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Create a filesystem abstraction layer for CSM and only allow accessing files that...
2017-06-30
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Mapgen: Remove unnecessary 'this->' from constructors...
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2017-06-28
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Mgv7: Fix undefined 'float_mount_height'
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2017-06-26
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Ores: Make 'absheight' flag non-functional
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2017-06-25
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Mgv7: Clean up divide-by-zero fix
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2017-06-25
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Ores: Make 'absheight' flag non-functional
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2017-06-24
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Mgv7: Avoid divide-by-zero errors
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2017-06-24
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Mgvalleys: Use existing 'lava_max_height' value in...
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2017-06-22
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CavesRandomWalk: Make 'lava_depth' a mapgen parameter
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2017-06-21
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Mgv5/v7/fractal: Add 'large_cave_depth' parameter to...
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2017-06-19
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Mgv7: Do not limit river generation if no floatlands
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2017-06-19
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Mgv7 spawn search: Cope with extreme custom terrain...
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2017-06-16
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Mgv6 mudflow: Also check for 'ignore' nodes
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2017-06-14
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Mgv6 mudflow: Avoid partially removed stacked decorations
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2017-06-11
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(Re)spawn players within 'mapgen_limit'
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2017-06-08
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Autorun: Change to 'autoforward' (#5926)
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2017-05-26
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Mapgen files: Update and correct copyright credits
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2017-05-25
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Mgv6 mudflow: Remove decoration if 'dirt with grass...
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2017-05-24
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Minimal: Add river water nodes (#5809)
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2017-05-23
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Client crashfix: load meta after digging (#5801)
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2017-05-20
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Particle spawner: Do not spawn particles distant from...
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2017-05-17
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Particles: Do not send single particles to distant...
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2017-05-16
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Caverns: Remove unnecessary liquid excavation
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2017-05-09
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Revert custom player collision box and step height...
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2017-05-08
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Custom step height: Fix implementation
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2017-05-08
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Shaders: Remove unused water surface shader
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2017-05-07
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Player properties: Set correct default collisionbox
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2017-05-05
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Clouds API: Fix yellow clouds at dawn and dusk (#5707)
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2017-05-04
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Directional coloured fog: Fix order of SColor components
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2017-05-04
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Clouds: Fix reddish clouds. Add missing alpha update
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2017-05-03
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Set sky API: Add bool for clouds in front of custom...
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2017-04-22
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Mgflat, Mgv7: Fix noise crash on world exit.
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2017-04-22
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Mgflat, Mgv7: Only create noise objects if needed
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2017-04-22
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Sneak glitch: Set default to false
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2017-04-19
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Conf.example: Move some lines to minetest.conf.example...
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2017-04-17
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Sneak: Add option for old move code
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2017-04-11
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Sneak glitch: Detect ledge for 2-node climb-up
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2017-04-05
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Mapgen documentation: Add descriptions to noise parameters
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2017-04-05
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Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
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2017-04-04
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MapgenBasic: Add lava source as commonly used content...
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2017-04-03
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Cavegen/Mgv5/Mgv7: Add optional giant caverns
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2017-03-30
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Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
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2017-03-27
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Map generation limit: Make per-world
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2017-03-20
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Firelike drawtype: Add missing docs for visual_scale...
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2017-03-20
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Map generation limit: Rewrite
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2017-03-16
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Get biome list: Downgrade missing biome message to...
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2017-03-11
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Climb speed: Increase default setting from 2 to 3
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2017-03-05
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Dungeons: Use 'block' instead of 'brick' for nodebox...
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2017-02-26
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Dungeongen: Add and improve parameters
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2017-02-18
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Voxelmanip: Do not emerge or blit to blocks over map...
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2017-02-16
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Cavegen: Place correct biome surface in tunnel entrances
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2017-02-16
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Objectpos over limit: Avoid crash caused by sector...
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2017-02-12
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Footsteps: Fix offset footstep and shallow water sound...
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2017-02-10
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Plantlike: Fix visual_scale being applied squared
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2017-02-09
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OpenAL sound: Use a simpler distance model
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2017-02-07
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Face shading: Add shade factor comments
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2017-02-04
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Mgv6: Add fallback node for gravel
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2017-02-04
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Mgv6: Add stairs to desert stone dungeons
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2017-02-04
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MapgenBasic node resolver: Various fixes
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2017-02-01
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Mgvalleys: Fix missing decorations and incorrect function...
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2017-01-30
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Plantlike visual scale: Send sqrt(visual_scale) to...
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2017-01-28
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Plantlike: Fix visual_scale being applied squared ...
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2017-01-26
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Dungeongen: Fix selection of diagonal corridors
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2017-01-26
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Dungeons: Add nodebox stairs to desert and sandstone...
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2017-01-25
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Dungeongen: Fix out-of-voxelmanip access segfault
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2017-01-23
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Zoom FOV: Reduce minimum zoom FOV to 7 degrees
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2017-01-23
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Dungeons: Support nodebox stairs wider than 1 node
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2017-01-15
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Documentation: Correct biome heat / humidity noise...
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2017-01-13
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Meshes: Make object mesh face shading consistent
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2017-01-08
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Map generation limit: Cache as 'const' not 'const static'
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2017-01-08
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Map generation limit: Fix checks for block/sector over...
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2016-12-21
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Builtin/../falling.lua: Avoid crash when object pos...
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2016-12-14
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Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
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2016-12-12
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Mapgen: Make mgv7 the default mapgen
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2016-12-03
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Biomes: Increase heat and humidity noise spread to...
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2016-12-01
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Lua_api.txt: Clarify use of looping sounds
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2016-12-01
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Mgv7 floatlands: Various improvements
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2016-11-20
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Tool break: Reduce gain of break sounds
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2016-11-15
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Mgv7: Add optional floatlands, disabled by default
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2016-11-12
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Nodeupdate: Remove documentation in lua_api.txt
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2016-11-09
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Occlusion culling: Add comments, minor code improvements
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2016-11-07
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Builtin/../falling: Fix bugs caused by 'ignore' nodes
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2016-10-31
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Lua voxelmanip: Add optional buffer param for 'get...
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2016-10-21
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Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen...
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2016-10-21
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Damage flash: Reduce maximum alpha. Avoid fade overload
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2016-10-20
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Changes to static object storage limit and error message
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2016-10-07
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Lua_api.txt: Add biome and nodeupdate documentation
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2016-10-03
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Mapblock_mesh_generate_special: Improve performance
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2016-10-03
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Textures: New 'smoke puff' texture from TNT mod
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2016-10-03
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Builtin/falling: Add fallback vector in case of nil...
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2016-09-30
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Mgv7: Avoid mid-air spawn on disabled mountain terrain...
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2016-09-23
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Conf.example: Re-add deleted noise parameter documentation
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2016-09-21
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Builtin: Change error to warning for light_source > 14
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2016-09-17
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Register.lua: Throw error if node 'light_source' >...
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2016-09-15
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Lua_api.txt: Add note of maximum value for node 'light_source'
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2016-09-14
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Decorations: Generalise 'spawn by' to be used by all...
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2016-08-26
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Camera: Higher frequency limit for view/hand bobbing...
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2016-08-05
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Decorations: Fix decoration height check errors
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2016-08-04
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Mapgen: Remove unused 'flat' and 'trees' flags from...
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2016-07-21
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Mgvalleys / cavegen: Place riverbed nodes under river...
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2016-07-12
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Treegen: Improve use of signed vs. unsigned integers
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