Cleanup selection mesh code, add shaders for halo and selection boxes
[oweals/minetest.git] / src / drawscene.cpp
index f7b916a8cbd9369f243193b7bfc5066af1cecf02..32eafeb29422e2c087e49bb6206166ce7ab1a221 100644 (file)
@@ -18,10 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "drawscene.h"
-#include "main.h" // for g_settings
 #include "settings.h"
 #include "clouds.h"
+#include "clientmap.h"
 #include "util/timetaker.h"
+#include "fontengine.h"
+#include "guiscalingfilter.h"
 
 typedef enum {
        LEFT = -1,
@@ -29,24 +31,9 @@ typedef enum {
        EYECOUNT = 2
 } paralax_sign;
 
-void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
-               std::vector<aabb3f>& hilightboxes, bool show_hud)
-{
-       if (!show_hud)
-               return;
-
-       video::SMaterial oldmaterial = driver->getMaterial2D();
-       video::SMaterial m;
-       m.Thickness = 3;
-       m.Lighting = false;
-       driver->setMaterial(m);
-       hud.drawSelectionBoxes(hilightboxes);
-       driver->setMaterial(oldmaterial);
-}
-
 void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
-               std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
-               scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
+               video::IVideoDriver* driver, scene::ISceneManager* smgr,
+               bool draw_wield_tool, Client& client,
                gui::IGUIEnvironment* guienv )
 {
 
@@ -80,10 +67,8 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
        camera.getCameraNode()->setTarget(focusPoint);
        smgr->drawAll();
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-       if (show_hud)
-       {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+       if (show_hud) {
+               hud.drawSelectionMesh();
                if (draw_wield_tool)
                        camera.drawWieldedTool(&leftMove);
        }
@@ -110,10 +95,8 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
        camera.getCameraNode()->setTarget(focusPoint);
        smgr->drawAll();
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-       if (show_hud)
-       {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+       if (show_hud) {
+               hud.drawSelectionMesh();
                if (draw_wield_tool)
                        camera.drawWieldedTool(&rightMove);
        }
@@ -128,42 +111,39 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
 }
 
 void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
-               video::ITexture** texture)
+               video::ITexture** texture, const char* name)
 {
-       static v2u32 last_screensize = v2u32(0,0);
-
-       if (( *texture == NULL ) || (screensize != last_screensize))
+       if (*texture != NULL)
        {
-               if (*texture != NULL)
-               {
-                       driver->removeTexture(*texture);
-               }
-               *texture = driver->addRenderTargetTexture(
-                               core::dimension2d<u32>(screensize.X, screensize.Y));
-               last_screensize = screensize;
+               driver->removeTexture(*texture);
        }
+       *texture = driver->addRenderTargetTexture(
+                       core::dimension2d<u32>(screensize.X, screensize.Y), name,
+                       irr::video::ECF_A8R8G8B8);
 }
 
-video::ITexture* draw_image(const v2u32& screensize,
-               paralax_sign psign, const irr::core::matrix4& startMatrix,
-               const irr::core::vector3df& focusPoint, bool show_hud,
-               video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
-               Hud& hud, std::vector<aabb3f>& hilightboxes,
-               bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
-               video::SColor skycolor )
+video::ITexture* draw_image(const v2u32 &screensize,
+               paralax_sign psign, const irr::core::matrix4 &startMatrix,
+               const irr::core::vector3df &focusPoint, bool show_hud,
+               video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr,
+               Hud &hud, bool draw_wield_tool, Client &client,
+               gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
 {
        static video::ITexture* images[2] = { NULL, NULL };
+       static v2u32 last_screensize = v2u32(0, 0);
 
        video::ITexture* image = NULL;
 
+       if (screensize != last_screensize) {
+               init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
+               init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
+               last_screensize = screensize;
+       }
+
        if (psign == RIGHT)
-       {
-               init_texture(driver, screensize, &images[1]);
                image = images[1];
-       } else {
-               init_texture(driver, screensize, &images[0]);
+       else
                image = images[0];
-       }
 
        driver->setRenderTarget(image, true, true,
                        irr::video::SColor(255,
@@ -184,10 +164,8 @@ video::ITexture* draw_image(const v2u32& screensize,
 
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-       if (show_hud)
-       {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+       if (show_hud) {
+               hud.drawSelectionMesh();
                if (draw_wield_tool)
                        camera.drawWieldedTool(&movement);
        }
@@ -207,7 +185,7 @@ video::ITexture*  draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
                video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
 {
        static video::ITexture* image = NULL;
-       init_texture(driver, screensize, &image);
+       init_texture(driver, screensize, &image, "mt_drawimage_hud");
        driver->setRenderTarget(image, true, true,
                        irr::video::SColor(255,0,0,0));
 
@@ -229,7 +207,7 @@ video::ITexture*  draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
 }
 
 void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
-               Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+               Hud& hud, video::IVideoDriver* driver,
                scene::ISceneManager* smgr, const v2u32& screensize,
                bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
                video::SColor skycolor )
@@ -245,7 +223,7 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
 
        /* create left view */
        video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        //Right eye...
@@ -264,17 +242,19 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
 
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-       if (show_hud)
-       {
-               draw_selectionbox(driver, hud, hilightboxes, show_hud);
-
+       if (show_hud) {
+               hud.drawSelectionMesh();
                if(draw_wield_tool)
                        camera.drawWieldedTool(&rightMove);
        }
        guienv->drawAll();
 
        for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
+#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
+               driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
+#else
                driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
+#endif
                                irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
                                irr::video::SColor(255, 255, 255, 255),
                                false);
@@ -286,7 +266,7 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
 }
 
 void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
-               Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+               Hud& hud, video::IVideoDriver* driver,
                scene::ISceneManager* smgr, const v2u32& screensize,
                bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
                video::SColor skycolor )
@@ -302,12 +282,12 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
 
        /* create left view */
        video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        /* create right view */
        video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        /* create hud overlay */
@@ -317,19 +297,19 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
        //makeColorKeyTexture mirrors texture so we do it twice to get it right again
        driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
 
-       driver->draw2DImage(left_image,
+       draw2DImageFilterScaled(driver, left_image,
                        irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
-       driver->draw2DImage(right_image,
+       draw2DImageFilterScaled(driver, right_image,
                        irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
@@ -342,7 +322,7 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
 }
 
 void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
-               Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+               Hud& hud, video::IVideoDriver* driver,
                scene::ISceneManager* smgr, const v2u32& screensize,
                bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
                video::SColor skycolor )
@@ -358,12 +338,12 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
 
        /* create left view */
        video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        /* create right view */
        video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
-                       focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+                       focusPoint, show_hud, driver, camera, smgr, hud,
                        draw_wield_tool, client, guienv, skycolor);
 
        /* create hud overlay */
@@ -373,19 +353,19 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
        //makeColorKeyTexture mirrors texture so we do it twice to get it right again
        driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
 
-       driver->draw2DImage(left_image,
+       draw2DImageFilterScaled(driver, left_image,
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
-       driver->draw2DImage(right_image,
+       draw2DImageFilterScaled(driver, right_image,
                        irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
 
-       driver->draw2DImage(hudtexture,
+       draw2DImageFilterScaled(driver, hudtexture,
                        irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
                        irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
 
@@ -397,81 +377,176 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
        camera.getCameraNode()->setTarget(oldTarget);
 }
 
-void draw_plain(Camera& camera, bool show_hud, Hud& hud,
-               std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
-               bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
+void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
+               Hud& hud, video::IVideoDriver* driver,
+               scene::ISceneManager* smgr, const v2u32& screensize,
+               bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
+               video::SColor skycolor)
 {
+       /* preserve old setup*/
+       irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+       irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
+
+       irr::core::matrix4 startMatrix =
+                       camera.getCameraNode()->getAbsoluteTransformation();
+       irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
+                       - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+                       + camera.getCameraNode()->getAbsolutePosition();
+
+       //Left eye...
+       driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
+
+       irr::core::vector3df leftEye;
+       irr::core::matrix4 leftMove;
+       leftMove.setTranslation(
+                       irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
+                                       0.0f, 0.0f));
+       leftEye = (startMatrix * leftMove).getTranslation();
+
+       //clear the depth buffer, and color
+       driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
+       camera.getCameraNode()->setPosition(leftEye);
+       camera.getCameraNode()->setTarget(focusPoint);
+       smgr->drawAll();
+       driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+       if (show_hud) {
+               hud.drawSelectionMesh();
+               if (draw_wield_tool)
+                       camera.drawWieldedTool(&leftMove);
+               hud.drawHotbar(client.getPlayerItem());
+               hud.drawLuaElements(camera.getOffset());
+       }
+
+       guienv->drawAll();
+
+       //Right eye...
+       driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
+
+       irr::core::vector3df rightEye;
+       irr::core::matrix4 rightMove;
+       rightMove.setTranslation(
+                       irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
+                                       0.0f, 0.0f));
+       rightEye = (startMatrix * rightMove).getTranslation();
+
+       //clear the depth buffer, and color
+       driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
+       camera.getCameraNode()->setPosition(rightEye);
+       camera.getCameraNode()->setTarget(focusPoint);
+       smgr->drawAll();
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-       draw_selectionbox(driver, hud, hilightboxes, show_hud);
+       if (show_hud) {
+               hud.drawSelectionMesh();
+               if (draw_wield_tool)
+                       camera.drawWieldedTool(&rightMove);
+               hud.drawHotbar(client.getPlayerItem());
+               hud.drawLuaElements(camera.getOffset());
+       }
+
+       guienv->drawAll();
 
-       if(draw_wield_tool)
-               camera.drawWieldedTool();
+       camera.getCameraNode()->setPosition(oldPosition);
+       camera.getCameraNode()->setTarget(oldTarget);
 }
 
-void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
-               Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
-               gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
-               const v2u32& screensize, video::SColor skycolor, bool show_hud)
+void draw_plain(Camera &camera, bool show_hud, Hud &hud,
+               video::IVideoDriver *driver, bool draw_wield_tool,
+               Client &client, gui::IGUIEnvironment *guienv)
 {
-       //TODO check if usefull
-       u32 scenetime = 0;
-       {
-               TimeTaker timer("smgr");
+       driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+       if (show_hud) {
+               hud.drawSelectionMesh();
+               if (draw_wield_tool) {
+                       camera.drawWieldedTool();
+               }
+       }
+}
 
-               bool draw_wield_tool = (show_hud &&
-                               (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
-                               camera.getCameraMode() < CAMERA_MODE_THIRD );
+void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
+               Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
+               Mapper &mapper, gui::IGUIEnvironment *guienv,
+               const v2u32 &screensize, const video::SColor &skycolor,
+               bool show_hud, bool show_minimap)
+{
+       TimeTaker timer("smgr");
 
-               bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
-                               (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+       bool draw_wield_tool = (show_hud &&
+                       (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+                       camera.getCameraMode() < CAMERA_MODE_THIRD );
 
-               std::string draw_mode = g_settings->get("3d_mode");
+       bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
+                       (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
 
-               smgr->drawAll();
+#ifdef HAVE_TOUCHSCREENGUI
+       try {
+               draw_crosshair = !g_settings->getBool("touchtarget");
+       }
+       catch(SettingNotFoundException) {}
+#endif
 
-               if (draw_mode == "anaglyph")
-               {
-                       draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, draw_wield_tool, client, guienv);
-                       draw_crosshair = false;
-               }
-               else if (draw_mode == "interlaced")
-               {
-                       draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       draw_crosshair = false;
-               }
-               else if (draw_mode == "sidebyside")
-               {
-                       draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       show_hud = false;
-               }
-               else if (draw_mode == "topbottom")
-               {
-                       draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
-                                       smgr, screensize, draw_wield_tool, client, guienv, skycolor);
-                       show_hud = false;
-               }
-               else {
-                       draw_plain(camera, show_hud, hud, hilightboxes, driver,
-                                       draw_wield_tool, client, guienv);
-               }
-               //TODO how to make those 3d too
-               if (show_hud)
-               {
-                       if (draw_crosshair)
-                               hud.drawCrosshair();
-                       hud.drawHotbar(client.getPlayerItem());
-                       hud.drawLuaElements(camera.getOffset());
-               }
+       std::string draw_mode = g_settings->get("3d_mode");
 
-               guienv->drawAll();
+       smgr->drawAll();
+
+       if (draw_mode == "anaglyph")
+       {
+               draw_anaglyph_3d_mode(camera, show_hud, hud, driver,
+                               smgr, draw_wield_tool, client, guienv);
+               draw_crosshair = false;
+       }
+       else if (draw_mode == "interlaced")
+       {
+               draw_interlaced_3d_mode(camera, show_hud, hud, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               draw_crosshair = false;
+       }
+       else if (draw_mode == "sidebyside")
+       {
+               draw_sidebyside_3d_mode(camera, show_hud, hud, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               show_hud = false;
+       }
+       else if (draw_mode == "topbottom")
+       {
+               draw_top_bottom_3d_mode(camera, show_hud, hud, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               show_hud = false;
+       }
+       else if (draw_mode == "pageflip")
+       {
+               draw_pageflip_3d_mode(camera, show_hud, hud, driver,
+                               smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+               draw_crosshair = false;
+               show_hud = false;
+       }
+       else {
+               draw_plain(camera, show_hud, hud, driver,
+                               draw_wield_tool, client, guienv);
+       }
 
-               scenetime = timer.stop(true);
+       /*
+               Post effects
+       */
+       {
+               client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
        }
 
+       //TODO how to make those 3d too
+       if (show_hud)
+       {
+               if (draw_crosshair)
+                       hud.drawCrosshair();
+               hud.drawHotbar(client.getPlayerItem());
+               hud.drawLuaElements(camera.getOffset());
+               if (show_minimap)
+                       mapper.drawMinimap();
+       }
+
+       guienv->drawAll();
+
+       timer.stop(true);
 }
 
 /*
@@ -479,21 +554,18 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
        Text will be removed when the screen is drawn the next time.
        Additionally, a progressbar can be drawn when percent is set between 0 and 100.
 */
-/*gui::IGUIStaticText **/
 void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
-               gui::IGUIEnvironment* guienv, gui::IGUIFont* font, float dtime,
-               int percent, bool clouds )
+               gui::IGUIEnvironment* guienv, float dtime, int percent, bool clouds )
 {
-       video::IVideoDriver* driver = device->getVideoDriver();
-       v2u32 screensize = driver->getScreenSize();
-       const wchar_t *loadingtext = text.c_str();
-       core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
-       core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
-       core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
-       core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+       video::IVideoDriver* driver    = device->getVideoDriver();
+       v2u32 screensize               = porting::getWindowSize();
+
+       v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
+       v2s32 center(screensize.X / 2, screensize.Y / 2);
+       core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
 
        gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       loadingtext, textrect, false, false);
+                       text.c_str(), textrect, false, false);
        guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
 
        bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
@@ -501,25 +573,33 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
        {
                g_menuclouds->step(dtime*3);
                g_menuclouds->render();
-               driver->beginScene(true, true, video::SColor(255,140,186,250));
+               driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
                g_menucloudsmgr->drawAll();
        }
        else
-               driver->beginScene(true, true, video::SColor(255,0,0,0));
+               driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
 
-       if (percent >= 0 && percent <= 100) // draw progress bar
+       // draw progress bar
+       if ((percent >= 0) && (percent <= 100))
        {
-               core::vector2d<s32> barsize(256,32);
-               core::rect<s32> barrect(center-barsize/2, center+barsize/2);
-               driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
-               driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
-                               barrect.UpperLeftCorner+1,
+               v2s32 barsize(
+                               // 342 is (approximately) 256/0.75 to keep bar on same size as
+                               // before with default settings
+                               342 * porting::getDisplayDensity() *
+                               g_settings->getFloat("gui_scaling"),
+                               g_fontengine->getTextHeight() * 2);
+
+               core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
+               driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
+               driver->draw2DRectangle(video::SColor(255, 64, 64, 64), core::rect<s32> (
+                               barrect.UpperLeftCorner + 1,
                                barrect.LowerRightCorner-1), NULL); // black inside the bar
-               driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
-                               barrect.UpperLeftCorner+1,
+               driver->draw2DRectangle(video::SColor(255, 128, 128, 128), core::rect<s32> (
+                               barrect.UpperLeftCorner + 1,
                                core::vector2d<s32>(
-                                       barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
-                                       barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
+                                               barrect.LowerRightCorner.X -
+                                               (barsize.X - 1) + percent * (barsize.X - 2) / 100,
+                                               barrect.LowerRightCorner.Y - 1)), NULL); // the actual progress
        }
        guienv->drawAll();
        driver->endScene();