-- Item definition defaults
--
+local default_stack_max = tonumber(minetest.settings:get("default_stack_max")) or 99
+
core.nodedef_default = {
-- Item properties
type="node",
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
usable = false,
liquids_pointable = false,
tool_capabilities = nil,
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
- stack_max = 99,
+ stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
+# Specifies the default stack size of nodes, items and tools.
+# Note that mods or games may explicitly set a stack for certain (or all) items.
+default_stack_max (Default stack size) int 99
+
# Enable players getting damage and dying.
enable_damage (Damage) bool false
wield_scale = {x = 1, y = 1, z = 1},
+ -- The default value of 99 may be configured by
+ -- users using the setting "default_stack_max"
stack_max = 99,
range = 4.0,