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Modernize client code (#6250)
2017-07-30
Lars Hofhansl
Darkness detection: Reduce chance of false positives...
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2017-07-18
Lars Hofhansl
In-cloud fog: Strengthen effect when small view range...
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2017-03-15
Lars Hofhansl
Use true distance for block priority.
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2017-03-12
Lars Hofhansl
Enable server side occlusion culling by default.
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2017-03-12
Lars Hofhansl
Allow server side occlusion culling.
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2017-02-09
Lars Hofhansl
Perform mesh animation only once per frame.
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2017-01-08
Lars Hofhansl
Minor: Fix indentation in serverenvironment.cpp
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2017-01-04
Lars Hofhansl
Fixes for using std:vector in ABMHander and further...
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2017-01-03
Lars Hofhansl
Pull occlusion check out of loop, and minor code cleanups.
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2016-12-24
Lars Hofhansl
Process ABMs in a spherical volume instead of cubic
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2016-12-24
Lars Hofhansl
Shaders: Remove unnecessary 'if' statements
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2016-12-07
Lars Hofhansl
Fog: Make fraction of visible distance at which fog...
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2016-12-03
Lars Hofhansl
Optimize block sent: Fix rendering issue
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2016-11-08
Lars Hofhansl
Conf.example: Document block_send_optimize_distance
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2016-11-08
Lars Hofhansl
Sky: Draw bottom of the sky box in 'cloudy fog color'
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2016-11-08
Lars Hofhansl
Retrieve mapblocks from the server in a sphere, not...
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2016-11-08
Lars Hofhansl
Occlusion culling: Fix 'end offset' distance, half...
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2016-11-07
Lars Hofhansl
Don't use reduced vertical limits for mapblock send...
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2016-10-25
Lars Hofhansl
Shaders: Apply tone mapping before fog calculation.
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2016-10-24
Lars Hofhansl
Shaders: Harmonize Irrlicht and shader fog calculations
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2016-10-17
Lars Hofhansl
Revert changes to toggleNoClip and toggleFreeMove
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2016-10-17
Lars Hofhansl
Don't use day light sky unless noclip and free_move...
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2016-10-13
Lars Hofhansl
Use range-based fog instead of z-plane based.
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