Use range-based fog instead of z-plane based.
[oweals/minetest.git] / client / shaders / water_surface_shader / opengl_fragment.glsl
2016-10-13 Lars HofhanslUse range-based fog instead of z-plane based.
2016-02-09 RealBadAngelFilmic HDR tone mapping
2015-07-16 RealBadAngelFix relief mapping issues
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-01-16 Loic BlotOptimize bumpmapping mathematics
2015-01-15 Craig RobbinsRevert "Optimize bumpmapping mathematics"
2015-01-15 Loic BlotOptimize bumpmapping mathematics
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.