2016-07-15 |
adrido | Beds: Only register respawn callbacks if respawn is... |
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2016-07-15 |
Tim | Clean up fire ABM parameters. |
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2016-07-15 |
Tim | Stop shadowing upvalues and definitions. |
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2016-07-15 |
Tim | Remove unused and clean up missused variable-value... |
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2016-07-13 |
tenplus1 | Beds: Save respawn position when entering bed, only... |
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2016-07-13 |
Tim | Doors: Fix missing node parameter passing |
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2016-07-10 |
paramat | Bones: New textures |
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2016-07-10 |
Tim | Doors: Fix trapdoor crash on can_dig with nil-player... |
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2016-07-10 |
tenplus1 | Default/trees: Faster way to detect snow around pine... |
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2016-07-09 |
Tim | Doors: Remove unnecessary node lookups |
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2016-07-09 |
Tim | Always return the leftover ItemStack for on_place and... |
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2016-07-07 |
paramat | TNT: Add missing 'then' |
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2016-07-07 |
Tim | Bucket: Allow liquid placed against unknown nodes inste... |
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2016-07-07 |
Tim | Bucket: Prevent crashing when placing liquid against... |
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2016-07-07 |
paramat | Doors: Code cleanup |
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2016-07-07 |
paramat | Doors / default: Remove 'hot', 'bendy' and 'melty'... |
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2016-07-07 |
paramat | Default, flowers: Use 'get_mapgen_setting()' |
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2016-07-07 |
tenplus1 | TNT: When disabled leave some useful functionality... |
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2016-07-05 |
tenplus1 | Game_api.txt: Add position table reference |
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2016-07-05 |
tenplus1 | Game_api.txt: Add API information for sethome functions |
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2016-07-05 |
paramat | Default/mapgen: Simplify iron ore registrations |
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2016-07-05 |
paramat | Default/mapgen: Add ores above y = 1024 |
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2016-07-05 |
paramat | Default/mapgen: Clean up ore registrations |
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2016-07-05 |
tenplus1 | Bucket: Correct liquid placing in protected areas |
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2016-07-03 |
tenplus1 | Tidy sethome code, add global functions, round coords... |
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2016-07-01 |
paramat | Flowers: Make waterlily floodable |
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2016-07-01 |
Thomas--S | Doors: Remove use_texture_alpha from door definition |
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2016-07-01 |
HybridDog | Wool: Use adv- and optipng to optimise texture files |
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2016-07-01 |
HybridDog | Wool: Clean up code |
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2016-06-27 |
paramat | Doors: Add dedicated sounds for glass doors |
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2016-06-27 |
paramat | Default: New aspen tree schematics |
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2016-06-27 |
tenplus1 | Default: Enable crafting of mese crystal fragments... |
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2016-06-27 |
tenplus1 | Default: Craft locked chest from chest plus steel ingot |
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2016-06-27 |
tenplus1 | Creative: Document creative.formspec_add in game_api.txt |
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2016-06-26 |
paramat | Stairs: Code cleanup, fix various errors |
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2016-06-26 |
paramat | Stairs: Register stone / desert stone / sandstone ... |
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2016-06-26 |
Tim | Gitignore: Update to ignore additional ide/editors |
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2016-06-25 |
paramat | Default: Add stone / desert stone / sandstone / obsidia... |
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2016-06-22 |
paramat | Stairs: Stair recipe returns 8 stairs not 6 |
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2016-06-22 |
Xunto | Default: Fix character model uv-mapping |
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2016-06-22 |
paramat | Default: Remove mortar from stone brick, desert stone... |
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2016-06-21 |
Yutao Yuan | Flowers: Fix misaligned waterlily texture |
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2016-06-21 |
Auke Kok | Doors: Clean up nodedef usage |
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2016-06-17 |
cd2 | Farming: Add negative fall_damage_add_percent to straw |
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2016-06-17 |
Auke Kok | Default: Make brick and plank nodes rotatable |
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2016-06-14 |
paramat | Creative: Add missing 'formspec_escape' to fix bug |
commit | commitdiff | tree | snapshot |
2016-06-14 |
paramat | Boats: Raise collisionbox top surface to fix boat behaviour |
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2016-06-14 |
Auke Kok | Stairs: Add mossy cobble slab and stair |
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2016-06-05 |
paramat | Mapgen: Add biome fields for riverbed node and depth |
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2016-06-04 |
Auke Kok | Farming: allow LBM's for other mods as well. |
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2016-06-04 |
paramat | Fire: Ignite tnt, gunpowder, permanent flame above... |
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2016-05-30 |
Auke Kok | Doors: Pass pointed_thing to on_rightclick() callback |
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2016-05-30 |
paramat | Default: New mese texture. Add missing texture credits |
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2016-05-28 |
paramat | Default: Bookshelf has 2 openings instead of 4 |
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2016-05-28 |
Auke Kok | Fire: move fire node removal out of ABM. |
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2016-05-25 |
Auke Kok | Default: Convert saplings to use node timers |
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2016-05-25 |
Auke Kok | Farming: Convert plants to use node timers |
commit | commitdiff | tree | snapshot |
2016-05-23 |
Auke Kok | Boats: Lower boat collision box top |
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2016-05-23 |
paramat | Vessels: Improve code style |
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2016-05-23 |
paramat | Vessels: Make shelf open on 2 sides not impossible... |
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2016-05-23 |
Duane Robertson | Doors: Fix uninitialized state variable |
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2016-05-21 |
Thomas--S | Vessels: Smaller/improved textures, remove duplicated... |
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2016-05-21 |
red-001 | Creative: Reset 'start_i' to 1 when the inventory filte... |
commit | commitdiff | tree | snapshot |
2016-05-21 |
paramat | Default: Remove unnecessary infotexts for chests and... |
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2016-05-08 |
paramat | Tnt: Avoid divide-by-zero errors in calc_velocity() 0.4.14 |
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2016-05-07 |
tenplus1 | Creative: Fix inventory crash after toggling creative... |
commit | commitdiff | tree | snapshot |
2016-05-07 |
tenplus1 | Creative: Fix '-' glitch in playername |
commit | commitdiff | tree | snapshot |
2016-05-07 |
tenplus1 | Creative: Add global variable creative.formspec_add |
commit | commitdiff | tree | snapshot |
2016-05-05 |
paramat | Stairs/default: Make sandstone(brick) groups consistent |
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2016-05-05 |
Foz | Tnt: Fix bug in dropped item counting |
commit | commitdiff | tree | snapshot |
2016-05-05 |
paramat | Default: Lower grass_side and snow_side textures |
commit | commitdiff | tree | snapshot |
2016-05-01 |
rubenwardy | Add give_initial_items API |
commit | commitdiff | tree | snapshot |
2016-05-01 |
Auke Kok | TNT: Combine adjacent TNT into the explosion |
commit | commitdiff | tree | snapshot |
2016-04-30 |
Auke Kok | TNT: Allow mods to override entity physics. |
commit | commitdiff | tree | snapshot |
2016-04-30 |
Auke Kok | TNT: Fix multiple explosions erasing drops |
commit | commitdiff | tree | snapshot |
2016-04-29 |
Foz | Default: Add function 'node_sound_gravel_defaults()' |
commit | commitdiff | tree | snapshot |
2016-04-29 |
paramat | Default: New grass and grass_side textures |
commit | commitdiff | tree | snapshot |
2016-04-29 |
tenplus1 | Beds: Quicker saves with tidy output |
commit | commitdiff | tree | snapshot |
2016-04-26 |
Auke Kok | TNT: make tnt:boom visual a particle, and larger |
commit | commitdiff | tree | snapshot |
2016-04-26 |
Auke Kok | TNT: lower smoke particle count and speed. |
commit | commitdiff | tree | snapshot |
2016-04-26 |
Auke Kok | TNT: self-start boom removal timer. |
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2016-04-26 |
Auke Kok | TNT: make tnt:burning a falling node. |
commit | commitdiff | tree | snapshot |
2016-04-26 |
Auke Kok | TNT: randomly vary ejecting velocity |
commit | commitdiff | tree | snapshot |
2016-04-26 |
Auke Kok | TNT: Damage mobs, knock back players |
commit | commitdiff | tree | snapshot |
2016-04-26 |
Auke Kok | TNT: Whitespace cleanup |
commit | commitdiff | tree | snapshot |
2016-04-26 |
Auke Kok | TNT: Add on_blast to all nodes with an inventory |
commit | commitdiff | tree | snapshot |
2016-04-23 |
paramat | Farming: Add quiet sounds to seeds |
commit | commitdiff | tree | snapshot |
2016-04-23 |
kilbith | Flowers: Fix waterlily node's duplication with stack... |
commit | commitdiff | tree | snapshot |
2016-04-23 |
KevDoy | Default: New heart texture |
commit | commitdiff | tree | snapshot |
2016-04-19 |
paramat | Fire: Higher chance of removing flammable nodes |
commit | commitdiff | tree | snapshot |
2016-04-19 |
paramat | Flowers: Make flower spread a public function to enable... |
commit | commitdiff | tree | snapshot |
2016-04-19 |
Auke Kok | Doors: Use LBM instead of ABM to convert doors. |
commit | commitdiff | tree | snapshot |
2016-04-18 |
paramat | Default: Create 'grass', 'dry_grass' groups, use in... |
commit | commitdiff | tree | snapshot |
2016-04-18 |
Auke Kok | Character: Fix boat leg wobble. |
commit | commitdiff | tree | snapshot |
2016-04-16 |
paramat | Boats: Increase maximum velocity to 5n/s |
commit | commitdiff | tree | snapshot |
2016-04-16 |
tenplus1 | Flowers: Tweak flower and mushroom spreading |
commit | commitdiff | tree | snapshot |
2016-04-16 |
Auke Kok | Change how dirt turns to dirt_with_(something) |
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2016-04-16 |
Auke Kok | Remove "grass under snow" from default:dirt_with_snow... |
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2016-04-16 |
Auke Kok | Call nodeupdate on the entire blast zone |
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2016-04-16 |
Auke Kok | Limit entity speed to 250m/s. |
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next |