Loic Blot [Sun, 21 May 2017 15:30:00 +0000 (17:30 +0200)]
bigfoot547 [Sun, 21 May 2017 12:40:55 +0000 (07:40 -0500)]
[CSM] Add function to get the definition of items (#5732)
Add node def and item def documentation.
Please be ready for merge!
red-001 [Sun, 21 May 2017 09:18:38 +0000 (10:18 +0100)]
Prevent fall damage from overflowing when falling from a large height. (#5791)
Elijah Duffy [Sun, 21 May 2017 08:07:05 +0000 (01:07 -0700)]
Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
Loic Blot [Sun, 21 May 2017 08:05:46 +0000 (10:05 +0200)]
Add clientmods/mods.conf & client/mod_storage to gitignore
red-001 [Sun, 21 May 2017 07:54:28 +0000 (08:54 +0100)]
[CSM] Allow enabling and disabling mods. (#5554)
Loïc Blot [Sat, 20 May 2017 20:29:15 +0000 (22:29 +0200)]
Real control fix (#5787)
* Allow enabling and disabling mods.
* Re-fix
605599b6f150b89ba6539c4d088231b326adcb48
This breaks some chars like € in chat.
Instead verify is char is a non control char -> iswcntrl
you [Sat, 20 May 2017 18:43:13 +0000 (20:43 +0200)]
Fix instant digging (#5785)
Use runData.dig_time_complete instead of params.time to find out whether it's instant digging.
runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
Loic Blot [Sat, 20 May 2017 18:13:29 +0000 (20:13 +0200)]
Fix wchar_t type on
605599b6f150b89ba6539c4d088231b326adcb48
event.KeyInput.Char is a wchar_t, iswprint should be used
Paramat [Sat, 20 May 2017 14:46:35 +0000 (15:46 +0100)]
Particle spawner: Do not spawn particles distant from player (#5766)
Previously, every particle was rendered by (even if not actually visible to)
the client regardless of distance. This significantly reduced client FPS.
Acts clientside, particle spawners are always sent to clients, but each
particle is checked for distance from the player.
As with 'add particle' the distance limit is set to 'max block send distance'
as this determines how far a client can see.
SmallJoker [Sat, 20 May 2017 14:46:12 +0000 (16:46 +0200)]
[CSM] Correct the log destination of print() (#5784)
red-001 [Sat, 20 May 2017 14:45:49 +0000 (15:45 +0100)]
Fix CSM crash (#5779)
Caused by
dc5bc6c and them made worse by
5ebf8f9
Loic Blot [Sat, 20 May 2017 14:04:44 +0000 (16:04 +0200)]
Typo fix in README.txt
Fix issue #4293
Elijah Duffy [Sat, 20 May 2017 10:56:17 +0000 (03:56 -0700)]
Add /clearinv chat command (#4994)
Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
Loïc Blot [Sat, 20 May 2017 10:56:02 +0000 (12:56 +0200)]
chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)
numberZero [Sat, 20 May 2017 10:29:54 +0000 (14:29 +0400)]
Cleanup in content_mapblock (#5746)
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
red-001 [Sat, 20 May 2017 10:29:44 +0000 (11:29 +0100)]
Improve password change menu (#5757)
- Fix the GUI getting messed up when resizing
- Save the input when resizing
Craig Davison [Sat, 20 May 2017 10:29:31 +0000 (11:29 +0100)]
Fix shift key producing space in console (#5777)
* Fix shift key producing space in console
red-001 [Sat, 20 May 2017 08:48:44 +0000 (09:48 +0100)]
this might fix #5661, needs testing (#5775)
SmallJoker [Sat, 20 May 2017 08:12:37 +0000 (10:12 +0200)]
[CSM] Fix crash when the minimap is disabled. Caused by
e25a38e
Loic Blot [Sat, 20 May 2017 08:12:54 +0000 (10:12 +0200)]
Fix input regression introduced by
a4a377ecad6f1732cc54e7ac329fdef9949f9bf7
Fix #5776
Zeno- [Sat, 20 May 2017 06:16:16 +0000 (16:16 +1000)]
Fix mem leak in mesh cache (#5781)
Loïc Blot [Sat, 20 May 2017 06:15:56 +0000 (08:15 +0200)]
Various code cleanup & little performance improvement on HTTP download (#5772)
* Disable or remove unused enum members/functions
* Tiny code style fixes
* Make some functions const
* Replace ClientMediaDownloader std::unordered_map with std::map
you [Fri, 19 May 2017 06:08:12 +0000 (08:08 +0200)]
Do not create dummy normalmaps (#4180)
fixes #1811
you [Fri, 19 May 2017 05:57:21 +0000 (07:57 +0200)]
Fix textarea bug: clicking right of the end of a line caused the cursor to be in one of the next lines (#3474)
Dániel Juhász [Fri, 19 May 2017 05:46:10 +0000 (07:46 +0200)]
Fix alpha for liquid nodes (#5494)
SmallJoker [Fri, 19 May 2017 05:45:47 +0000 (07:45 +0200)]
Mainmenu: Fix issues while trying to enable all mods (#5770)
Loïc Blot [Fri, 19 May 2017 05:25:27 +0000 (07:25 +0200)]
When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
Loic Blot [Thu, 18 May 2017 18:55:27 +0000 (20:55 +0200)]
Fix a warning pointed by GCC 7.1
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
SmallJoker [Wed, 17 May 2017 17:31:57 +0000 (19:31 +0200)]
Builtin: Fix subgame mod selection (#5367)
Paramat [Wed, 17 May 2017 08:37:28 +0000 (09:37 +0100)]
Particles: Do not send single particles to distant clients (#5760)
Previously, every individual particle on a server is sent to, and rendered by
(even if not actually visible), every client regardless of distance. This
significantly reduces client FPS and creates unnecessary network traffic.
Maximum distance is set by 'max block send distance' as this determines how far
a client is able to see.
bigfoot547 [Wed, 17 May 2017 07:41:41 +0000 (02:41 -0500)]
Append -debug to version string (#5765)
SmallJoker [Sat, 13 May 2017 11:14:41 +0000 (13:14 +0200)]
CSM: Document forgotten functions
paramat [Thu, 11 May 2017 02:39:43 +0000 (03:39 +0100)]
Caverns: Remove unnecessary liquid excavation
Also disable CavesRandomWalk at a safer distance from caverns.
Excavating liquids in cavern code is unnecessary as in practice we are already
successfully disabling the generation of liquid caves that could intersect
with caverns and cause excessive amounts of spreading liquids in caverns.
However to be safer this commit now disables liquid caves at a larger distance
from caverns, to compensate for liquid caves being able to generate up to a
mapblock beyond a mapchunk border.
Not excavating liquids in cavern code also allows a feature i am working on in
experimental new core mapgens, but also allows for more flexibility in future.
Loic Blot [Tue, 16 May 2017 06:27:18 +0000 (08:27 +0200)]
Fix a memleak pointed by @Zeno- in MeshUpdateQueue
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
Zeno- [Mon, 15 May 2017 10:10:29 +0000 (20:10 +1000)]
Fix uninitalised variable in event.cpp (#5764)
ezhh [Thu, 11 May 2017 22:18:36 +0000 (23:18 +0100)]
Add option to use neither node highlighting nor outlining
SmallJoker [Sat, 13 May 2017 15:42:42 +0000 (17:42 +0200)]
No cursor lock when window inactive (#5754)
Loïc Blot [Sat, 13 May 2017 11:32:59 +0000 (13:32 +0200)]
Android dependencies updates (#5755)
* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
Loïc Blot [Sat, 13 May 2017 10:03:11 +0000 (12:03 +0200)]
Limit properly the sound setting at updateSound runtime step (#5753)
* Limit properly the sound setting at updateSound runtime step
Fix #5026
* Add a comment
Loïc Blot [Sat, 13 May 2017 09:05:16 +0000 (11:05 +0200)]
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h
We have a header for inputs, move inputhandler class & related keylist object to it
Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined
* Pass clang-format on inputhandler.{cpp,h} (compatible)
Loic Blot [Sat, 13 May 2017 07:09:02 +0000 (09:09 +0200)]
Android build fix
red-001 [Sat, 13 May 2017 06:50:19 +0000 (07:50 +0100)]
Minor pause/escape menu improvements (#5751)
- Split movement keys into separate entries.
- Increase buffer size due to the above change.
- Change capitalisation.
- Remove code-style violating white spaces.
rubenwardy [Fri, 12 May 2017 09:27:58 +0000 (10:27 +0100)]
Replace inconsistent mentions of core.* with minetest.* (#5749)
red-001 [Thu, 11 May 2017 08:39:37 +0000 (09:39 +0100)]
Rework escape/pause menu (#5719)
* Rework escape/pause menu
- Remove build information
- Use current controls instead of default controls
- Add information about the current server in place of the build information
- Add text saying the game is paused to if in singleplayer mode.
rework pause/escape menu
* improve consistency + display server_name
red-001 [Wed, 10 May 2017 21:25:45 +0000 (22:25 +0100)]
Menu: Fix starting a server if the server address is an empty string. (#5742)
Minetest uses an empty string internal to signal that a server should be started.
sfan5 [Wed, 10 May 2017 13:29:21 +0000 (15:29 +0200)]
Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
SmallJoker [Tue, 9 May 2017 21:11:20 +0000 (23:11 +0200)]
minetest.deserialize: Throw error when argument not string (#5738)
red-001 [Tue, 9 May 2017 16:30:34 +0000 (17:30 +0100)]
Android: Fix crash while loading main menu (#5736)
Broken by
43d1f37
red-001 [Tue, 9 May 2017 09:04:45 +0000 (10:04 +0100)]
Add cancel button to password change menu. (#5720)
* Add cancel button to password change menu.
Auke Kok [Tue, 9 May 2017 06:56:57 +0000 (23:56 -0700)]
Move Pilzadam to previous developers. (#5735)
paramat [Tue, 9 May 2017 00:59:02 +0000 (01:59 +0100)]
Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
Loïc Blot [Mon, 8 May 2017 18:43:03 +0000 (20:43 +0200)]
read_schematic_replacements: ensure fields are strings (#5726)
* read_schematic_replacements: ensure fields are strings
add a type check before reading strings on read_schematic_replacements deserializer
* throw LuaError instead of asserting the whole client
paramat [Mon, 8 May 2017 00:27:11 +0000 (01:27 +0100)]
Custom step height: Fix implementation
Recent commit
45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.
paramat [Fri, 5 May 2017 01:12:47 +0000 (02:12 +0100)]
Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node.
The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
Loïc Blot [Sun, 7 May 2017 10:13:15 +0000 (12:13 +0200)]
Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
Loic Blot [Sun, 7 May 2017 09:07:17 +0000 (11:07 +0200)]
paramat [Sun, 7 May 2017 00:48:42 +0000 (01:48 +0100)]
Player properties: Set correct default collisionbox
Recent commit
b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.
Improve docs for custom player collisionbox feature and reformat nearby lines.
T0ny2 [Sat, 6 May 2017 23:37:37 +0000 (00:37 +0100)]
Replace occurrence of luaL_reg in l_camera.cpp
Related to commit
41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit
de028fc).
ShadowNinja [Fri, 16 Oct 2015 16:52:24 +0000 (12:52 -0400)]
Fix myfloor(0.0)
ShadowNinja [Mon, 6 Jul 2015 16:53:30 +0000 (12:53 -0400)]
Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
TeTpaAka [Fri, 29 May 2015 18:30:55 +0000 (20:30 +0200)]
Make the player collisionbox settable
ShadowNinja [Fri, 12 Dec 2014 19:49:19 +0000 (14:49 -0500)]
Use a settings object for the main settings
This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
Loic Blot [Sat, 6 May 2017 19:30:27 +0000 (21:30 +0200)]
Fix codestyle since CSM Camera API
Wuzzy [Thu, 3 Jul 2014 05:46:19 +0000 (07:46 +0200)]
Add configurable key bindings for hotbar scrolling, and for changing volume.
Sapier [Sat, 19 Dec 2015 15:37:13 +0000 (16:37 +0100)]
Use stepheight from CAO instead of hardcoded value
red-001 [Sat, 6 May 2017 19:12:44 +0000 (20:12 +0100)]
[CSM] add `on_item_use` (#5544)
TeTpaAka [Sun, 28 Jun 2015 18:51:59 +0000 (20:51 +0200)]
Make players respect makes_footstep_sound in the object properties
bigfoot547 [Fri, 5 May 2017 20:07:36 +0000 (15:07 -0500)]
[CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash
* Address nerzhul's review
Paramat [Fri, 5 May 2017 20:07:25 +0000 (21:07 +0100)]
Clouds API: Fix yellow clouds at dawn and dusk (#5707)
Loic Blot [Fri, 5 May 2017 18:21:04 +0000 (20:21 +0200)]
Wayward One [Fri, 5 May 2017 15:27:50 +0000 (11:27 -0400)]
Fix Android build (#5706)
* Fix Android build
Loïc Blot [Fri, 5 May 2017 11:47:11 +0000 (13:47 +0200)]
Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified
* Add autosave_screensize setting (default true)
* Fix @SmallJoker comments
red-001 [Thu, 4 May 2017 20:52:58 +0000 (21:52 +0100)]
Add option to also check the center to `find_node_near` (#5255)
* Add option to also check the center to `find_node_near`
yellowcrash10 [Mon, 1 May 2017 00:23:55 +0000 (00:23 +0000)]
Translated using Weblate (Esperanto)
Currently translated at 31.9% (293 of 918 strings)
Michele Mainardi [Tue, 25 Apr 2017 19:08:03 +0000 (19:08 +0000)]
Translated using Weblate (Italian)
Currently translated at 96.0% (882 of 918 strings)
Mário [Sun, 23 Apr 2017 14:54:32 +0000 (14:54 +0000)]
Translated using Weblate (Portuguese)
Currently translated at 66.9% (615 of 918 strings)
Viktar Vauchkevich [Sat, 22 Apr 2017 21:15:02 +0000 (21:15 +0000)]
Translated using Weblate (Belarusian)
Currently translated at 100.0% (918 of 918 strings)
David Capello [Mon, 24 Apr 2017 00:43:47 +0000 (00:43 +0000)]
Translated using Weblate (Spanish)
Currently translated at 58.0% (533 of 918 strings)
Laura Arjona Reina [Tue, 18 Apr 2017 18:24:03 +0000 (18:24 +0000)]
Translated using Weblate (Spanish)
Currently translated at 57.9% (532 of 918 strings)
metarmask [Fri, 14 Apr 2017 13:17:21 +0000 (13:17 +0000)]
Added translation using Weblate (Swedish)
BreadW [Tue, 18 Apr 2017 12:21:48 +0000 (12:21 +0000)]
Translated using Weblate (Japanese)
Currently translated at 49.6% (456 of 918 strings)
monolifed [Wed, 12 Apr 2017 21:55:43 +0000 (21:55 +0000)]
Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)
Andrey K [Fri, 7 Apr 2017 10:25:53 +0000 (10:25 +0000)]
Translated using Weblate (Russian)
Currently translated at 60.1% (552 of 918 strings)
monolifed [Sun, 9 Apr 2017 16:36:26 +0000 (16:36 +0000)]
Translated using Weblate (Turkish)
Currently translated at 93.6% (860 of 918 strings)
Muhammad Nur Hidayat Yasuyoshi [Fri, 7 Apr 2017 09:54:49 +0000 (09:54 +0000)]
Translated using Weblate (Malay)
Currently translated at 54.9% (504 of 918 strings)
Vaughan Lapsley [Wed, 12 Apr 2017 12:54:03 +0000 (22:54 +1000)]
Remove CMAKE -ffast-math flag from OSX/FreeBSD
Fixes issue: #4274
I have tested on MacOS 10.12.4
Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
Loic Blot [Thu, 4 May 2017 05:52:31 +0000 (07:52 +0200)]
LINT fix since cloud API merge
paramat [Thu, 4 May 2017 02:02:16 +0000 (03:02 +0100)]
Directional coloured fog: Fix order of SColor components
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
paramat [Tue, 2 May 2017 00:37:23 +0000 (01:37 +0100)]
Clouds: Fix reddish clouds. Add missing alpha update
Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp
red-001 [Wed, 19 Apr 2017 13:16:54 +0000 (14:16 +0100)]
Add function to get server info.
SmallJoker [Wed, 3 May 2017 11:48:46 +0000 (13:48 +0200)]
Fading soungs: Fix client crash on older servers
paramat [Fri, 28 Apr 2017 02:06:49 +0000 (03:06 +0100)]
Set sky API: Add bool for clouds in front of custom skybox
Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
SmallJoker [Sat, 1 Apr 2017 18:38:14 +0000 (20:38 +0200)]
Sneak: Improve and fix various things
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
Brandon [Sun, 10 Jul 2016 05:08:26 +0000 (00:08 -0500)]
Sound API: Add fading sounds
Ben Deutsch [Fri, 17 Mar 2017 09:39:47 +0000 (10:39 +0100)]
Add clouds API
Loïc Blot [Sat, 29 Apr 2017 18:36:09 +0000 (20:36 +0200)]
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy
It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%
* makeFastFace should use a const ref too
this trigger a const pointer need in the underlying function
Also fix some code style and prevent calculating 4 times the same position at a point
* Reduce a comparison cost for lights in updateFastFaceRow
shivajiva101 [Sat, 29 Apr 2017 16:18:46 +0000 (17:18 +0100)]
Fix visual slide issue with set_detach, fixes #5620
Loïc Blot [Sat, 29 Apr 2017 16:16:58 +0000 (18:16 +0200)]
content_cao: fix getPlayerControl structure copy on each step (#5677)
Also fix some codestyle issues around it.
Loïc Blot [Sat, 29 Apr 2017 15:25:25 +0000 (17:25 +0200)]
Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.
This prevents fake ClientEvent creation & memory allocations
Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object