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oweals/minetest.git
2016-11-10
Rogier-5
Fix mob deserialization errors in the client (#4743)
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2016-11-09
paramat
Occlusion culling: Add comments, minor code improvements
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2016-11-08
Lars Hofhansl
Conf.example: Document block_send_optimize_distance
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2016-11-08
Lars Hofhansl
Sky: Draw bottom of the sky box in 'cloudy fog color'
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2016-11-08
Lars Hofhansl
Retrieve mapblocks from the server in a sphere, not...
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2016-11-08
Lars Hofhansl
Occlusion culling: Fix 'end offset' distance, half...
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2016-11-07
Lars Hofhansl
Don't use reduced vertical limits for mapblock send...
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2016-11-07
paramat
Builtin/../falling: Fix bugs caused by 'ignore' nodes
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2016-11-07
Wuzzy
Privileges: Only give singleplayer 4 basic privs
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2016-11-07
adrido
Windows: Add manifest file and set "High DPI Aware...
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2016-11-06
SmallJoker
MSVC: Generate debug information for release builds...
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2016-11-05
Wuzzy
Separate optional from required mod dependencies in...
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2016-11-05
Ner'zhul
PlayerSAO saving fix (#4734)
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2016-11-05
Zeno-
Fix memory leak in ::safeLoadFile (#4730)
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2016-11-04
lhofhansl
Remove unused shader matrices. (#4723)
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2016-11-04
lhofhansl
Cycle directly to nothing shown instead of showing...
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2016-11-04
lhofhansl
Add debug priv, and allow player to display the scene...
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2016-11-02
Brandon
Add minetest.get_server_uptime() function to Lua API...
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2016-11-01
ShadowNinja
Add version API
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2016-10-31
paramat
Lua voxelmanip: Add optional buffer param for 'get...
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2016-10-31
Auke Kok
Core.rotate_and_place: Remove unused call to get_look_p...
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2016-10-31
lhofhansl
Optionally disable optimization that causes underwater...
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2016-10-30
Loic Blot
Fix overloading problems mentioned by clang
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2016-10-30
Ner'zhul
PlayerSAO/LocalPlayer refactor: (#4612)
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2016-10-30
Hugo Locurcio
Rename testsounds/ directory to sounds/ (#1984)
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2016-10-28
sfan5
Add missing keyname_to_keycode function (needed on...
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2016-10-28
Ner'zhul
Add missing remoteplayer.cpp to Android build
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2016-10-27
Ner'zhul
Add unittests to test player saving/loading (#4679)
4687/head
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2016-10-27
Dániel Juhász
Cleanup
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2016-10-27
Dániel Juhász
Use node lighting for liquid spreading
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2016-10-27
Dániel Juhász
Improved lighting
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2016-10-27
raymoo
Document item use callbacks (#4668)
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2016-10-26
lhofhansl
Shaders: Remove special handling for liquids. (#4670)
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2016-10-25
Foghrye4
Adding LuaError on attempt to assign vectors with value...
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2016-10-25
Gael-de-Sailly
ParticleSpawner: fix offset being added twice
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2016-10-25
adrido
Windows: dont link to libraries that are already linked...
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2016-10-25
Lars Hofhansl
Shaders: Apply tone mapping before fog calculation.
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2016-10-24
Lars Hofhansl
Shaders: Harmonize Irrlicht and shader fog calculations
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2016-10-21
paramat
Lua_api.txt: Clarify 'override_meta' bool in 'set mapge...
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2016-10-21
paramat
Damage flash: Reduce maximum alpha. Avoid fade overload
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2016-10-20
paramat
Changes to static object storage limit and error message
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2016-10-20
red-001
Chat commands: Trim whitespaces from input of `/privs...
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2016-10-19
Foghrye4
Fix crash on attaching player to entity
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2016-10-17
rubenwardy
Builtin: Add vector.floor helper function
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2016-10-17
Lars Hofhansl
Revert changes to toggleNoClip and toggleFreeMove
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2016-10-17
Lars Hofhansl
Don't use day light sky unless noclip and free_move...
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2016-10-16
ShadowNinja
Enable mod security by default
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2016-10-16
red-001
Builtin/../chatcommands: Add /grantme command
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2016-10-16
Rogier
Emergeblocks: Fix occasional crash
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2016-10-15
Tim
Travis: Only trigger a compile, when C/C++ related...
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2016-10-15
sfan5
Make documentation about ItemStack:set_{name,count...
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2016-10-14
tenplus1
Builtin/../falling.lua: Code optimisation
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2016-10-13
Lars Hofhansl
Use range-based fog instead of z-plane based.
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2016-10-13
raymoo
Attached particle spawners
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2016-10-12
sfan5
Don't use unordered maps for ProfilerGraph (fixes flick...
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2016-10-11
red-001
Add a button for disabling all mods to world config...
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2016-10-11
SmallJoker
Add missing languages to the settings
4622/head
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2016-10-11
Rogier
Disable cmake message concerning WIN32 on non-windows...
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2016-10-09
Loic Blot
A little cleanup since previous commit
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2016-10-09
Loic Blot
Environment cleanup
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2016-10-09
Rui
Remove unused parameter of GUIVolumeChange
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2016-10-08
Loic Blot
Move RemotePlayer code to its own cpp/header
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2016-10-08
Loic Blot
RemotePlayer/LocalPlayer Player base class proper separ...
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2016-10-08
Loic Blot
Optimize ClientIface::getPlayerNames(): return const...
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2016-10-08
Loic Blot
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
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2016-10-08
rubenwardy
Fix backwards compatibility issue introduced by close_o...
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2016-10-08
SmallJoker
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
4551/head
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2016-10-08
Loic Blot
Player/LocalPlayer/RemotePlayer inheritance cleanup...
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2016-10-08
gregorycu
Speed up emerge thread by using unordered map in a...
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2016-10-08
gregorycu
Ensure std::unordered_ will be used on supported MSVC...
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2016-10-08
Foghrye4
Prevent attached models from disappearing during parent...
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2016-10-08
HybridDog
VoxelArea: faster iter function (#4490)
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2016-10-08
Loic Blot
Remove some unused attributes/class functions in server...
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2016-10-08
Loic Blot
Player/LocalPlayer/RemotePlayer inheritance cleanup...
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2016-10-07
paramat
Lua_api.txt: Add biome and nodeupdate documentation
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2016-10-07
SmallJoker
Textures: Ignore unknown node in override.txt
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2016-10-06
sfan5
Fix C++11 Windows build of threading code
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2016-10-06
Loic Blot
use unordered containers where possible (patch 4 on X)
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2016-10-06
SmallJoker
Fix narrow string compiling issue on MSVC2010
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2016-10-06
Loic Blot
Use more unordered_maps to improve performance in c...
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2016-10-06
SmallJoker
Use relative position for nametags
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2016-10-06
Loic Blot
Fix macosx build by disabling postgresql upgrade
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2016-10-06
est31
Fix crash regression when chatting in the ncurses console
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2016-10-05
Loic Blot
Travis: build matrix improvements + CPP11 build
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2016-10-05
Loic Blot
Compilation fix
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2016-10-05
Loic Blot
Replace various std::map with UNORDERED_MAP + various...
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2016-10-05
Loic Blot
Make some maps unordered to improve performance
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2016-10-04
Loic Blot
Chat: new settings to prevent spam
4571/head
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2016-10-03
paramat
Mapblock_mesh_generate_special: Improve performance
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2016-10-03
paramat
Textures: New 'smoke puff' texture from TNT mod
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2016-10-03
est31
Fix build/warning on non X11 platforms
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2016-10-03
paramat
Builtin/falling: Add fallback vector in case of nil...
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2016-10-03
raymoo
Forceloading: Transient forceloads
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2016-10-03
rubenwardy
Formspec: Add container[] and container_end[] elements
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2016-10-02
sfan5
Allow nothing to be selected from formspec parameters
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2016-10-01
Rui
Fix typo in core.after (#4560)
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2016-09-30
Wuzzy
Update default controls in README.txt
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2016-09-30
paramat
Mgv7: Avoid mid-air spawn on disabled mountain terrain...
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2016-09-30
est31
Fix android build
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2016-09-29
sfan5
Only include keycode unittests in client build (fixes...
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