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oweals/minetest.git
2016-12-07
Zeno-
Update credits (#4827)
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2016-12-07
Auke Kok
Simple deco: Allow setting param2 value on placement
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2016-12-07
Lars Hofhansl
Fog: Make fraction of visible distance at which fog...
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2016-12-07
MillersMan
Liquids: Update flow on block load
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2016-12-07
MillersMan
Liquids: Preserve flow state if 'ignore' is a neighbour
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2016-12-07
MillersMan
Map::isValidPosition: Return false instead of throwing...
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2016-12-03
Lars Hofhansl
Optimize block sent: Fix rendering issue
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2016-12-03
paramat
Biomes: Increase heat and humidity noise spread to...
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2016-12-02
red-001
Don't send a join message in singleplayer mode.
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2016-12-02
Amaz
Fix incorrect docs about minetest.hud_replace_builtin...
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2016-12-02
Bluebird
Very small documentation fix. (#4830)
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2016-12-01
paramat
Lua_api.txt: Clarify use of looping sounds
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2016-12-01
paramat
Mgv7 floatlands: Various improvements
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2016-11-30
lhofhansl
Optimize/adjust blocks/ActiveObjects sent at the server...
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2016-11-28
sfan5
Allow restricting detached inventories to one player
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2016-11-28
juhdanad
Limit light_source in the engine (#4814)
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2016-11-27
sfan5
Fix filepath > RemoveRelativePathComponent unittest
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2016-11-26
TeTpaAka
Wieldhand: Allow overriding the hand
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2016-11-24
ShadowNinja
Fix fs::RemoveRelativePathComponents for paths with...
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2016-11-24
ShadowNinja
Fix secure io.lines
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2016-11-24
ShadowNinja
Fix secure io.open without mode
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2016-11-22
orwell96
Make supplying empty formspec strings close the formspe...
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2016-11-22
Zeno-
No functional changes. Credit gcu
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2016-11-22
ShadowNinja
Fix superflous shader setting updates (#4800)
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2016-11-20
paramat
Tool break: Reduce gain of break sounds
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2016-11-18
orwell96
Particles: Make attached particle spawners respect...
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2016-11-18
Auke Kok
Builtin/../item: Enable tool breaking sounds
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2016-11-16
est31
Introduce builtin_shared and use it to fix #4778
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2016-11-16
Rogier-5
Fix unexplained shader issue (glsl compiler bug??)...
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2016-11-15
Wuzzy
Lua_api.txt: Naming convention for custom item/entity...
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2016-11-15
paramat
Mgv7: Add optional floatlands, disabled by default
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2016-11-14
sfan5
Revert "Adding particle blend, glow and animation ...
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2016-11-14
Foghrye4
Adding particle blend, glow and animation (#4705)
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2016-11-14
est31
Rename nodeupdate and nodeupdate_single and make them...
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2016-11-13
Yutao Yuan
Install texture_packs.txt to DOCDIR
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2016-11-13
Rogier
Fix crash when attached object no longer exists
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2016-11-12
raymoo
Add control information to player interacts (#4685)
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2016-11-12
paramat
Nodeupdate: Remove documentation in lua_api.txt
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2016-11-12
RealBadAngel
Halo: Highlight selected face
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2016-11-11
lisacvuk
Fixed tooltips not resizing with \n (#4766)
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2016-11-11
Rogier-5
Fix incorrect distance computation for visible blocks...
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2016-11-10
Rogier-5
Fix mob deserialization errors in the client (#4743)
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2016-11-09
paramat
Occlusion culling: Add comments, minor code improvements
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2016-11-08
Lars Hofhansl
Conf.example: Document block_send_optimize_distance
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2016-11-08
Lars Hofhansl
Sky: Draw bottom of the sky box in 'cloudy fog color'
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2016-11-08
Lars Hofhansl
Retrieve mapblocks from the server in a sphere, not...
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2016-11-08
Lars Hofhansl
Occlusion culling: Fix 'end offset' distance, half...
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2016-11-07
Lars Hofhansl
Don't use reduced vertical limits for mapblock send...
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2016-11-07
paramat
Builtin/../falling: Fix bugs caused by 'ignore' nodes
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2016-11-07
Wuzzy
Privileges: Only give singleplayer 4 basic privs
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2016-11-07
adrido
Windows: Add manifest file and set "High DPI Aware...
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2016-11-06
SmallJoker
MSVC: Generate debug information for release builds...
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2016-11-05
Wuzzy
Separate optional from required mod dependencies in...
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2016-11-05
Ner'zhul
PlayerSAO saving fix (#4734)
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2016-11-05
Zeno-
Fix memory leak in ::safeLoadFile (#4730)
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2016-11-04
lhofhansl
Remove unused shader matrices. (#4723)
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2016-11-04
lhofhansl
Cycle directly to nothing shown instead of showing...
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2016-11-04
lhofhansl
Add debug priv, and allow player to display the scene...
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2016-11-02
Brandon
Add minetest.get_server_uptime() function to Lua API...
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2016-11-01
ShadowNinja
Add version API
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2016-10-31
paramat
Lua voxelmanip: Add optional buffer param for 'get...
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2016-10-31
Auke Kok
Core.rotate_and_place: Remove unused call to get_look_p...
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2016-10-31
lhofhansl
Optionally disable optimization that causes underwater...
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2016-10-30
Loic Blot
Fix overloading problems mentioned by clang
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2016-10-30
Ner'zhul
PlayerSAO/LocalPlayer refactor: (#4612)
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2016-10-30
Hugo Locurcio
Rename testsounds/ directory to sounds/ (#1984)
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2016-10-28
sfan5
Add missing keyname_to_keycode function (needed on...
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2016-10-28
Ner'zhul
Add missing remoteplayer.cpp to Android build
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2016-10-27
Ner'zhul
Add unittests to test player saving/loading (#4679)
4687/head
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2016-10-27
Dániel Juhász
Cleanup
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2016-10-27
Dániel Juhász
Use node lighting for liquid spreading
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2016-10-27
Dániel Juhász
Improved lighting
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2016-10-27
raymoo
Document item use callbacks (#4668)
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2016-10-26
lhofhansl
Shaders: Remove special handling for liquids. (#4670)
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2016-10-25
Foghrye4
Adding LuaError on attempt to assign vectors with value...
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2016-10-25
Gael-de-Sailly
ParticleSpawner: fix offset being added twice
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2016-10-25
adrido
Windows: dont link to libraries that are already linked...
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2016-10-25
Lars Hofhansl
Shaders: Apply tone mapping before fog calculation.
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2016-10-24
Lars Hofhansl
Shaders: Harmonize Irrlicht and shader fog calculations
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2016-10-21
paramat
Lua_api.txt: Clarify 'override_meta' bool in 'set mapge...
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2016-10-21
paramat
Damage flash: Reduce maximum alpha. Avoid fade overload
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2016-10-20
paramat
Changes to static object storage limit and error message
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2016-10-20
red-001
Chat commands: Trim whitespaces from input of `/privs...
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2016-10-19
Foghrye4
Fix crash on attaching player to entity
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2016-10-17
rubenwardy
Builtin: Add vector.floor helper function
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2016-10-17
Lars Hofhansl
Revert changes to toggleNoClip and toggleFreeMove
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2016-10-17
Lars Hofhansl
Don't use day light sky unless noclip and free_move...
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2016-10-16
ShadowNinja
Enable mod security by default
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2016-10-16
red-001
Builtin/../chatcommands: Add /grantme command
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2016-10-16
Rogier
Emergeblocks: Fix occasional crash
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2016-10-15
Tim
Travis: Only trigger a compile, when C/C++ related...
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2016-10-15
sfan5
Make documentation about ItemStack:set_{name,count...
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2016-10-14
tenplus1
Builtin/../falling.lua: Code optimisation
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2016-10-13
Lars Hofhansl
Use range-based fog instead of z-plane based.
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2016-10-13
raymoo
Attached particle spawners
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2016-10-12
sfan5
Don't use unordered maps for ProfilerGraph (fixes flick...
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2016-10-11
red-001
Add a button for disabling all mods to world config...
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2016-10-11
SmallJoker
Add missing languages to the settings
4622/head
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2016-10-11
Rogier
Disable cmake message concerning WIN32 on non-windows...
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2016-10-09
Loic Blot
A little cleanup since previous commit
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