2016-10-13 | Lars Hofhansl | Use range-based fog instead of z-plane based. | blob | commitdiff | raw |
2016-02-09 | RealBadAngel | Filmic HDR tone mapping | blob | commitdiff | raw | diff to current |
2015-07-16 | RealBadAngel | Fix relief mapping issues | blob | commitdiff | raw | diff to current |
2015-06-14 | RealBadAngel | Improved parallax mapping. Generate heightmaps on the... | blob | commitdiff | raw | diff to current |
2015-01-16 | Loic Blot | Optimize bumpmapping mathematics | blob | commitdiff | raw | diff to current |
2015-01-15 | Craig Robbins | Revert "Optimize bumpmapping mathematics" | blob | commitdiff | raw | diff to current |
2015-01-15 | Loic Blot | Optimize bumpmapping mathematics | blob | commitdiff | raw | diff to current |
2014-06-16 | RealBadAngel | Improved faces shading with and without shaders. | blob | commitdiff | raw | diff to current |
2014-06-15 | RealBadAngel | Unite nodes shaders. | blob | commitdiff | raw | diff to current |