape translated text in 'beds' mod formspec
Paramat [Fri, 15 Nov 2019 19:47:14 +0000 (19:47 +0000)]
Papyrus: Add to the rainforest swamp biome
Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.
Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.
SmallJoker [Wed, 13 Nov 2019 18:59:58 +0000 (19:59 +0100)]
Weather: Replace deprecated get2d with get_2d
Andrey2470T [Thu, 24 Oct 2019 19:54:20 +0000 (22:54 +0300)]
Add Russian translation (#2525)
Bartosz [Thu, 24 Oct 2019 02:47:28 +0000 (04:47 +0200)]
boats: Improve physics by implementing drag and friction forces
Implement drag force according to the equation:
drag_force = drag_coefficient * speed ^2
Also add a small constant force to implement friction force.
sfan5 [Tue, 22 Oct 2019 20:46:19 +0000 (22:46 +0200)]
Improve creative inventory search (#2523)
Paramat [Fri, 18 Oct 2019 01:43:06 +0000 (02:43 +0100)]
Move hotbar code/textures, and damage sound, from player_api to default
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
Paramat [Mon, 14 Oct 2019 23:38:41 +0000 (00:38 +0100)]
Add initial 'weather' mod to vary cloud density, thickness, velocity
luk3yx [Mon, 14 Oct 2019 20:53:57 +0000 (09:53 +1300)]
Fix duplicate background in formspec prepend (#2524)
Lars Hofhansl [Sat, 5 Oct 2019 20:25:38 +0000 (13:25 -0700)]
Increase (ocean) water opacity to 191
Hamlet [Sat, 12 Oct 2019 12:30:37 +0000 (14:30 +0200)]
Italian translation (#2491)
JDiaz [Thu, 10 Oct 2019 19:19:20 +0000 (21:19 +0200)]
Spanish Translation (#2505)
DrHackberry [Thu, 10 Oct 2019 19:18:25 +0000 (21:18 +0200)]
French translation (#2514)
sfan5 [Sun, 6 Oct 2019 12:06:02 +0000 (14:06 +0200)]
player_api: Set correct visual size for legacy player model
SmallJoker [Sat, 5 Oct 2019 15:55:42 +0000 (17:55 +0200)]
Use background9 for backwards compatibility
Wuzzy [Thu, 3 Oct 2019 16:44:34 +0000 (18:44 +0200)]
Update translation templates and German (#2512)
SnicklePickles [Tue, 1 Oct 2019 10:21:39 +0000 (20:21 +1000)]
Grammar updates README.txt
TumeniNodes [Sat, 28 Sep 2019 20:53:51 +0000 (16:53 -0400)]
Xpanes: Add new steel bar door/trapdoor sounds
No longer use the unsuitable steel door/trapdoor sound.
Alex Yst [Sat, 28 Sep 2019 20:10:26 +0000 (13:10 -0700)]
Always disable leafdecay for player-placed leaves, even when 'sneaking'
Avoids player-placed leaves decaying when building while sneaking, which is common.
An0n3m0us [Thu, 26 Sep 2019 22:35:06 +0000 (23:35 +0100)]
Fix glass panes sides (#2500)
TumeniNodes [Sun, 22 Sep 2019 22:05:38 +0000 (18:05 -0400)]
Xpanes: Register steel bar door and steel bar trapdoor
Register using the 'doors' mod API.
Wuzzy [Tue, 17 Sep 2019 15:51:24 +0000 (17:51 +0200)]
Add translation templates and German translation
Paramat [Sat, 21 Sep 2019 20:28:09 +0000 (21:28 +0100)]
Marram grass: Fix noise flags to make 2D noise 'eased' (#2493)
Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.
An0n3m0us [Sat, 21 Sep 2019 09:45:03 +0000 (10:45 +0100)]
Vessels: Fix vessels shelf infotext
sfan5 [Fri, 20 Sep 2019 18:56:20 +0000 (20:56 +0200)]
Fix trapdoor infotext to correctly describe the type of trapdoor
sfan5 [Fri, 20 Sep 2019 18:10:58 +0000 (20:10 +0200)]
Fix door infotext to correctly describe the type of door
leucome [Thu, 19 Sep 2019 01:13:18 +0000 (21:13 -0400)]
Leafdecay: Use param2 ~= 1 instead of param2 == 0
An0n3m0us [Wed, 18 Sep 2019 22:36:50 +0000 (23:36 +0100)]
Set fuel percentage to decrease (#2481)
sfan5 [Wed, 18 Sep 2019 18:38:27 +0000 (20:38 +0200)]
Fix more translation strings (#2487)
mbartlett21 [Mon, 16 Sep 2019 20:38:02 +0000 (06:38 +1000)]
Add option for non-jumpable fences and walls
Add an option, default disabled, to extend the collision boxes upwards.
An0n3m0us [Sat, 14 Sep 2019 18:30:26 +0000 (19:30 +0100)]
Add missing infotext to nodes (#2477)
sfan5 [Sat, 14 Sep 2019 12:30:44 +0000 (14:30 +0200)]
An0n3m0us [Fri, 13 Sep 2019 18:47:09 +0000 (19:47 +0100)]
Add vessels group to firefly vessel
sfan5 [Thu, 12 Sep 2019 17:03:10 +0000 (19:03 +0200)]
Fix and improve translation strings (#2471)
Paramat [Wed, 11 Sep 2019 23:46:40 +0000 (00:46 +0100)]
Add initial environmental sounds mod with flowing water sounds
default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.