oweals/minetest_game.git
2016-08-05 TimDoors: Allow the screwdriver to rotate doors around...
2016-08-04 tenplus1TNT: Fix bug with huge stacks
2016-08-04 paramatDoors: Trim open fence gate collision box
2016-08-01 TimDoors: Fix potential crashes, code improvements
2016-08-01 paramatBones: Improve bones textures
2016-07-27 SmallJokerBeds, boats: Replace deprecated get_look_yaw/set_look_yaw
2016-07-27 paramatDefault: Prevent placing sapling if grown tree intersec...
2016-07-27 tenplus1Bones: Ability to change bones mode. Tidy up code
2016-07-23 paramatFlowers: Fix waterlily on-place itemstack code
2016-07-23 Thomas--SDoors: Fix orientations of trapdoor textures
2016-07-18 paramatNyancat: Fix texture names
2016-07-18 paramatDefault/trees: Update to 'get_mapgen_setting()'
2016-07-18 Thomas--SDoors: Fix trapdoor on_blast
2016-07-18 Thomas--SDoors: Same naming for trapdoors as for doors
2016-07-18 rubenwardyMove nyancats into a separate mod
2016-07-15 tenplus1Doors: Make door groups consistent with corresponding...
2016-07-15 adridoBeds: Only register respawn callbacks if respawn is...
2016-07-15 TimClean up fire ABM parameters.
2016-07-15 TimStop shadowing upvalues and definitions.
2016-07-15 TimRemove unused and clean up missused variable-value...
2016-07-13 tenplus1Beds: Save respawn position when entering bed, only...
2016-07-13 TimDoors: Fix missing node parameter passing
2016-07-10 paramatBones: New textures
2016-07-10 TimDoors: Fix trapdoor crash on can_dig with nil-player...
2016-07-10 tenplus1Default/trees: Faster way to detect snow around pine...
2016-07-09 TimDoors: Remove unnecessary node lookups
2016-07-09 TimAlways return the leftover ItemStack for on_place and...
2016-07-07 paramatTNT: Add missing 'then'
2016-07-07 TimBucket: Allow liquid placed against unknown nodes inste...
2016-07-07 TimBucket: Prevent crashing when placing liquid against...
2016-07-07 paramatDoors: Code cleanup
2016-07-07 paramatDoors / default: Remove 'hot', 'bendy' and 'melty'...
2016-07-07 paramatDefault, flowers: Use 'get_mapgen_setting()'
2016-07-07 tenplus1TNT: When disabled leave some useful functionality...
2016-07-05 tenplus1Game_api.txt: Add position table reference
2016-07-05 tenplus1Game_api.txt: Add API information for sethome functions
2016-07-05 paramatDefault/mapgen: Simplify iron ore registrations
2016-07-05 paramatDefault/mapgen: Add ores above y = 1024
2016-07-05 paramatDefault/mapgen: Clean up ore registrations
2016-07-05 tenplus1Bucket: Correct liquid placing in protected areas
2016-07-03 tenplus1Tidy sethome code, add global functions, round coords...
2016-07-01 paramatFlowers: Make waterlily floodable
2016-07-01 Thomas--SDoors: Remove use_texture_alpha from door definition
2016-07-01 HybridDogWool: Use adv- and optipng to optimise texture files
2016-07-01 HybridDogWool: Clean up code
2016-06-27 paramatDoors: Add dedicated sounds for glass doors
2016-06-27 paramatDefault: New aspen tree schematics
2016-06-27 tenplus1Default: Enable crafting of mese crystal fragments...
2016-06-27 tenplus1Default: Craft locked chest from chest plus steel ingot
2016-06-27 tenplus1Creative: Document creative.formspec_add in game_api.txt
2016-06-26 paramatStairs: Code cleanup, fix various errors
2016-06-26 paramatStairs: Register stone / desert stone / sandstone ...
2016-06-26 TimGitignore: Update to ignore additional ide/editors
2016-06-25 paramatDefault: Add stone / desert stone / sandstone / obsidia...
2016-06-22 paramatStairs: Stair recipe returns 8 stairs not 6
2016-06-22 XuntoDefault: Fix character model uv-mapping
2016-06-22 paramatDefault: Remove mortar from stone brick, desert stone...
2016-06-21 Yutao YuanFlowers: Fix misaligned waterlily texture
2016-06-21 Auke KokDoors: Clean up nodedef usage
2016-06-17 cd2Farming: Add negative fall_damage_add_percent to straw
2016-06-17 Auke KokDefault: Make brick and plank nodes rotatable
2016-06-14 paramatCreative: Add missing 'formspec_escape' to fix bug
2016-06-14 paramatBoats: Raise collisionbox top surface to fix boat behaviour
2016-06-14 Auke KokStairs: Add mossy cobble slab and stair
2016-06-05 paramatMapgen: Add biome fields for riverbed node and depth
2016-06-04 Auke KokFarming: allow LBM's for other mods as well.
2016-06-04 paramatFire: Ignite tnt, gunpowder, permanent flame above...
2016-05-30 Auke KokDoors: Pass pointed_thing to on_rightclick() callback
2016-05-30 paramatDefault: New mese texture. Add missing texture credits
2016-05-28 paramatDefault: Bookshelf has 2 openings instead of 4
2016-05-28 Auke KokFire: move fire node removal out of ABM.
2016-05-25 Auke KokDefault: Convert saplings to use node timers
2016-05-25 Auke KokFarming: Convert plants to use node timers
2016-05-23 Auke KokBoats: Lower boat collision box top
2016-05-23 paramatVessels: Improve code style
2016-05-23 paramatVessels: Make shelf open on 2 sides not impossible...
2016-05-23 Duane RobertsonDoors: Fix uninitialized state variable
2016-05-21 Thomas--SVessels: Smaller/improved textures, remove duplicated...
2016-05-21 red-001Creative: Reset 'start_i' to 1 when the inventory filte...
2016-05-21 paramatDefault: Remove unnecessary infotexts for chests and...
2016-05-08 paramatTnt: Avoid divide-by-zero errors in calc_velocity() 0.4.14
2016-05-07 tenplus1Creative: Fix inventory crash after toggling creative...
2016-05-07 tenplus1Creative: Fix '-' glitch in playername
2016-05-07 tenplus1Creative: Add global variable creative.formspec_add
2016-05-05 paramatStairs/default: Make sandstone(brick) groups consistent
2016-05-05 FozTnt: Fix bug in dropped item counting
2016-05-05 paramatDefault: Lower grass_side and snow_side textures
2016-05-01 rubenwardyAdd give_initial_items API
2016-05-01 Auke KokTNT: Combine adjacent TNT into the explosion
2016-04-30 Auke KokTNT: Allow mods to override entity physics.
2016-04-30 Auke KokTNT: Fix multiple explosions erasing drops
2016-04-29 FozDefault: Add function 'node_sound_gravel_defaults()'
2016-04-29 paramatDefault: New grass and grass_side textures
2016-04-29 tenplus1Beds: Quicker saves with tidy output
2016-04-26 Auke KokTNT: make tnt:boom visual a particle, and larger
2016-04-26 Auke KokTNT: lower smoke particle count and speed.
2016-04-26 Auke KokTNT: self-start boom removal timer.
2016-04-26 Auke KokTNT: make tnt:burning a falling node.
2016-04-26 Auke KokTNT: randomly vary ejecting velocity
2016-04-26 Auke KokTNT: Damage mobs, knock back players
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