Clean up fire ABM parameters.
authorTim <t4im@users.noreply.github.com>
Mon, 11 Jul 2016 13:11:57 +0000 (15:11 +0200)
committerparamat <mat.gregory@virginmedia.com>
Fri, 15 Jul 2016 20:58:49 +0000 (21:58 +0100)
mods/fire/init.lua

index 90e2f0a8700c780388491861a585e36184cdbd89..34613da55fd1320d51fc221a27c7db0b52989f78 100644 (file)
@@ -226,10 +226,10 @@ minetest.register_abm({
        interval = 3,
        chance = 1,
        catch_up = false,
-       action = function(p0, node, _, _)
-               minetest.remove_node(p0)
+       action = function(pos, node, active_object_count, active_object_count_wider)
+               minetest.remove_node(pos)
                minetest.sound_play("fire_extinguish_flame",
-                       {pos = p0, max_hear_distance = 16, gain = 0.25})
+                       {pos = pos, max_hear_distance = 16, gain = 0.25})
        end,
 })
 
@@ -245,9 +245,7 @@ if minetest.setting_getbool("disable_fire") then
                interval = 7,
                chance = 1,
                catch_up = false,
-               action = function(p0, node, _, _)
-                       minetest.remove_node(p0)
-               end,
+               action = minetest.remove_node,
        })
 
 else
@@ -260,12 +258,12 @@ else
                interval = 7,
                chance = 12,
                catch_up = false,
-               action = function(p0, node, _, _)
+               action = function(pos, node, active_object_count, active_object_count_wider)
                        -- If there is water or stuff like that around node, don't ignite
-                       if minetest.find_node_near(p0, 1, {"group:puts_out_fire"}) then
+                       if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
                                return
                        end
-                       local p = minetest.find_node_near(p0, 1, {"air"})
+                       local p = minetest.find_node_near(pos, 1, {"air"})
                        if p then
                                minetest.set_node(p, {name = "fire:basic_flame"})
                        end
@@ -280,8 +278,8 @@ else
                interval = 5,
                chance = 18,
                catch_up = false,
-               action = function(p0, node, _, _)
-                       local p = minetest.find_node_near(p0, 1, {"group:flammable"})
+               action = function(pos, node, active_object_count, active_object_count_wider)
+                       local p = minetest.find_node_near(pos, 1, {"group:flammable"})
                        if p then
                                -- remove flammable nodes around flame
                                local flammable_node = minetest.get_node(p)
@@ -309,13 +307,13 @@ minetest.register_abm({
        neighbors = {"air"},
        interval = 5,
        chance = 10,
-       action = function(p0, node, _, _)
+       action = function(pos, node, active_object_count, active_object_count_wider)
                local reg = minetest.registered_nodes[node.name]
                if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
                        return
                end
                local d = reg.groups.igniter
-               local p = minetest.find_node_near(p0, d, {"group:flammable"})
+               local p = minetest.find_node_near(pos, d, {"group:flammable"})
                if p then
                        -- If there is water or stuff like that around flame, don't ignite
                        if fire.flame_should_extinguish(p) then