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PlayerSAO damage: Update to cope with variable player heights
2017-11-14
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PlayerSAO damage: Update to cope with variable player...
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2017-11-13
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Lua_api.txt: Add documentation of required mapgen aliases
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2017-11-06
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Lua_api.txt: Add documentation for 'eye_height' player...
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2017-11-06
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LINT: Add files to whitelist, fix detected indent errors
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2017-11-06
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Player eye height: Make this a settable player object...
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2017-10-29
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Biome API: Add decoration flags for underground decorations
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2017-10-23
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Minetest.conf.example(.extra): Updates due to noise...
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2017-10-10
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Simple decorations: Make 'place_offset_y' usable with...
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2017-10-09
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Simple decorations: Add 'param2_max' parameter for...
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2017-10-02
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CAO footstep sounds: Reduce gain to balance volume
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2017-10-01
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Stratum ore: Allow use with no noise for simple horizontal...
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2017-09-27
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Fix recent commit: std::max -> std::fmax for floats...
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2017-09-25
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Can_zoom player object property: Add missing documentation
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2017-09-25
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Positional sound: Limit volume when closer than 1 node
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2017-09-19
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Rooted plantlike drawtype: Add remaining documentation
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2017-09-18
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Leveled nodebox: Change levels from 1/63rds to 1/64ths
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2017-09-17
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Biome API: Revert biomes, decos, ores being relative...
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2017-09-17
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Biome generation: Fix layers of 'filler' nodes at biome...
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2017-09-16
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Generate biomes: Recalculate biome at biome lower limit
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2017-09-14
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Cavegen: Avoid unsupported biome 'top' or 'filler'...
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2017-09-12
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Item drop: Tune to land exactly 2 nodes away with level...
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2017-09-10
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Schematic decorations: Add 'place_offset_y' placement...
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2017-09-04
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Conf.example: Update using auto-generation
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2017-09-04
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Network protocol documentation: Add 'can_zoom' to version 36
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2017-09-04
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World start time: Add setting for this, default unchanged
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2017-09-03
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Ores: Add stratum ore (#6352)
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2017-08-30
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Zoom: Move enabling zoom to a new player object property
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2017-08-28
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Advanced settings: Make 'controls', 'graphics', 'sound...
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2017-08-26
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Android stepheight: Only increase if 'touching ground...
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2017-08-26
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Mgfractal: Use 'switch case' instead of 'if else' ...
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2017-08-20
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Mgv6: Remove incorrectly defined and unused 'volume...
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2017-08-20
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Minimap: Add new HUD flag for minimap radar mode
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2017-08-19
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Banmanager: Move 'creating' message from warningstream...
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2017-08-14
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Advanced settings: Re-organise mapgen settings for...
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2017-08-12
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Mgv5: Make spawn position search more reliable
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2017-08-09
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Mgv7: Raise spawn point by 1 node for no mountain case
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2017-08-09
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Step height: Add as a player object property
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2017-07-30
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Dungeons: Use biome 'node_stone' if normal stone types...
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2017-07-30
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GenericCAO: Fix dark model below y = 0
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2017-07-26
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Create_schematic documentation: Update for per-node...
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2017-07-26
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Mgv7: Add 'mount_zero_level' parameter
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2017-07-25
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Network protocol: Document settable player collisionbox...
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2017-07-21
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Mgv7: Add option to repeat surface biomes in floatlands
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2017-07-18
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Window size: use 1024x600 to avoid a smaller UI
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2017-07-17
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Mgfractal: Improve spawning behaviour
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2017-07-17
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Chat: Move chat text down to not overlap 3rd line of...
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2017-07-16
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F5 debug display: Reformat and remove some information...
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2017-07-15
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Default window size: Increase to 1024x576, aspect ratio...
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2017-07-11
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Advanced settings: Reformat noise parameter format...
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2017-07-11
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Biomes/decorations/ores: Make relative to 'water_level...
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2017-07-02
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Dungeons: Add setting to prevent projecting dungeons
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2017-06-30
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Mapgen: Remove unnecessary 'this->' from constructors...
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2017-06-28
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Mgv7: Fix undefined 'float_mount_height'
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2017-06-26
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Ores: Make 'absheight' flag non-functional
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2017-06-25
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Mgv7: Clean up divide-by-zero fix
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2017-06-25
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Ores: Make 'absheight' flag non-functional
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2017-06-24
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Mgv7: Avoid divide-by-zero errors
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2017-06-24
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Mgvalleys: Use existing 'lava_max_height' value in...
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2017-06-22
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CavesRandomWalk: Make 'lava_depth' a mapgen parameter
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2017-06-21
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Mgv5/v7/fractal: Add 'large_cave_depth' parameter to...
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2017-06-19
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Mgv7: Do not limit river generation if no floatlands
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2017-06-19
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Mgv7 spawn search: Cope with extreme custom terrain...
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2017-06-16
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Mgv6 mudflow: Also check for 'ignore' nodes
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2017-06-14
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Mgv6 mudflow: Avoid partially removed stacked decorations
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2017-06-11
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(Re)spawn players within 'mapgen_limit'
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2017-06-08
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Autorun: Change to 'autoforward' (#5926)
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2017-05-26
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Mapgen files: Update and correct copyright credits
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2017-05-25
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Mgv6 mudflow: Remove decoration if 'dirt with grass...
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2017-05-24
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Minimal: Add river water nodes (#5809)
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2017-05-23
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Client crashfix: load meta after digging (#5801)
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2017-05-20
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Particle spawner: Do not spawn particles distant from...
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2017-05-17
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Particles: Do not send single particles to distant...
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2017-05-16
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Caverns: Remove unnecessary liquid excavation
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2017-05-09
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Revert custom player collision box and step height...
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2017-05-08
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Custom step height: Fix implementation
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2017-05-08
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Shaders: Remove unused water surface shader
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2017-05-07
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Player properties: Set correct default collisionbox
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2017-05-05
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Clouds API: Fix yellow clouds at dawn and dusk (#5707)
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2017-05-04
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Directional coloured fog: Fix order of SColor components
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2017-05-04
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Clouds: Fix reddish clouds. Add missing alpha update
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2017-05-03
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Set sky API: Add bool for clouds in front of custom...
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2017-04-22
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Mgflat, Mgv7: Fix noise crash on world exit.
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2017-04-22
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Mgflat, Mgv7: Only create noise objects if needed
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2017-04-22
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Sneak glitch: Set default to false
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2017-04-19
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Conf.example: Move some lines to minetest.conf.example...
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2017-04-17
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Sneak: Add option for old move code
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2017-04-11
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Sneak glitch: Detect ledge for 2-node climb-up
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2017-04-05
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Mapgen documentation: Add descriptions to noise parameters
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2017-04-05
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Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
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2017-04-04
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MapgenBasic: Add lava source as commonly used content...
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2017-04-03
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Cavegen/Mgv5/Mgv7: Add optional giant caverns
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2017-03-30
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Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
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2017-03-27
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Map generation limit: Make per-world
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2017-03-20
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Firelike drawtype: Add missing docs for visual_scale...
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2017-03-20
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Map generation limit: Rewrite
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2017-03-16
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Get biome list: Downgrade missing biome message to...
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2017-03-11
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Climb speed: Increase default setting from 2 to 3
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2017-03-05
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Dungeons: Use 'block' instead of 'brick' for nodebox...
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2017-02-26
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Dungeongen: Add and improve parameters
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2017-02-18
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Voxelmanip: Do not emerge or blit to blocks over map...
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