oweals/minetest_game.git
2016-10-29 paramatDefault: Remove 'player falling damage' sound
2016-10-27 paramatDefault: Add bush stem and leaves nodes
2016-10-26 paramatDefault: Remove alpha channel from acacia tree textures
2016-10-25 LNJgame_api.txt: Add new metal sounds func.
2016-10-25 paramatFire: Reduce volume of flint and steel sound
2016-10-25 paramatDefault: Update and set volume of damage sounds
2016-10-25 Fernando Carmona... Make flammable: Flowers, grasses and several crafitems
2016-10-25 Auke KokChange many metal nodes to use default metal sounds
2016-10-25 Auke KokDefault: Add metal sound table function and metal sounds
2016-10-24 paramatFire: Add flint and steel sound
2016-10-24 paramatDefault: Add damage and falling damage sounds
2016-10-23 Fernando Carmona... Default: Destroy flammable items when in fire or lava
2016-10-18 paramatDefault: Fix 'leaves simple', 'jungleleaves simple...
2016-10-12 paramatDefault: Add coral nodes and death ABM
2016-10-12 paramatBucket: Add optional 'force-renew' bool to registration
2016-10-11 bas080Store registered plant on namespace
2016-10-10 tenplus1Tnt: Various optimisations
2016-10-08 rubenwardyCreative: Use element instead of parameter to disable... 1317/head
2016-10-05 paramatDefault/functions: Tune speed of grass spread ABM
2016-10-05 TimDefault: Prevent possible nil-crash on invalid book...
2016-10-05 TimFix sapling placement handling of on_rightclick and...
2016-10-05 paramatDefault: Add 'silver sand' for cold desert biome
2016-10-01 paramatDefault: Generalise, optimise and simplify grass spread...
2016-09-30 paramatDoors: Remove ability to rotate doors with screwdrivers
2016-09-30 DS-MinetestDefault/player.lua: Remove outdated comment
2016-09-27 tenplus1Farming: Remove unnecessary overriding of groups
2016-09-23 paramatAdd settingtypes.txt for Minetest Game
2016-09-23 paramatDoors: Trim open fencegate collison box again
2016-09-14 paramatDefault: New snow textures by Gambit
2016-09-14 Auke KokStairs: Big simplification of slabs combination
2016-09-10 tenplus1Bones: Search for nearby 'air' for fallback bones placement
2016-09-10 Auke KokXpanes: Convert to connected nodeboxes
2016-09-08 paramatLicenses: (Part 4) Remove overlooked WTFPL text. Cleanup
2016-09-07 paramatChange WTFPL to MIT (part 3)
2016-09-06 paramatLicenses: Change WTFPL to MIT (part 2)
2016-09-05 paramatLicenses: Change WTFPL to MIT (part 1)
2016-09-04 paramatDefault: Vary wood burn times according to wood density
2016-09-03 Auke KokDefault/furnace: Indicate dst full
2016-09-03 paramatCreative: Make dig times near-identical for nodes of...
2016-08-28 Pinky SnowDefault: Eliminate redundant 'get modpath' calls
2016-08-28 paramatDefault, stairs, doors: Vary wood flammable and choppy...
2016-08-27 rubenwardyAdd search on enter press to creative inventory
2016-08-21 MegafFlowers: Add missing aliases for mushrooms from the...
2016-08-20 paramatFire: Use 'enable fire' setting instead of 'disable...
2016-08-20 pithydonDefault: Improve fences inventory/wield images
2016-08-15 tenplus1Default/trees: Faster 'is snow nearby' function
2016-08-15 paramatDefault: Optimise and simplify leafdecay ABM, remove...
2016-08-09 tenplus1Add labels to ABMs
2016-08-09 DonBatmanChanged snow nodebox to 'walkable = false'
2016-08-09 tenplus1Tnt: Limit blown up dropped stacks to stack_max
2016-08-09 TimUse minetest instead of core namespace, discourage...
2016-08-09 TimLet Travis-CI automatically run luacheck on the game
2016-08-05 TimScrewdriver: disallow rotation with `on_rotate = false`
2016-08-05 TimDoors: Allow the screwdriver to rotate doors around...
2016-08-04 tenplus1TNT: Fix bug with huge stacks
2016-08-04 paramatDoors: Trim open fence gate collision box
2016-08-01 TimDoors: Fix potential crashes, code improvements
2016-08-01 paramatBones: Improve bones textures
2016-07-27 SmallJokerBeds, boats: Replace deprecated get_look_yaw/set_look_yaw
2016-07-27 paramatDefault: Prevent placing sapling if grown tree intersec...
2016-07-27 tenplus1Bones: Ability to change bones mode. Tidy up code
2016-07-23 paramatFlowers: Fix waterlily on-place itemstack code
2016-07-23 Thomas--SDoors: Fix orientations of trapdoor textures
2016-07-18 paramatNyancat: Fix texture names
2016-07-18 paramatDefault/trees: Update to 'get_mapgen_setting()'
2016-07-18 Thomas--SDoors: Fix trapdoor on_blast
2016-07-18 Thomas--SDoors: Same naming for trapdoors as for doors
2016-07-18 rubenwardyMove nyancats into a separate mod
2016-07-15 tenplus1Doors: Make door groups consistent with corresponding...
2016-07-15 adridoBeds: Only register respawn callbacks if respawn is...
2016-07-15 TimClean up fire ABM parameters.
2016-07-15 TimStop shadowing upvalues and definitions.
2016-07-15 TimRemove unused and clean up missused variable-value...
2016-07-13 tenplus1Beds: Save respawn position when entering bed, only...
2016-07-13 TimDoors: Fix missing node parameter passing
2016-07-10 paramatBones: New textures
2016-07-10 TimDoors: Fix trapdoor crash on can_dig with nil-player...
2016-07-10 tenplus1Default/trees: Faster way to detect snow around pine...
2016-07-09 TimDoors: Remove unnecessary node lookups
2016-07-09 TimAlways return the leftover ItemStack for on_place and...
2016-07-07 paramatTNT: Add missing 'then'
2016-07-07 TimBucket: Allow liquid placed against unknown nodes inste...
2016-07-07 TimBucket: Prevent crashing when placing liquid against...
2016-07-07 paramatDoors: Code cleanup
2016-07-07 paramatDoors / default: Remove 'hot', 'bendy' and 'melty'...
2016-07-07 paramatDefault, flowers: Use 'get_mapgen_setting()'
2016-07-07 tenplus1TNT: When disabled leave some useful functionality...
2016-07-05 tenplus1Game_api.txt: Add position table reference
2016-07-05 tenplus1Game_api.txt: Add API information for sethome functions
2016-07-05 paramatDefault/mapgen: Simplify iron ore registrations
2016-07-05 paramatDefault/mapgen: Add ores above y = 1024
2016-07-05 paramatDefault/mapgen: Clean up ore registrations
2016-07-05 tenplus1Bucket: Correct liquid placing in protected areas
2016-07-03 tenplus1Tidy sethome code, add global functions, round coords...
2016-07-01 paramatFlowers: Make waterlily floodable
2016-07-01 Thomas--SDoors: Remove use_texture_alpha from door definition
2016-07-01 HybridDogWool: Use adv- and optipng to optimise texture files
2016-07-01 HybridDogWool: Clean up code
2016-06-27 paramatDoors: Add dedicated sounds for glass doors
2016-06-27 paramatDefault: New aspen tree schematics
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