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LBM content mapping map doesn't need to be ordered, use std::unordered_map
[oweals/minetest.git]
/
src
/
content_mapblock.cpp
2017-07-17
number Zero
Mesh generation: Fix performance regression caused...
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2017-07-11
number Zero
Add 'plantlike_rooted' drawtype
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2017-06-26
Loïc Blot
Isolate irrlicht references and use a singleton (#6041)
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2017-06-11
number Zero
Plantlike meshoptions: Fix inverted random vertical...
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2017-06-04
Loïc Blot
C++11 patchset 2: remove util/cpp11.h and util/cpp11_co...
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2017-05-20
numberZero
Cleanup in content_mapblock (#5746)
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2017-04-29
Loïc Blot
Optimize updateFastFaceRow processing by removing some...
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2017-04-21
Dániel Juhász
Fix after soft node overlays
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2017-04-21
Dániel Juhász
Soft node overlay (#5186)
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2017-04-01
number Zero
Signlike, glasslike drawtypes: Fix inverted textures
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2017-03-30
paramat
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
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2017-03-29
Loïc Blot
Add CPP11 header to define nullptr & constexpr (#5471)
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2017-03-20
number Zero
Content_mapblock.cpp: Refactor
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2017-02-10
paramat
Plantlike: Fix visual_scale being applied squared
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2017-02-10
Craig Robbins
Revert "Plantlike: Fix visual_scale being applied squar...
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2017-01-28
Paramat
Plantlike: Fix visual_scale being applied squared ...
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2017-01-24
number Zero
Add smooth lighting for all nodes
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2017-01-23
Dániel Juhász
Add hardware node coloring. Includes:
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2017-01-09
Ner'zhul
Environment & IGameDef code refactoring (#4985)
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2016-10-03
paramat
Mapblock_mesh_generate_special: Improve performance
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2016-09-12
Auke Kok
Plantlike meshoptions: fix degrotate. (#4512)
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2016-08-26
Auke Kok
Make plantlike drawtype more fun
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2016-03-12
Auke Kok
Allow nodes to specify which sides to connect to.
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2016-03-12
Auke Kok
Nodebox: Allow nodeboxes to "connect"
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2016-02-26
RealBadAngel
Remove new_style_water
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2016-02-08
RealBadAngel
Cleanup selection mesh code, add shaders for halo and...
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2015-10-04
est31
Add new ContentParamType2 "CPT2_DEGROTATE"
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2015-09-14
paramat
Firelike drawtype: Improve code
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2015-08-25
David Jones
Change i++ to ++i
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2015-04-01
Craig Robbins
Move globals from main.cpp to more sane locations
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2015-03-31
Aaron Suen
Move texture_min_size even further down the pipe. Now...
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2015-03-21
SmallJoker
Connect rails with connect_to_raillike and shorten...
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2015-03-07
Craig Robbins
For usages of assert() that are meant to persist in...
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2015-03-05
BlockMen
Improve group-based connection between raillike nodes
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2015-03-05
Loic Blot
Replace std::list to std::vector into tile.cpp (m_textu...
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2015-03-05
BlockMen
Fix some rendering glitches
2406/head
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2015-01-30
Kahrl
Fix NDT_GLASSLIKE normals
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2014-12-19
Vanessa Ezekowitz
Fix visual_scale for plantlike nodes (again)
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2014-12-18
Craig Robbins
Fix visual_scale for NDT_PLANTLIKE being set too small
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2014-11-20
Kodexky
Fix raillike bug (currently manifests itself on Android...
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2014-11-19
ShadowNinja
Fix wallmounted mesh rotations
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2014-10-29
RealBadAngel
Add option to enable mesh caching, add wallmounted...
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2014-10-22
RealBadAngel
Fix broken plantlike drawtype.
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2014-10-21
RealBadAngel
Recalculate normals for cached meshes.
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2014-10-19
Craig Robbins
Various uninitialised variable fixes
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2014-10-18
RealBadAngel
Add meshnode drawtype.
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2014-10-02
BlockMen
Add optional framed glasslike drawtype
1694/head
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2014-09-21
TriBlade9
Add firelike drawtype
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2014-09-21
ShadowNinja
Split settings into seperate source and header files
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2014-09-18
RealBadAngel
Bugfix: don't highlight air nodes.
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2014-09-17
RealBadAngel
Node highlighting.
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2014-08-21
RealBadAngel
Pass light sources in blue channel of vertex color...
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2014-07-24
RealBadAngel
Dont display interior of glasslike_framed node when...
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2014-07-24
RealBadAngel
Allow full circle rotation with 2degs step for plantlik...
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2014-07-21
RealBadAngel
Add rotation for plantlike drawtype.
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2014-07-20
RealBadAngel
Bugfix in makeCuboid - apply rotations to all faces...
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2014-07-17
RealBadAngel
Fix texture glitches for plants with visual scale ...
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2014-07-17
RealBadAngel
Fix texture hack in fences.
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2014-07-16
sapier
Fix flipped textures for drawtype "glasslike"
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2014-06-29
RealBadAngel
Glasslike_framed drawtype rework.
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2014-04-06
sapier
Pass pointer to nodedef directly to avoid recalculation...
1203/head
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2013-11-02
PilzAdam
Fix liquid_range
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2013-10-14
Sokomine
Add support for parameter 'visual_scale' for drawtypes...
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2013-08-16
Kahrl
Diagonal liquid animation
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2013-07-20
PilzAdam
Add liquid_range to nodedef
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2013-07-02
Kahrl
Remove texture atlas / AtlasPointer, rename getTextureR...
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2013-06-01
Weblate
Merge remote-tracking branch 'origin/master'
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2013-05-22
Jeija
Make raillike nodes connect to any other raillike nodes...
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2013-05-01
Weblate
Merge remote-tracking branch 'origin/master'
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2013-04-25
RealBadAngel
Add new drawtype GLASSLIKE_FRAMED
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2013-03-30
Weblate
Merge remote branch 'origin/master'
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2013-03-23
RealBadAngel
6d facedir
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2013-03-17
PilzAdam
Fix new_style_water
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2013-03-14
proller
Liquid fine tuning
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2013-03-11
Ilya Zhuravlev
Migrate to STL containers/algorithms.
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2013-02-28
Weblate
Merge remote branch 'origin/master'
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2013-02-26
kwolekr
Merge pull request #482 from proller/liquid
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2013-02-24
Sfan5
Update Copyright Years
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2013-02-24
PilzAdam
Change Minetest-c55 to Minetest
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2013-02-24
proller
new adjustable finite liquid
482/head
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2013-02-23
kwolekr
Merge pull request #431 from sapier/dtime_clamping
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2013-02-16
kwolekr
Merge pull request #465 from doserj/mod_selection_empty...
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2013-02-10
Jürgen Doser
Disable backface culling for drawtype plantlike and...
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2012-12-02
Perttu Ahola
Handle day-night transition in shader and make light...
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2012-12-01
PilzAdam
Merge support for anaglyph stereo
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2012-11-26
Perttu Ahola
Remove unnecessary util/serialize.h from content_mapblo...
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2012-11-22
xyzz
Merge pull request #268 from khonkhortisan/image_button
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2012-11-03
PilzAdam
Merge pull request #243 from xyzz/liquid_renewable
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2012-11-02
Perttu Ahola
Fix flowing liquid animation direction calculation
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2012-07-21
Perttu Ahola
Rotate facedir-rotated top and bottom textures too...
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2012-07-21
Perttu Ahola
Facedir rotation of nodebox textures
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2012-06-17
Kahrl
Custom boxy nodes (stairs, slabs) and collision changes
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2012-06-16
Perttu Ahola
Properly and efficiently use split utility headers
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2012-06-16
Perttu Ahola
Node texture animation
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2012-06-05
Perttu Ahola
Fix NDT_RAILLIKE tweakings
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2012-06-05
darkrose
Shadily clean up NDT_RAILLIKE to surely differ from...
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2012-06-05
Perttu Ahola
Switch the license to be LGPLv2/later, with small parts...
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2012-04-08
Perttu Ahola
Make lava brighter by showing light sources at their...
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2012-03-29
Perttu Ahola
Improve the look of fences
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2012-03-18
Perttu Ahola
"or" -> "||" in content_mapblock.cpp
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