2 uniform mat4 mWorldViewProj;
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3 uniform mat4 mInvWorld;
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4 uniform mat4 mTransWorld;
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8 gl_Position = mWorldViewProj * gl_Vertex;
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10 if(gl_Normal.y > 0.5)
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11 gl_FrontColor = gl_BackColor = gl_Color;
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13 gl_FrontColor = gl_BackColor = gl_Color * 0.5;
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15 gl_TexCoord[0] = gl_MultiTexCoord0;
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