oweals/minetest.git
2016-12-13 Thomas Wagner... Translated using Weblate (Danish)
2016-12-13 Joe HansenTranslated using Weblate (Danish)
2016-12-13 Thomas Wagner... Translated using Weblate (Danish)
2016-12-13 sfan5Mgv7: Change default cave width to 0.09
2016-12-12 rubenwardyFix segfault on startup error on Android
2016-12-12 rubenwardyFix camera jumping on Android when panning past 0/360... 4893/head
2016-12-12 Bernardo SulzbachMod dependency lists: Should have platform-independent...
2016-12-12 RogierSetting limits: Fix message text in advanced settings tab
2016-12-12 RogierView range: Set maximum to 4000 nodes
2016-12-12 paramatMapgen: Make mgv7 the default mapgen
2016-12-11 Rogier-5Fix computation of viewing range (in blocks) sent to...
2016-12-09 rubenwardyFix sqlite databases being read-only on 64bit Android...
2016-12-08 sfan5Buildbot: Update LuaJIT version
2016-12-08 Auke KokSimple decorations: Fix range check for deco->deco_param2
2016-12-07 est31Android: fix build and update deps
2016-12-07 Zeno-Update credits (#4827)
2016-12-07 Auke KokSimple deco: Allow setting param2 value on placement
2016-12-07 Lars HofhanslFog: Make fraction of visible distance at which fog...
2016-12-07 MillersManLiquids: Update flow on block load
2016-12-07 MillersManLiquids: Preserve flow state if 'ignore' is a neighbour
2016-12-07 MillersManMap::isValidPosition: Return false instead of throwing...
2016-12-03 Lars HofhanslOptimize block sent: Fix rendering issue
2016-12-03 paramatBiomes: Increase heat and humidity noise spread to...
2016-12-02 red-001Don't send a join message in singleplayer mode.
2016-12-02 AmazFix incorrect docs about minetest.hud_replace_builtin...
2016-12-02 BluebirdVery small documentation fix. (#4830)
2016-12-01 paramatLua_api.txt: Clarify use of looping sounds
2016-12-01 paramatMgv7 floatlands: Various improvements
2016-11-30 lhofhanslOptimize/adjust blocks/ActiveObjects sent at the server...
2016-11-28 sfan5Allow restricting detached inventories to one player
2016-11-28 juhdanadLimit light_source in the engine (#4814)
2016-11-27 sfan5Fix filepath > RemoveRelativePathComponent unittest
2016-11-26 TeTpaAkaWieldhand: Allow overriding the hand
2016-11-24 ShadowNinjaFix fs::RemoveRelativePathComponents for paths with...
2016-11-24 ShadowNinjaFix secure io.lines
2016-11-24 ShadowNinjaFix secure io.open without mode
2016-11-22 orwell96Make supplying empty formspec strings close the formspe...
2016-11-22 Zeno-No functional changes. Credit gcu
2016-11-22 ShadowNinjaFix superflous shader setting updates (#4800)
2016-11-20 paramatTool break: Reduce gain of break sounds
2016-11-18 orwell96Particles: Make attached particle spawners respect...
2016-11-18 Auke KokBuiltin/../item: Enable tool breaking sounds
2016-11-16 est31Introduce builtin_shared and use it to fix #4778
2016-11-16 Rogier-5Fix unexplained shader issue (glsl compiler bug??)...
2016-11-15 WuzzyLua_api.txt: Naming convention for custom item/entity...
2016-11-15 paramatMgv7: Add optional floatlands, disabled by default
2016-11-14 sfan5Revert "Adding particle blend, glow and animation ...
2016-11-14 Foghrye4Adding particle blend, glow and animation (#4705)
2016-11-14 est31Rename nodeupdate and nodeupdate_single and make them...
2016-11-13 Yutao YuanInstall texture_packs.txt to DOCDIR
2016-11-13 RogierFix crash when attached object no longer exists
2016-11-12 raymooAdd control information to player interacts (#4685)
2016-11-12 paramatNodeupdate: Remove documentation in lua_api.txt
2016-11-12 RealBadAngelHalo: Highlight selected face
2016-11-11 lisacvukFixed tooltips not resizing with \n (#4766)
2016-11-11 Rogier-5Fix incorrect distance computation for visible blocks...
2016-11-10 Rogier-5Fix mob deserialization errors in the client (#4743)
2016-11-09 paramatOcclusion culling: Add comments, minor code improvements
2016-11-08 Lars HofhanslConf.example: Document block_send_optimize_distance
2016-11-08 Lars HofhanslSky: Draw bottom of the sky box in 'cloudy fog color'
2016-11-08 Lars HofhanslRetrieve mapblocks from the server in a sphere, not...
2016-11-08 Lars HofhanslOcclusion culling: Fix 'end offset' distance, half...
2016-11-07 Lars HofhanslDon't use reduced vertical limits for mapblock send...
2016-11-07 paramatBuiltin/../falling: Fix bugs caused by 'ignore' nodes
2016-11-07 WuzzyPrivileges: Only give singleplayer 4 basic privs
2016-11-07 adridoWindows: Add manifest file and set "High DPI Aware...
2016-11-06 SmallJokerMSVC: Generate debug information for release builds...
2016-11-05 WuzzySeparate optional from required mod dependencies in...
2016-11-05 Ner'zhulPlayerSAO saving fix (#4734)
2016-11-05 Zeno-Fix memory leak in ::safeLoadFile (#4730)
2016-11-04 lhofhanslRemove unused shader matrices. (#4723)
2016-11-04 lhofhanslCycle directly to nothing shown instead of showing...
2016-11-04 lhofhanslAdd debug priv, and allow player to display the scene...
2016-11-02 BrandonAdd minetest.get_server_uptime() function to Lua API...
2016-11-01 ShadowNinjaAdd version API
2016-10-31 paramatLua voxelmanip: Add optional buffer param for 'get...
2016-10-31 Auke KokCore.rotate_and_place: Remove unused call to get_look_p...
2016-10-31 lhofhanslOptionally disable optimization that causes underwater...
2016-10-30 Loic BlotFix overloading problems mentioned by clang
2016-10-30 Ner'zhulPlayerSAO/LocalPlayer refactor: (#4612)
2016-10-30 Hugo LocurcioRename testsounds/ directory to sounds/ (#1984)
2016-10-28 sfan5Add missing keyname_to_keycode function (needed on...
2016-10-28 Ner'zhulAdd missing remoteplayer.cpp to Android build
2016-10-27 Ner'zhulAdd unittests to test player saving/loading (#4679) 4687/head
2016-10-27 Dániel JuhászCleanup
2016-10-27 Dániel JuhászUse node lighting for liquid spreading
2016-10-27 Dániel JuhászImproved lighting
2016-10-27 raymooDocument item use callbacks (#4668)
2016-10-26 lhofhanslShaders: Remove special handling for liquids. (#4670)
2016-10-25 Foghrye4Adding LuaError on attempt to assign vectors with value...
2016-10-25 Gael-de-SaillyParticleSpawner: fix offset being added twice
2016-10-25 adridoWindows: dont link to libraries that are already linked...
2016-10-25 Lars HofhanslShaders: Apply tone mapping before fog calculation.
2016-10-24 Lars HofhanslShaders: Harmonize Irrlicht and shader fog calculations
2016-10-21 paramatLua_api.txt: Clarify 'override_meta' bool in 'set mapge...
2016-10-21 paramatDamage flash: Reduce maximum alpha. Avoid fade overload
2016-10-20 paramatChanges to static object storage limit and error message
2016-10-20 red-001Chat commands: Trim whitespaces from input of `/privs...
2016-10-19 Foghrye4Fix crash on attaching player to entity
2016-10-17 rubenwardyBuiltin: Add vector.floor helper function
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