Loïc Blot [Mon, 27 Apr 2020 04:54:48 +0000 (06:54 +0200)]
Add PostgreSQL authentication backend (#9756)
* Add PostgreSQL authentication backend
David Leal [Sun, 26 Apr 2020 19:15:05 +0000 (14:15 -0500)]
Add new command /revokeme <priv> (#9584)
sfan5 [Sun, 26 Apr 2020 17:52:09 +0000 (19:52 +0200)]
Remove unused lookup table from noise.cpp
closes #9757
sfan5 [Sun, 26 Apr 2020 17:32:29 +0000 (19:32 +0200)]
Fix mapgen settings in minetest.conf being ignored (#9737)
broken since
e8a8185d24897ccf964327017effae81aa1c9d40
theviper121 [Sun, 26 Apr 2020 17:32:04 +0000 (12:32 -0500)]
Fix UpdateBonePosition() breaking animations (#9577)
v-rob [Sat, 25 Apr 2020 14:55:21 +0000 (07:55 -0700)]
Add `animated_image` to clickthrough elements (#9724)
sfan5 [Sat, 25 Apr 2020 12:00:11 +0000 (14:00 +0200)]
Fix DPI scaling on Windows
the manifest appears to be very sensitive to changes
closes #9744
sfan5 [Sat, 25 Apr 2020 10:39:17 +0000 (12:39 +0200)]
mapblock_mesh: Optimize a few things (#9713)
Paul Ouellette [Sat, 25 Apr 2020 07:42:18 +0000 (03:42 -0400)]
Ensure game is shutdown if server throws exception (#9742)
Pierre-Yves Rollo [Sat, 25 Apr 2020 05:48:04 +0000 (07:48 +0200)]
Simplify how parseElement splits element string (#9726)
EvidenceB Kidscode [Sat, 25 Apr 2020 05:20:00 +0000 (07:20 +0200)]
Add server side translations capability (#9733)
* Add server side translations capability
luk3yx [Thu, 23 Apr 2020 11:07:19 +0000 (23:07 +1200)]
Add LevelDB auth database. (#9476)
* Add leveldb auth database.
SmallJoker [Thu, 23 Apr 2020 10:16:36 +0000 (12:16 +0200)]
Camera: Fix shootline line offsets II (#9730)
Maksim [Wed, 22 Apr 2020 18:03:46 +0000 (20:03 +0200)]
Android: add OpenGL ES 2 support (#9715)
.. and bump gradle to 3.6.3
HybridDog [Wed, 22 Apr 2020 14:43:48 +0000 (16:43 +0200)]
minetest.serialize: Reversible number serialization (#9722)
* minetest.serialize: Reversible number to string conversion
The %a format is not supported in Lua 5.1.
This commit also adds two tests for number serialization.
HybridDog [Tue, 21 Apr 2020 22:07:12 +0000 (00:07 +0200)]
Fix configuration caching in log_deprecated (#9697)
* Fix configuration caching in log_deprecated
The configured variable was never set to true.
I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
sfan5 [Mon, 20 Apr 2020 21:22:00 +0000 (23:22 +0200)]
Improve protocol-level receiving code (#9617)
Loïc Blot [Mon, 20 Apr 2020 18:22:23 +0000 (20:22 +0200)]
Fix build badge since switching to github actions
Loïc Blot [Mon, 20 Apr 2020 18:18:40 +0000 (20:18 +0200)]
Replace travis with github actions (#9641)
* Move outside of travis to Github actions
This will permit to have better integrated CI workflow than the previous
travis one.
sfan5 [Sun, 19 Apr 2020 17:07:54 +0000 (19:07 +0200)]
Fix alias handling of get_content_id (#9712)
fixes #9632
Danila Shutov [Sun, 19 Apr 2020 16:47:13 +0000 (19:47 +0300)]
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
SmallJoker [Sat, 18 Apr 2020 16:36:47 +0000 (18:36 +0200)]
Shaders: Complete
478e753. OpenGL 4.3 compatiblity
sfan5 [Sat, 18 Apr 2020 15:21:58 +0000 (17:21 +0200)]
script: Move SAO usability check so that it covers all functions (#9698)
see also
91eef646a59575bd9ae792e257bb6ad12fafc0b1
DS [Sat, 18 Apr 2020 15:21:10 +0000 (17:21 +0200)]
Formspec: allow lists to change size and existence while the formspec is open (#9700)
Fixes #9640.
DS [Sat, 18 Apr 2020 15:20:20 +0000 (17:20 +0200)]
Apply a scrollbar's default value to scroll containers (#9699)
Fixes #9691.
HybridDog [Sat, 18 Apr 2020 15:19:53 +0000 (17:19 +0200)]
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
Maksim [Fri, 17 Apr 2020 21:46:30 +0000 (23:46 +0200)]
Android: fix handling non-latin characters on older Android devices (#9309)
Paramat [Fri, 17 Apr 2020 08:24:51 +0000 (09:24 +0100)]
Document which noise APIs add world seed to noiseparams seed (#9693)
Wuzzy [Fri, 17 Apr 2020 06:10:28 +0000 (08:10 +0200)]
Rename "subgame" to "game" in 2 error messages (#9680)
Loïc Blot [Thu, 16 Apr 2020 18:43:49 +0000 (20:43 +0200)]
Add an option to disable unittest build, & disable them on Docker build (#9677)
Loïc Blot [Thu, 16 Apr 2020 17:21:47 +0000 (19:21 +0200)]
Drop -Wabi useless flag (#9676)
Maksim [Thu, 16 Apr 2020 17:19:47 +0000 (19:19 +0200)]
Android: fix formspec input for AArch64 devices (#9685)
SmallJoker [Thu, 16 Apr 2020 16:32:07 +0000 (18:32 +0200)]
Camera: Fix shooting line offsets (#9681)
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
sfan5 [Thu, 16 Apr 2020 08:23:48 +0000 (10:23 +0200)]
Swap out -ffast-math for a safe subset of optimization flags (#9682)
It caused more trouble than its worth.
fixes #3943, fixes #5330
Loïc Blot [Thu, 16 Apr 2020 06:25:48 +0000 (08:25 +0200)]
Optimize get_objects_inside_radius calls (#9671)
* Optimize getObjectsInsideRadius calls
our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object
Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba.
This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
Maksim [Wed, 15 Apr 2020 14:27:40 +0000 (16:27 +0200)]
Android: add Android Studio support, completely redone java part (#9066)
sfan5 [Wed, 15 Apr 2020 06:01:28 +0000 (08:01 +0200)]
Fix parsing JSON with large integers (#9674)
Loïc Blot [Wed, 15 Apr 2020 06:01:11 +0000 (08:01 +0200)]
Verify database connection on interval (#9665)
DS [Tue, 14 Apr 2020 19:22:49 +0000 (21:22 +0200)]
Add all src folders to doxygen (#9603)
sfan5 [Tue, 14 Apr 2020 19:22:19 +0000 (21:22 +0200)]
Update wireshark dissector (#9621)
sfan5 [Tue, 14 Apr 2020 18:44:18 +0000 (20:44 +0200)]
scriptapi: Some small optimizations to value pushing (#9669)
SmallJoker [Tue, 14 Apr 2020 18:30:02 +0000 (20:30 +0200)]
PostgreSQL: Fix listAllLoadableBlocks returning the same block
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-
613563738
Hugues Ross [Tue, 14 Apr 2020 18:41:29 +0000 (14:41 -0400)]
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:
- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden
* Formatting changes
* Address soime feedback
- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource
* Simplify override target checks with an inline helper function
* make linter happy
* Apply feedback suggestions
Co-Authored-By: rubenwardy <rw@rubenwardy.com>
* Remove remaining != 0 checks
* Update copyright notice
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Wuzzy [Mon, 13 Apr 2020 18:26:54 +0000 (20:26 +0200)]
Remove sound menu and show proper msgs if sound is off (#9069)
SmallJoker [Mon, 13 Apr 2020 08:53:10 +0000 (10:53 +0200)]
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.
Co-authored-by: Pascal Abresch <nep@packageloss.eu>
DS [Mon, 13 Apr 2020 08:50:07 +0000 (10:50 +0200)]
Add scroll_container formspec element (redo) (#9101)
New formspec elements:
- `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
- `scroll_container_end[]`
Other elements can be embedded in this element. Scrollbar must be placed manually.
SmallJoker [Sun, 12 Apr 2020 10:02:32 +0000 (12:02 +0200)]
GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)
Activated using F5
ㄗㄠˋ ㄑㄧˊ [Sun, 12 Apr 2020 09:00:56 +0000 (17:00 +0800)]
Dockerfile: use alpine to reduce size (#9226)
* Dockerfile: use alpine to reduce size
* Fix the UID & GID + alpine version + rights
* Reduce the junk when we copy, only copy needed files
* Build in the right cmake place & permit customize mtg version
* Latest build fixes
Co-authored-by: Loïc Blot <nerzhul@users.noreply.github.com>
Testman [Sat, 11 Apr 2020 23:53:23 +0000 (01:53 +0200)]
Update README copyright to current year (#9566)
Wuzzy [Sat, 11 Apr 2020 23:50:40 +0000 (01:50 +0200)]
Play 'player_jump' when player jumps (#9373)
rubenwardy [Sat, 11 Apr 2020 23:05:55 +0000 (00:05 +0100)]
Fix delayed error message in start game tab
Lars Müller [Sat, 11 Apr 2020 21:09:46 +0000 (23:09 +0200)]
Improve waypoints and add image variant (#9480)
Hugues Ross [Sat, 11 Apr 2020 20:39:30 +0000 (16:39 -0400)]
Formspecs: Add state-selection to style elements (#9378)
sfan5 [Sat, 11 Apr 2020 19:29:57 +0000 (21:29 +0200)]
Fix broken config check in
659245a
Paul Ouellette [Sat, 11 Apr 2020 18:38:39 +0000 (14:38 -0400)]
Update API site build (#9622)
sfan5 [Sat, 11 Apr 2020 18:03:59 +0000 (20:03 +0200)]
Implement DPI scaling for Windows (#9586)
Loïc Blot [Sat, 11 Apr 2020 17:59:43 +0000 (19:59 +0200)]
Reduce ServerEnvironment propagation (#9642)
ServerEnvironment is a huge class with many accessors. In various places it's not needed
Remove it to reduce the ServerEnvironment view.
Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing
Pathfinder is now tied to a generic map, not a ServerMap, it can be
ported to client
Loic Blot [Sat, 11 Apr 2020 09:22:15 +0000 (11:22 +0200)]
Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Loic Blot [Sat, 11 Apr 2020 07:59:09 +0000 (09:59 +0200)]
Move PlayerSAO to dedicated files
Loic Blot [Sat, 11 Apr 2020 07:35:27 +0000 (09:35 +0200)]
pass clang-format
Loic Blot [Fri, 10 Apr 2020 19:27:13 +0000 (21:27 +0200)]
Add vscode cmake plugin files to gitignore
Loic Blot [Fri, 10 Apr 2020 19:25:42 +0000 (21:25 +0200)]
Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
SmallJoker [Sat, 11 Apr 2020 13:31:02 +0000 (15:31 +0200)]
Formspec: No spec ID for static text labels
Fixes #9634
Alex [Sat, 11 Apr 2020 11:45:14 +0000 (04:45 -0700)]
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Fixes #9637.
sfan5 [Fri, 10 Apr 2020 22:09:11 +0000 (00:09 +0200)]
Various features and fixes
sfan5 [Fri, 10 Apr 2020 20:53:08 +0000 (22:53 +0200)]
Implement minetest.sound_fade()
sfan5 [Fri, 10 Apr 2020 20:06:24 +0000 (22:06 +0200)]
scriptapi: Sort out ServerEnvironment / Environment distinction properly
The API implementation is shared between CSM and SSM.
Functions should retrieve a plain env when they do not
need any server-specific functions.
sfan5 [Fri, 10 Apr 2020 19:45:07 +0000 (21:45 +0200)]
A few initialization cleanups
Wuzzy [Fri, 10 Apr 2020 18:36:16 +0000 (20:36 +0200)]
Print error if invalid mapgen alias was detected (#9579)
Loïc Blot [Fri, 10 Apr 2020 18:10:51 +0000 (20:10 +0200)]
Move clientsimpleobject.h to client folder (#9630)
This file is only called from client folder, retrieve its friends :)
Loïc Blot [Fri, 10 Apr 2020 17:49:20 +0000 (19:49 +0200)]
Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h}
This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.
* Protect ServerActiveObject::m_messages_out
* typo fix
Hugo Locurcio [Fri, 10 Apr 2020 14:08:48 +0000 (16:08 +0200)]
Install the `locale` directory in a standard location without subfolder (#9618)
Other established FOSS projects don't seem to be doing this.
Loïc Blot [Thu, 9 Apr 2020 18:46:06 +0000 (20:46 +0200)]
Automated build changes (#9619)
* Automated build changes
* drop a useless ubuntu non lts version
* update gitlab ci syntax to modern one
* add debian 10 step on the gitlab ci pipeline
* switch docker build to Debian 10
* add .gradle folder to gitignore
TheTermos [Wed, 8 Apr 2020 20:45:05 +0000 (22:45 +0200)]
Collision various fixes (#9343)
DS [Wed, 8 Apr 2020 20:44:52 +0000 (22:44 +0200)]
Allow to select en as language in settings menu (#9604)
fixes #9599
sfan5 [Wed, 8 Apr 2020 19:05:27 +0000 (21:05 +0200)]
Travis: Build clang jobs with LuaJIT enabled for better coverage
sfan5 [Wed, 8 Apr 2020 18:14:08 +0000 (20:14 +0200)]
Work around LuaJIT issues on aarch64 (#9614)
- Move the text segment below the 47-bit limit, needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
sfan5 [Wed, 8 Apr 2020 18:13:23 +0000 (20:13 +0200)]
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
sfan5 [Wed, 8 Apr 2020 18:12:58 +0000 (20:12 +0200)]
Miscellaneous networking improvements (#9611)
fixes #2862
rubenwardy [Mon, 6 Apr 2020 14:54:27 +0000 (15:54 +0100)]
Clarify use of minetest.request_insecure_environment() (#9597)
Hugo Locurcio [Mon, 6 Apr 2020 14:54:12 +0000 (16:54 +0200)]
Allow relative directories for `screenshot_path`, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.
In addition, the screenshot directory will now be created if it doesn't
exist already.
Danila Shutov [Mon, 6 Apr 2020 14:06:40 +0000 (17:06 +0300)]
Add tone mapping for entities (#9521)
fixes #9301
Wren Turkal [Mon, 6 Apr 2020 14:06:16 +0000 (07:06 -0700)]
Add allowed_mapgens option in game.conf. (#9263)
The game.conf has a disallowed_mapgens option. However, some games
require a certain mapgen to be used, like the CTF plugin. This change
adds an option to specify allowed mapgens so that the setting can be
specified in a way that needn't be updated as map generators are added
to Minetest.
Wuzzy [Mon, 6 Apr 2020 14:05:27 +0000 (16:05 +0200)]
Some minor Lua API documentation clarifications (#9461)
See #5854
sfan5 [Sun, 5 Apr 2020 16:31:52 +0000 (18:31 +0200)]
Continue with 5.3.0-dev
sfan5 [Sun, 5 Apr 2020 16:31:50 +0000 (18:31 +0200)]
Bump version to 5.2.0
rubenwardy [Sun, 5 Apr 2020 16:30:44 +0000 (17:30 +0100)]
Update credits for 5.2.0 (#9593)
BreadW [Sun, 5 Apr 2020 01:33:05 +0000 (01:33 +0000)]
Translated using Weblate (Japanese)
Currently translated at 100.0% (1288 of 1288 strings)
sfan5 [Sat, 4 Apr 2020 18:15:01 +0000 (18:15 +0000)]
Translated using Weblate (German)
Currently translated at 100.0% (1288 of 1288 strings)
Oğuz Ersen [Sat, 4 Apr 2020 04:50:12 +0000 (04:50 +0000)]
Translated using Weblate (Turkish)
Currently translated at 100.0% (1288 of 1288 strings)
Pierre-Yves Rollo [Sun, 5 Apr 2020 13:04:41 +0000 (15:04 +0200)]
Hypertext: Fix hovercolor not working in global tag (#9582)
sfan5 [Sat, 4 Apr 2020 19:27:30 +0000 (21:27 +0200)]
Builtin: Make item entities glow less (#9594)
minor adjustment to #9200
SmallJoker [Sat, 4 Apr 2020 19:27:23 +0000 (21:27 +0200)]
Revert collision tweaks #9365 and #9327 (#9591)
This reverts commit
df74d369a395f0b99bd23fa3e7fb4c628c3df336.
This reverts commit
908e76247922d4adf879b3996c4f75bdbb4e536d.
Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
Pierre-Yves Rollo [Sat, 4 Apr 2020 14:17:15 +0000 (16:17 +0200)]
Fix cursor still visible after closing formspec while on HyperText (#9583)
LNJ [Sat, 4 Apr 2020 13:52:41 +0000 (15:52 +0200)]
Fix 'the the' typos in comments (#9554)
sfan5 [Fri, 3 Apr 2020 22:16:18 +0000 (00:16 +0200)]
Fix failing build due to translation file error
sfan5 [Fri, 3 Apr 2020 21:20:11 +0000 (23:20 +0200)]
Utility script to help with Weblate commit import
updatepo.sh [Fri, 3 Apr 2020 21:19:54 +0000 (23:19 +0200)]
Update translation files
updatepo.sh [Fri, 3 Apr 2020 21:17:42 +0000 (23:17 +0200)]
Update minetest.conf.example, settings_translation_file.cpp
Allan Nordhøy [Fri, 3 Apr 2020 10:49:25 +0000 (10:49 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 92.0% (1185 of 1288 strings)