Hugo Locurcio [Sun, 10 May 2020 11:37:30 +0000 (13:37 +0200)]
Request the dedicated GPU when starting Minetest from the `.desktop` file (#9827)
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information about this newly added `.desktop` entry property.
TheTermos [Sat, 9 May 2020 15:14:56 +0000 (17:14 +0200)]
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient
* add regular sky gradient
* Update sky.cpp
* change default day sky colors
Paul Ouellette [Sat, 9 May 2020 15:14:29 +0000 (11:14 -0400)]
Always use same default tabheader height (#9319)
Previously the default tabheader height was different when using
real coordinates. This resulted in the height of tabs changing when
switching tabs in sfinv if some tabs used real coordinates.
Loïc Blot [Thu, 7 May 2020 20:38:41 +0000 (22:38 +0200)]
Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object
* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start
* Split Server inventory responsibility to a dedicated object
This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership
This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
sfan5 [Thu, 7 May 2020 19:39:04 +0000 (21:39 +0200)]
Fix Server triggering wrong errors if environment init fails
Jozef Behran [Wed, 6 May 2020 19:35:18 +0000 (21:35 +0200)]
Get rid of non-ascii characters in the debug display code (#8821)
v-rob [Wed, 6 May 2020 17:36:02 +0000 (10:36 -0700)]
FormSpec: Add universal style selector `*` (#9718)
Maksim [Wed, 6 May 2020 12:25:57 +0000 (14:25 +0200)]
Android: porting_android.cpp refactoring (#9687)
* Android: porting_android.cpp refactoring
* Replace assert to FATAL_ERROR_IF
sfan5 [Fri, 1 May 2020 12:56:56 +0000 (14:56 +0200)]
Enable collide_with_objects for falling entities
falling nodes intentionally still fall through players
fixes #5313
sfan5 [Mon, 27 Apr 2020 15:53:20 +0000 (17:53 +0200)]
Rewrite falling entity to make use of collision info
fixes #4781, fixes #9293
sfan5 [Sun, 26 Apr 2020 20:52:00 +0000 (22:52 +0200)]
Expose collided objects in moveresult
closes #9787
sfan5 [Tue, 5 May 2020 18:19:47 +0000 (20:19 +0200)]
Fix crash when exiting server during running mapgen
easily reproducible with a high num_emerge_threads and /emergeblocks
sfan5 [Sun, 26 Apr 2020 16:33:50 +0000 (18:33 +0200)]
Fix thread safety of PcgRandom use in BiomeGen
sfan5 [Sat, 11 Apr 2020 21:38:54 +0000 (23:38 +0200)]
Update num_emerge_threads description
sfan5 [Fri, 10 Apr 2020 00:43:49 +0000 (02:43 +0200)]
Fix remaining issues with mapgen scriptapi
sfan5 [Fri, 10 Apr 2020 00:05:20 +0000 (02:05 +0200)]
Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
sfan5 [Thu, 9 Apr 2020 21:40:12 +0000 (23:40 +0200)]
Allow ObjDefManager instances to be cloned
sfan5 [Tue, 5 May 2020 15:05:11 +0000 (17:05 +0200)]
Server: Improve some log messages (#9820)
adrido [Tue, 5 May 2020 06:42:55 +0000 (08:42 +0200)]
Add MSVC build (#9740)
* Add MSVC build
Loïc Blot [Tue, 5 May 2020 06:38:18 +0000 (08:38 +0200)]
Fix broken client if openal cannot be opened (#9804)
SmallJoker [Mon, 4 May 2020 18:19:12 +0000 (20:19 +0200)]
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker [Mon, 4 May 2020 18:02:33 +0000 (20:02 +0200)]
Rename moveresult speed to velocity
oilboi [Tue, 5 May 2020 06:35:55 +0000 (02:35 -0400)]
Fix small typo (#9813)
Maksim [Mon, 4 May 2020 06:47:00 +0000 (08:47 +0200)]
Android: some java-part improvements (#9760)
Replace Log to Toast.
Start Native only after successful unpacking.
Light refactoring in CopyZipTask.
Update NDK version.
Co-authored-by: ubulem <berkut87@gmail.com>
Wuzzy [Mon, 4 May 2020 06:45:31 +0000 (08:45 +0200)]
Change default keys for cam/minimap to C/V (#9779)
Hugues Ross [Sat, 2 May 2020 11:32:02 +0000 (07:32 -0400)]
Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
Wuzzy [Sat, 2 May 2020 11:12:02 +0000 (13:12 +0200)]
Add a convention about z_index (#9701)
Lejo [Sat, 2 May 2020 10:57:04 +0000 (12:57 +0200)]
Auto delete MetaData when = 0 (#8770)
* Auto delete MetaData when = 0
sfan5 [Sat, 2 May 2020 10:52:51 +0000 (12:52 +0200)]
ci: Update Github Actions workflows (#9774)
ANAND [Sat, 2 May 2020 10:52:11 +0000 (16:22 +0530)]
set_fov: Add support for time-based transitions (#9705)
sfan5 [Fri, 1 May 2020 19:44:28 +0000 (21:44 +0200)]
Allow connection info to be missing from minetest.get_player_information() (#9739)
fixes #9352
This reverts commit
23c907befea02005e2c0c87fca0131b60aace18a.
Lejo [Fri, 1 May 2020 14:47:17 +0000 (16:47 +0200)]
Give the online lua mainmenu also the client_list and mods (#8691)
Juozas [Wed, 29 Apr 2020 10:49:55 +0000 (13:49 +0300)]
Fix gettext detection and locale building (#9772)
broken since
a368e7e
Loic Blot [Mon, 27 Apr 2020 06:31:51 +0000 (08:31 +0200)]
Add docker build stage on Github actions
Loic Blot [Mon, 27 Apr 2020 06:31:37 +0000 (08:31 +0200)]
Add MetricsBackend with prometheus counter support
ANAND [Tue, 28 Apr 2020 17:30:57 +0000 (23:00 +0530)]
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.
Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
orbea [Tue, 28 Apr 2020 14:34:18 +0000 (14:34 +0000)]
cmake: Silence warnings. (#9750)
Fixes https://github.com/minetest/minetest/issues/9734
sfan5 [Tue, 14 Apr 2020 14:55:16 +0000 (16:55 +0200)]
Rewrite builtin item entity to use collision info
fixes #8967
sfan5 [Tue, 14 Apr 2020 12:11:33 +0000 (14:11 +0200)]
Expose collision information to LuaEntity on_step
k.h.lai [Mon, 27 Apr 2020 18:44:52 +0000 (02:44 +0800)]
Remove /LTCG from when compiling with clang-cl (#9765)
Remove /LTCG from CMAKE_EXE_LINKER_FLAGS_RELEASE when compiling with clang on Windows
sfan5 [Sat, 25 Apr 2020 13:44:32 +0000 (15:44 +0200)]
Fix detection of in-place path_locale when RUN_IN_PLACE=0
broken by
2349d31bae1bfc4d58fd88efbc88261e69b11dad (side effect)
fixes #9745
sfan5 [Sat, 25 Apr 2020 13:24:42 +0000 (15:24 +0200)]
Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cpp
Loïc Blot [Mon, 27 Apr 2020 09:27:27 +0000 (11:27 +0200)]
Forbid object:attach(obj, ...) (#9762)
Fixes #9761
SmallJoker [Mon, 27 Apr 2020 05:02:39 +0000 (07:02 +0200)]
Script: Enforce type checks if not nil (#9748)
* Script: Enforce type checks if not nil
sfan5 [Sun, 26 Apr 2020 18:59:55 +0000 (20:59 +0200)]
Fix truncation warning for F1000_MIN, F1000_MAX
sfan5 [Sun, 26 Apr 2020 18:57:27 +0000 (20:57 +0200)]
script: Put getGuiEngine() inside a client-only #ifdef
sfan5 [Sun, 26 Apr 2020 18:34:10 +0000 (20:34 +0200)]
builtin: Correctly indicate failure in /spawnentity
sfan5 [Sun, 26 Apr 2020 18:29:16 +0000 (20:29 +0200)]
script: Fix add_entity returning unusable ref if object deleted in on_activate
Loïc Blot [Mon, 27 Apr 2020 04:54:48 +0000 (06:54 +0200)]
Add PostgreSQL authentication backend (#9756)
* Add PostgreSQL authentication backend
David Leal [Sun, 26 Apr 2020 19:15:05 +0000 (14:15 -0500)]
Add new command /revokeme <priv> (#9584)
sfan5 [Sun, 26 Apr 2020 17:52:09 +0000 (19:52 +0200)]
Remove unused lookup table from noise.cpp
closes #9757
sfan5 [Sun, 26 Apr 2020 17:32:29 +0000 (19:32 +0200)]
Fix mapgen settings in minetest.conf being ignored (#9737)
broken since
e8a8185d24897ccf964327017effae81aa1c9d40
theviper121 [Sun, 26 Apr 2020 17:32:04 +0000 (12:32 -0500)]
Fix UpdateBonePosition() breaking animations (#9577)
v-rob [Sat, 25 Apr 2020 14:55:21 +0000 (07:55 -0700)]
Add `animated_image` to clickthrough elements (#9724)
sfan5 [Sat, 25 Apr 2020 12:00:11 +0000 (14:00 +0200)]
Fix DPI scaling on Windows
the manifest appears to be very sensitive to changes
closes #9744
sfan5 [Sat, 25 Apr 2020 10:39:17 +0000 (12:39 +0200)]
mapblock_mesh: Optimize a few things (#9713)
Paul Ouellette [Sat, 25 Apr 2020 07:42:18 +0000 (03:42 -0400)]
Ensure game is shutdown if server throws exception (#9742)
Pierre-Yves Rollo [Sat, 25 Apr 2020 05:48:04 +0000 (07:48 +0200)]
Simplify how parseElement splits element string (#9726)
EvidenceB Kidscode [Sat, 25 Apr 2020 05:20:00 +0000 (07:20 +0200)]
Add server side translations capability (#9733)
* Add server side translations capability
luk3yx [Thu, 23 Apr 2020 11:07:19 +0000 (23:07 +1200)]
Add LevelDB auth database. (#9476)
* Add leveldb auth database.
SmallJoker [Thu, 23 Apr 2020 10:16:36 +0000 (12:16 +0200)]
Camera: Fix shootline line offsets II (#9730)
Maksim [Wed, 22 Apr 2020 18:03:46 +0000 (20:03 +0200)]
Android: add OpenGL ES 2 support (#9715)
.. and bump gradle to 3.6.3
HybridDog [Wed, 22 Apr 2020 14:43:48 +0000 (16:43 +0200)]
minetest.serialize: Reversible number serialization (#9722)
* minetest.serialize: Reversible number to string conversion
The %a format is not supported in Lua 5.1.
This commit also adds two tests for number serialization.
HybridDog [Tue, 21 Apr 2020 22:07:12 +0000 (00:07 +0200)]
Fix configuration caching in log_deprecated (#9697)
* Fix configuration caching in log_deprecated
The configured variable was never set to true.
I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
sfan5 [Mon, 20 Apr 2020 21:22:00 +0000 (23:22 +0200)]
Improve protocol-level receiving code (#9617)
Loïc Blot [Mon, 20 Apr 2020 18:22:23 +0000 (20:22 +0200)]
Fix build badge since switching to github actions
Loïc Blot [Mon, 20 Apr 2020 18:18:40 +0000 (20:18 +0200)]
Replace travis with github actions (#9641)
* Move outside of travis to Github actions
This will permit to have better integrated CI workflow than the previous
travis one.
sfan5 [Sun, 19 Apr 2020 17:07:54 +0000 (19:07 +0200)]
Fix alias handling of get_content_id (#9712)
fixes #9632
Danila Shutov [Sun, 19 Apr 2020 16:47:13 +0000 (19:47 +0300)]
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
SmallJoker [Sat, 18 Apr 2020 16:36:47 +0000 (18:36 +0200)]
Shaders: Complete
478e753. OpenGL 4.3 compatiblity
sfan5 [Sat, 18 Apr 2020 15:21:58 +0000 (17:21 +0200)]
script: Move SAO usability check so that it covers all functions (#9698)
see also
91eef646a59575bd9ae792e257bb6ad12fafc0b1
DS [Sat, 18 Apr 2020 15:21:10 +0000 (17:21 +0200)]
Formspec: allow lists to change size and existence while the formspec is open (#9700)
Fixes #9640.
DS [Sat, 18 Apr 2020 15:20:20 +0000 (17:20 +0200)]
Apply a scrollbar's default value to scroll containers (#9699)
Fixes #9691.
HybridDog [Sat, 18 Apr 2020 15:19:53 +0000 (17:19 +0200)]
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
Maksim [Fri, 17 Apr 2020 21:46:30 +0000 (23:46 +0200)]
Android: fix handling non-latin characters on older Android devices (#9309)
Paramat [Fri, 17 Apr 2020 08:24:51 +0000 (09:24 +0100)]
Document which noise APIs add world seed to noiseparams seed (#9693)
Wuzzy [Fri, 17 Apr 2020 06:10:28 +0000 (08:10 +0200)]
Rename "subgame" to "game" in 2 error messages (#9680)
Loïc Blot [Thu, 16 Apr 2020 18:43:49 +0000 (20:43 +0200)]
Add an option to disable unittest build, & disable them on Docker build (#9677)
Loïc Blot [Thu, 16 Apr 2020 17:21:47 +0000 (19:21 +0200)]
Drop -Wabi useless flag (#9676)
Maksim [Thu, 16 Apr 2020 17:19:47 +0000 (19:19 +0200)]
Android: fix formspec input for AArch64 devices (#9685)
SmallJoker [Thu, 16 Apr 2020 16:32:07 +0000 (18:32 +0200)]
Camera: Fix shooting line offsets (#9681)
Removes duplicated offset calculations from Game and use whatever the Camera class returns.
This keeps the eye position nicely in sync, and gets rid of duplicated code.
sfan5 [Thu, 16 Apr 2020 08:23:48 +0000 (10:23 +0200)]
Swap out -ffast-math for a safe subset of optimization flags (#9682)
It caused more trouble than its worth.
fixes #3943, fixes #5330
Loïc Blot [Thu, 16 Apr 2020 06:25:48 +0000 (08:25 +0200)]
Optimize get_objects_inside_radius calls (#9671)
* Optimize getObjectsInsideRadius calls
our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object
Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba.
This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
Maksim [Wed, 15 Apr 2020 14:27:40 +0000 (16:27 +0200)]
Android: add Android Studio support, completely redone java part (#9066)
sfan5 [Wed, 15 Apr 2020 06:01:28 +0000 (08:01 +0200)]
Fix parsing JSON with large integers (#9674)
Loïc Blot [Wed, 15 Apr 2020 06:01:11 +0000 (08:01 +0200)]
Verify database connection on interval (#9665)
DS [Tue, 14 Apr 2020 19:22:49 +0000 (21:22 +0200)]
Add all src folders to doxygen (#9603)
sfan5 [Tue, 14 Apr 2020 19:22:19 +0000 (21:22 +0200)]
Update wireshark dissector (#9621)
sfan5 [Tue, 14 Apr 2020 18:44:18 +0000 (20:44 +0200)]
scriptapi: Some small optimizations to value pushing (#9669)
SmallJoker [Tue, 14 Apr 2020 18:30:02 +0000 (20:30 +0200)]
PostgreSQL: Fix listAllLoadableBlocks returning the same block
Suggested change from https://github.com/minetest/minetest/issues/9670#issuecomment-
613563738
Hugues Ross [Tue, 14 Apr 2020 18:41:29 +0000 (14:41 -0400)]
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:
- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden
* Formatting changes
* Address soime feedback
- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource
* Simplify override target checks with an inline helper function
* make linter happy
* Apply feedback suggestions
Co-Authored-By: rubenwardy <rw@rubenwardy.com>
* Remove remaining != 0 checks
* Update copyright notice
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Wuzzy [Mon, 13 Apr 2020 18:26:54 +0000 (20:26 +0200)]
Remove sound menu and show proper msgs if sound is off (#9069)
SmallJoker [Mon, 13 Apr 2020 08:53:10 +0000 (10:53 +0200)]
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.
Co-authored-by: Pascal Abresch <nep@packageloss.eu>
DS [Mon, 13 Apr 2020 08:50:07 +0000 (10:50 +0200)]
Add scroll_container formspec element (redo) (#9101)
New formspec elements:
- `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
- `scroll_container_end[]`
Other elements can be embedded in this element. Scrollbar must be placed manually.
SmallJoker [Sun, 12 Apr 2020 10:02:32 +0000 (12:02 +0200)]
GUIFormSpecMenu: Add basic element highlighing debug feature (#9423)
Activated using F5
ㄗㄠˋ ㄑㄧˊ [Sun, 12 Apr 2020 09:00:56 +0000 (17:00 +0800)]
Dockerfile: use alpine to reduce size (#9226)
* Dockerfile: use alpine to reduce size
* Fix the UID & GID + alpine version + rights
* Reduce the junk when we copy, only copy needed files
* Build in the right cmake place & permit customize mtg version
* Latest build fixes
Co-authored-by: Loïc Blot <nerzhul@users.noreply.github.com>
Testman [Sat, 11 Apr 2020 23:53:23 +0000 (01:53 +0200)]
Update README copyright to current year (#9566)
Wuzzy [Sat, 11 Apr 2020 23:50:40 +0000 (01:50 +0200)]
Play 'player_jump' when player jumps (#9373)
rubenwardy [Sat, 11 Apr 2020 23:05:55 +0000 (00:05 +0100)]
Fix delayed error message in start game tab
Lars Müller [Sat, 11 Apr 2020 21:09:46 +0000 (23:09 +0200)]
Improve waypoints and add image variant (#9480)