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Mgv7: Clean up divide-by-zero fix
2017-06-25
paramat
Mgv7: Clean up divide-by-zero fix
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2017-06-25
paramat
Ores: Make 'absheight' flag non-functional
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2017-06-24
paramat
Mgv7: Avoid divide-by-zero errors
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2017-06-24
paramat
Mgvalleys: Use existing 'lava_max_height' value in...
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2017-06-22
paramat
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
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2017-06-22
Gael-de-Sailly
Add minetest.rgba function that returns ColorString...
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2017-06-21
paramat
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to...
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2017-06-21
Jesse McDonald
Inventory: Make addItem for empty ItemStacks respect...
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2017-06-19
paramat
Mgv7: Do not limit river generation if no floatlands
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2017-06-19
paramat
Mgv7 spawn search: Cope with extreme custom terrain...
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2017-06-16
paramat
Mgv6 mudflow: Also check for 'ignore' nodes
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2017-06-14
paramat
Mgv6 mudflow: Avoid partially removed stacked decorations
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2017-06-11
number Zero
Plantlike meshoptions: Fix inverted random vertical...
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2017-06-11
paramat
(Re)spawn players within 'mapgen_limit'
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2017-06-02
Wuzzy
Lua_api.txt: Various edits and Markdown syntax improvements
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2017-05-26
paramat
Mapgen files: Update and correct copyright credits
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2017-05-16
SmallJoker
CSM: Document forgotten functions
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2017-05-16
paramat
Caverns: Remove unnecessary liquid excavation
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2017-05-09
paramat
Revert custom player collision box and step height...
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2017-05-08
paramat
Custom step height: Fix implementation
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2017-05-08
paramat
Shaders: Remove unused water surface shader
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2017-05-07
paramat
Player properties: Set correct default collisionbox
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2017-05-07
T0ny2
Replace occurrence of luaL_reg in l_camera.cpp
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2017-05-04
paramat
Directional coloured fog: Fix order of SColor components
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2017-05-04
paramat
Clouds: Fix reddish clouds. Add missing alpha update
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2017-05-04
red-001
Add function to get server info.
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2017-05-03
SmallJoker
Sneak: Improve and fix various things
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2017-05-03
Brandon
Sound API: Add fading sounds
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2017-04-29
Ben Deutsch
Add clouds API
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2017-04-22
paramat
Mgflat, Mgv7: Fix noise crash on world exit.
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2017-04-22
Dániel Juhász
Add /fixlight chat command
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2017-04-22
paramat
Mgflat, Mgv7: Only create noise objects if needed
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2017-04-22
paramat
Sneak glitch: Set default to false
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2017-04-22
Auke Kok
Add on_flood() callback.
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2017-04-19
paramat
Conf.example: Move some lines to minetest.conf.example...
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2017-04-19
MarkuBu
Pointed thing to face pos: Fix crash if opening door...
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2017-04-19
Hybrid Dog
Tools: Fix tool digging speed limit
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2017-04-17
paramat
Sneak: Add option for old move code
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2017-04-11
paramat
Sneak glitch: Detect ledge for 2-node climb-up
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2017-04-05
paramat
Mapgen documentation: Add descriptions to noise parameters
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2017-04-05
paramat
Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
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2017-04-03
paramat
Cavegen/Mgv5/Mgv7: Add optional giant caverns
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2017-04-01
number Zero
Signlike, glasslike drawtypes: Fix inverted textures
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2017-03-30
paramat
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
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2017-03-28
sfan5
Sneak: Fix stair lower step bug and ladder in 1x1 hole...
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2017-03-27
paramat
Map generation limit: Make per-world
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2017-03-27
Diego Martínez
Pathfinder: Send errors to `warningstream`.
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2017-03-26
sfan5
Sneak: Replicate sneak ladder in new code, is optional
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2017-03-26
red-001
Change command prefix to "." and add "help" command.
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2017-03-26
number Zero
Add mesh generation delay
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2017-03-20
number Zero
Content_mapblock.cpp: Refactor
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2017-03-20
Ben Deutsch
Refactored client event if-else cascade to switch statement
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2017-03-20
paramat
Map generation limit: Rewrite
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2017-03-16
paramat
Get biome list: Downgrade missing biome message to...
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2017-03-16
sfan5
Sneak: Fix various problems with sneaking
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2017-03-11
paramat
Climb speed: Increase default setting from 2 to 3
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2017-03-11
number Zero
Minimap: Optimise
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2017-03-11
Dániel Juhász
Light calculation: New bulk node lighting code
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2017-03-05
paramat
Dungeons: Use 'block' instead of 'brick' for nodebox...
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2017-03-05
Auke Kok
Font: attempt fallback font, abort if no fonts found.
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2017-03-05
Fixer
README.txt: Clarify loading of minetest.conf
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2017-02-26
paramat
Dungeongen: Add and improve parameters
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2017-02-18
Dániel Juhász
Fixes for colorwallmounted and colorfacedir nodes
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2017-02-18
paramat
Voxelmanip: Do not emerge or blit to blocks over map...
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2017-02-18
kilbith
Multiplayer menu: fix attempt to open nonexistant image
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2017-02-18
tenplus1
Statbars.lua: Cache enable_damage setting
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2017-02-16
paramat
Cavegen: Place correct biome surface in tunnel entrances
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2017-02-16
paramat
Objectpos over limit: Avoid crash caused by sector...
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2017-02-13
Dániel Juhász
Lighting: Update lighting at block loading
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2017-02-12
Hybrid Dog
Mainmenu: Brighter text colours for readability
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2017-02-12
paramat
Footsteps: Fix offset footstep and shallow water sound...
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2017-02-10
paramat
Plantlike: Fix visual_scale being applied squared
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2017-02-10
rubenwardy
Use tree to list mods rather than textlist
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2017-02-09
Lars Hofhansl
Perform mesh animation only once per frame.
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2017-02-09
paramat
OpenAL sound: Use a simpler distance model
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2017-02-09
red-001
No longer auto-generate a 'guest####' player name when...
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2017-02-07
paramat
Face shading: Add shade factor comments
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2017-02-04
paramat
Mgv6: Add fallback node for gravel
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2017-02-04
paramat
Mgv6: Add stairs to desert stone dungeons
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2017-02-04
paramat
MapgenBasic node resolver: Various fixes
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2017-02-01
paramat
Mgvalleys: Fix missing decorations and incorrect function...
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2017-02-01
Ekdohibs
Fix anticheat resetting client position after the client...
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2017-01-30
paramat
Plantlike visual scale: Send sqrt(visual_scale) to...
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2017-01-30
sapier
Add multiply texture modifier
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2017-01-26
paramat
Dungeongen: Fix selection of diagonal corridors
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2017-01-26
paramat
Dungeons: Add nodebox stairs to desert and sandstone...
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2017-01-23
paramat
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
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2017-01-23
paramat
Dungeons: Support nodebox stairs wider than 1 node
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2017-01-23
Auke Kok
core: Add dir_to_yaw and yaw_to_dir helpers
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2017-01-23
Auke Kok
Vector: Add vector.sort(a, b): return box edges
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2017-01-15
paramat
Documentation: Correct biome heat / humidity noise...
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2017-01-15
sapier
Add color names from web page referenced in luaapi doc
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2017-01-13
paramat
Meshes: Make object mesh face shading consistent
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2017-01-08
paramat
Map generation limit: Cache as 'const' not 'const static'
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2017-01-08
paramat
Map generation limit: Fix checks for block/sector over...
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2016-12-24
Rogier
Minimal game: Use field 'tiles' instead of 'tile_images'
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2016-12-24
Rogier
Move PP() and PP2() macros to basic_macros.h
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2016-12-24
Lars Hofhansl
Process ABMs in a spherical volume instead of cubic
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2016-12-24
Lars Hofhansl
Shaders: Remove unnecessary 'if' statements
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2016-12-24
Rogier
Make minetest abort on lua panic
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