DrHackberry [Thu, 10 Oct 2019 19:18:25 +0000 (21:18 +0200)]
French translation (#2514)
sfan5 [Sun, 6 Oct 2019 12:06:02 +0000 (14:06 +0200)]
player_api: Set correct visual size for legacy player model
SmallJoker [Sat, 5 Oct 2019 15:55:42 +0000 (17:55 +0200)]
Use background9 for backwards compatibility
Wuzzy [Thu, 3 Oct 2019 16:44:34 +0000 (18:44 +0200)]
Update translation templates and German (#2512)
SnicklePickles [Tue, 1 Oct 2019 10:21:39 +0000 (20:21 +1000)]
Grammar updates README.txt
TumeniNodes [Sat, 28 Sep 2019 20:53:51 +0000 (16:53 -0400)]
Xpanes: Add new steel bar door/trapdoor sounds
No longer use the unsuitable steel door/trapdoor sound.
Alex Yst [Sat, 28 Sep 2019 20:10:26 +0000 (13:10 -0700)]
Always disable leafdecay for player-placed leaves, even when 'sneaking'
Avoids player-placed leaves decaying when building while sneaking, which is common.
An0n3m0us [Thu, 26 Sep 2019 22:35:06 +0000 (23:35 +0100)]
Fix glass panes sides (#2500)
TumeniNodes [Sun, 22 Sep 2019 22:05:38 +0000 (18:05 -0400)]
Xpanes: Register steel bar door and steel bar trapdoor
Register using the 'doors' mod API.
Wuzzy [Tue, 17 Sep 2019 15:51:24 +0000 (17:51 +0200)]
Add translation templates and German translation
Paramat [Sat, 21 Sep 2019 20:28:09 +0000 (21:28 +0100)]
Marram grass: Fix noise flags to make 2D noise 'eased' (#2493)
Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.
An0n3m0us [Sat, 21 Sep 2019 09:45:03 +0000 (10:45 +0100)]
Vessels: Fix vessels shelf infotext
sfan5 [Fri, 20 Sep 2019 18:56:20 +0000 (20:56 +0200)]
Fix trapdoor infotext to correctly describe the type of trapdoor
sfan5 [Fri, 20 Sep 2019 18:10:58 +0000 (20:10 +0200)]
Fix door infotext to correctly describe the type of door
leucome [Thu, 19 Sep 2019 01:13:18 +0000 (21:13 -0400)]
Leafdecay: Use param2 ~= 1 instead of param2 == 0
An0n3m0us [Wed, 18 Sep 2019 22:36:50 +0000 (23:36 +0100)]
Set fuel percentage to decrease (#2481)
sfan5 [Wed, 18 Sep 2019 18:38:27 +0000 (20:38 +0200)]
Fix more translation strings (#2487)
mbartlett21 [Mon, 16 Sep 2019 20:38:02 +0000 (06:38 +1000)]
Add option for non-jumpable fences and walls
Add an option, default disabled, to extend the collision boxes upwards.
An0n3m0us [Sat, 14 Sep 2019 18:30:26 +0000 (19:30 +0100)]
Add missing infotext to nodes (#2477)
sfan5 [Sat, 14 Sep 2019 12:30:44 +0000 (14:30 +0200)]
An0n3m0us [Fri, 13 Sep 2019 18:47:09 +0000 (19:47 +0100)]
Add vessels group to firefly vessel
sfan5 [Thu, 12 Sep 2019 17:03:10 +0000 (19:03 +0200)]
Fix and improve translation strings (#2471)
Paramat [Wed, 11 Sep 2019 23:46:40 +0000 (00:46 +0100)]
Add initial environmental sounds mod with flowing water sounds
default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.
Yves Quemener [Tue, 10 Sep 2019 17:09:51 +0000 (02:09 +0900)]
Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
mbartlett21 [Fri, 6 Sep 2019 20:39:23 +0000 (06:39 +1000)]
Xpanes: Use 'swap node' instead of 'set node'
Panquesito7 [Thu, 5 Sep 2019 21:39:24 +0000 (16:39 -0500)]
Convert README.txt to Markdown format
Paramat [Sat, 31 Aug 2019 18:44:17 +0000 (19:44 +0100)]
Creative: Override the hand instead of re-registering
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
Paramat [Wed, 28 Aug 2019 02:19:34 +0000 (03:19 +0100)]
Spawn: Avoid spawning outside small worlds
Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.
TumeniNodes [Wed, 28 Aug 2019 02:06:23 +0000 (22:06 -0400)]
Add new TNT sounds
Paul Ouellette [Tue, 20 Aug 2019 19:15:28 +0000 (15:15 -0400)]
Furnace: Improve fuel item replacement support
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
coil [Mon, 19 Aug 2019 17:24:19 +0000 (13:24 -0400)]
Verify object is player before checking privs (#2448)
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
Paramat [Sun, 18 Aug 2019 18:47:06 +0000 (19:47 +0100)]
TNT: Remove unusable sounds, use temporary placeholders
Paramat [Tue, 13 Aug 2019 20:57:32 +0000 (21:57 +0100)]
Sfinv: Add and use a crafting arrow texture instead of using furnace arrow
Paul Ouellette [Sun, 11 Aug 2019 14:28:02 +0000 (10:28 -0400)]
Furnace: Fix "output full" infotext
Paramat [Sat, 3 Aug 2019 19:51:58 +0000 (20:51 +0100)]
Make the creative mod hand dig 'dig_immediate' nodes fast
Engine change now makes this possible.
HybridDog [Tue, 30 Jul 2019 09:19:22 +0000 (11:19 +0200)]
Warn when a mod registers a stairs node with an existing name
TumeniNodes [Thu, 1 Aug 2019 01:40:39 +0000 (21:40 -0400)]
Various mods: Use " " instead of ' ' for item names
TumeniNodes [Tue, 30 Jul 2019 23:16:44 +0000 (19:16 -0400)]
Default: Use " " instead of ' ' for item names
Paramat [Tue, 30 Jul 2019 02:55:17 +0000 (03:55 +0100)]
Add patches of bare 'dry dirt' to savanna
Tune noise to appear roughly where long dry grass is least dense and shortest.
TumeniNodes [Fri, 26 Jul 2019 16:50:44 +0000 (12:50 -0400)]
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
TumeniNodes [Mon, 22 Jul 2019 01:26:52 +0000 (21:26 -0400)]
Creative: Add 'default' as optional dependency
Fixes bugs caused by removing 'default' as a hard dependency.
Paramat [Mon, 22 Jul 2019 01:18:20 +0000 (02:18 +0100)]
Add new, longer 'default_grass_side' texture
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
Paramat [Sun, 21 Jul 2019 02:24:47 +0000 (03:24 +0100)]
Creative: Remove unnecessary dependency on 'default'
sfan5 [Tue, 16 Jul 2019 22:38:30 +0000 (00:38 +0200)]
Merge pull request #2322 from Calinou/travis-luacheck-color
Enable colored Luacheck output on Travis CI
sfan5 [Tue, 16 Jul 2019 20:40:21 +0000 (22:40 +0200)]
Switch to mod.conf, delete deprecated depends.txt
sfan5 [Tue, 16 Jul 2019 21:18:27 +0000 (23:18 +0200)]
Fix potential crash when few loot items are registered
sfan5 [Tue, 16 Jul 2019 21:17:14 +0000 (23:17 +0200)]
Fix luacheck warning
sfan5 [Tue, 16 Jul 2019 18:28:40 +0000 (20:28 +0200)]
Support for icesheet dungeons in dungeon_loot
sfan5 [Tue, 16 Jul 2019 18:11:17 +0000 (20:11 +0200)]
Switch dungeon type detection to biome name
see #2400, also removed a now unused alias
TumeniNodes [Mon, 15 Jul 2019 16:43:05 +0000 (12:43 -0400)]
Add new 'default_grass' texture
Paramat [Sat, 13 Jul 2019 22:35:25 +0000 (23:35 +0100)]
New lighter, greyer permafrost texture
acmgit [Sat, 13 Jul 2019 16:47:45 +0000 (18:47 +0200)]
Remove stack_max from bucket:bucket_empty
SmallJoker [Fri, 12 Jul 2019 19:01:27 +0000 (21:01 +0200)]
Allow opening chests when wielding corals
Code simplification by combining the on_place functions.
bell07 [Wed, 10 Jul 2019 20:55:35 +0000 (22:55 +0200)]
Unify hotbar formspec for sfinv and creative
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
luk3yx [Wed, 3 Jul 2019 17:10:39 +0000 (05:10 +1200)]
intersects_protection(): Fix compatibility code
Paramat [Mon, 1 Jul 2019 20:58:47 +0000 (21:58 +0100)]
Define dungeon nodes in biome definitions (#2400)
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
rubenwardy [Sun, 23 Jun 2019 23:10:13 +0000 (00:10 +0100)]
Use 9-slice background in formspec theme
t0ny2 [Sun, 16 Jun 2019 21:09:36 +0000 (22:09 +0100)]
Make waterlily wave when placed on waving water
SmallJoker [Fri, 7 Jun 2019 19:35:24 +0000 (21:35 +0200)]
Allow overriding default.after_place_leaves and default.grow_sapling
Paramat [Fri, 7 Jun 2019 19:34:13 +0000 (20:34 +0100)]
Large cactus schematic: Don't force-place root node
This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
acmgit [Sun, 2 Jun 2019 17:50:20 +0000 (19:50 +0200)]
Prevent potential crash caused by moss growth ABM
An0n3m0us [Sat, 1 Jun 2019 19:10:30 +0000 (20:10 +0100)]
Add groups for tools and mushrooms (#2378)
Zweihorn [Sun, 26 May 2019 19:21:31 +0000 (21:21 +0200)]
wool: use global 'dye.dyes' table
Paul Ouellette [Sun, 26 May 2019 19:16:53 +0000 (15:16 -0400)]
Capitalize author in game.conf to match ContentDB
The author is used to track packages for updating, so it should match.
Paramat [Sat, 18 May 2019 20:22:19 +0000 (21:22 +0100)]
Make cave liquids biome-determined
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
Paramat [Fri, 3 May 2019 22:49:07 +0000 (23:49 +0100)]
Fix trapdoor side textures and orientations
Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
Paramat [Fri, 19 Apr 2019 20:23:26 +0000 (21:23 +0100)]
Split underground biome to correspond to surface biomes
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
HybridDog [Sat, 6 Apr 2019 20:35:48 +0000 (22:35 +0200)]
Moss growth ABM: Add inner and outer cobble stairs, simplify code
HybridDog [Sun, 31 Mar 2019 21:20:28 +0000 (23:20 +0200)]
flowers: Light check optimisation in mushroom spread
tenplus1 [Fri, 22 Mar 2019 19:20:36 +0000 (19:20 +0000)]
Add food groups to blueberries (#2335)
HybridDog [Sat, 30 Mar 2019 20:33:08 +0000 (21:33 +0100)]
fire: Document flammable group, a little code cleanup
Paramat [Wed, 27 Mar 2019 02:17:32 +0000 (02:17 +0000)]
Restrict waving liquid shader to normal water
SmallJoker [Sun, 24 Mar 2019 09:59:34 +0000 (10:59 +0100)]
Use group:stick in recipes (fixes #2306)
Paramat [Sat, 23 Mar 2019 23:16:41 +0000 (23:16 +0000)]
Dungeon loot: Avoid empty 'if' branch to satisfy lua check
Paramat [Sat, 23 Mar 2019 23:12:44 +0000 (23:12 +0000)]
Fix beds being undiggable after laying down
Niwla23 [Mon, 18 Mar 2019 22:20:24 +0000 (23:20 +0100)]
Mapping kit recipe: Use "group:stick" instead of "default:stick"
sfan5 [Sun, 17 Mar 2019 12:56:23 +0000 (13:56 +0100)]
Dungeon loot: Don't crash on unknown items
fixes #2228
sofar [Sun, 10 Mar 2019 01:43:49 +0000 (17:43 -0800)]
Beds: Properly count players in beds
This is a rebased and slightly rewritten version of #2125.
acmgit [Tue, 5 Mar 2019 10:59:23 +0000 (11:59 +0100)]
Flowers: Remove stack max definition (#2324)
Hugo Locurcio [Sun, 24 Feb 2019 18:46:14 +0000 (19:46 +0100)]
Enable colored Luacheck output on Travis CI
This also removes the deprecated `sudo: false` option, as Travis CI
is phasing out the container-based infrastructure.
Paramat [Mon, 18 Feb 2019 19:57:30 +0000 (19:57 +0000)]
Remove corals.mts credit
Paramat [Sat, 16 Feb 2019 21:18:01 +0000 (21:18 +0000)]
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
Nathan Salapat [Sat, 16 Feb 2019 20:51:33 +0000 (14:51 -0600)]
Fix sfinv hotbar offset
Paramat [Sun, 10 Feb 2019 21:38:58 +0000 (21:38 +0000)]
Beds: Do not require red wool to craft beds
Auke Kok [Tue, 5 Feb 2019 05:28:00 +0000 (21:28 -0800)]
Limit sign length to 512 (~6 lines of 80 char or so).
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
12Me21 [Fri, 8 Feb 2019 01:53:55 +0000 (20:53 -0500)]
Beds: Make on_rotate function check new param2 instead of rotation mode
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode.
This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
Paul Ouellette [Wed, 6 Feb 2019 19:07:48 +0000 (14:07 -0500)]
Dye: Remove type="shapeless" from single-item recipes
Paramat [Tue, 5 Feb 2019 00:24:04 +0000 (00:24 +0000)]
'permafrost_with_stones/moss' drops itself instead of permafrost
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
rubenwardy [Tue, 5 Feb 2019 00:07:06 +0000 (00:07 +0000)]
Add screenshot.png, and more info to game.conf
random-geek [Sun, 3 Feb 2019 19:14:13 +0000 (11:14 -0800)]
Textures: Update permafrost to new dirt, improve stones, add stones side
rubenwardy [Sun, 3 Feb 2019 11:45:45 +0000 (11:45 +0000)]
Fix sfinv not updating on creative grant/revoke
SmallJoker [Sat, 26 Jan 2019 12:55:39 +0000 (13:55 +0100)]
Beds: Fix formspec size, no prepend
Paramat [Sun, 6 Jan 2019 23:48:57 +0000 (23:48 +0000)]
Update small pines in schematic_tables.txt
Update was missing from
7fa03c7a9bf57288375b6f11fba31f2273eb0c7a
Paramat [Fri, 4 Jan 2019 04:12:07 +0000 (04:12 +0000)]
Fix small pine leafdecay: New schematics, new leafdecay radius
Fix small pine leafdecay: New schematics, new leafdecay radius
Paramat [Thu, 3 Jan 2019 01:57:13 +0000 (01:57 +0000)]
Remove uses of default.gui_bg/bg_img/slots
Keep their definitions, to not break mods, but move them to legacy.lua.
Paul Ouellette [Wed, 2 Jan 2019 11:40:32 +0000 (06:40 -0500)]
Remove extra empty strings in craft recipes (#2281)
Paramat [Wed, 2 Jan 2019 02:18:50 +0000 (02:18 +0000)]
Add large cactus seedling
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
Paramat [Sat, 22 Dec 2018 00:33:37 +0000 (00:33 +0000)]
Doors: New handle and hinges for glass door
Ryan Nolan [Thu, 20 Dec 2018 22:45:24 +0000 (22:45 +0000)]
Doors: Allow on_rightclick to be overidden
Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
Paramat [Sat, 8 Dec 2018 04:00:38 +0000 (04:00 +0000)]
Remove now-unused 'puts out fire' group