sfan5 [Sun, 6 Oct 2019 11:45:31 +0000 (13:45 +0200)]
Fix upright_sprite lighting when colors are set
fixes #9020
SmallJoker [Sun, 6 Oct 2019 12:50:45 +0000 (14:50 +0200)]
Revert "Fix the bgcolor formspec element (#8716)" (#9018)
This reverts commit
1db3d252cff9e8d61fecf1052d7497813851da51.
Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
sfan5 [Sat, 5 Oct 2019 15:13:50 +0000 (17:13 +0200)]
Fix warnings in guiButton.h
Warr1024 [Sat, 5 Oct 2019 13:46:57 +0000 (09:46 -0400)]
Merge pull request #8166 from Warr1024/fix7020
Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
Jacob Lifshay [Sun, 29 Sep 2019 02:30:58 +0000 (19:30 -0700)]
Fix unwanted detaching when damage = 0
SmallJoker [Wed, 2 Oct 2019 17:11:27 +0000 (19:11 +0200)]
Attachments: Fix attachments to temporary removed objects (#8989)
Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
James Tobin [Tue, 1 Oct 2019 17:09:59 +0000 (13:09 -0400)]
README: Add dependencies for Arch Linux (#8998)
Added Arch Linux dependency list (including base-devel which covers many of them)
Wuzzy [Tue, 1 Oct 2019 17:09:37 +0000 (19:09 +0200)]
All Settings: Set min limit for crtitical settings (#9000)
Paramat [Mon, 30 Sep 2019 20:34:43 +0000 (21:34 +0100)]
Document node drop tool filtering by string matching as deprecated (#9009)
SmallJoker [Sun, 29 Sep 2019 17:57:29 +0000 (19:57 +0200)]
Textures: Load base pack only as last fallback (#8974)
SmallJoker [Sun, 29 Sep 2019 12:52:21 +0000 (14:52 +0200)]
label[]: Fix broken colors since
2c9edef
ANAND [Sun, 29 Sep 2019 11:41:13 +0000 (17:11 +0530)]
Move Quicktune code to util/ (#8871)
rubenwardy [Sun, 29 Sep 2019 11:40:59 +0000 (12:40 +0100)]
Fix error message caused by adding new parameter to background (#8922)
Adds background9[] element to keep backwards compatibility in formspec prepends.
DS [Sun, 29 Sep 2019 11:40:15 +0000 (13:40 +0200)]
Allow grep-ing for on_grant and on_revoke (#8958)
Just two code comments are added.
Muhammad Rifqi Priyo Susanto [Fri, 27 Sep 2019 18:13:08 +0000 (01:13 +0700)]
All settings: Fix missing flags checkbox caused by 'possible flags' order (#8997)
Previously, the 'rivers' checkbox was missing for mgcarpathian, caused by the 'possible flags' order: 'caverns,nocaverns,rivers,norivers'.
Also reorder mgcarpathian 'possible flags', but only for consistency.
lhofhansl [Thu, 26 Sep 2019 20:57:39 +0000 (13:57 -0700)]
Simple shader fixes. (#8991)
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
HybridDog [Thu, 26 Sep 2019 19:03:54 +0000 (21:03 +0200)]
Automatically enable depends of mods when enabling the mods in the world config menu (#3473)
SmallJoker [Tue, 24 Sep 2019 17:05:28 +0000 (19:05 +0200)]
Fix some reference counters (memleak) (#8981)
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
sfan5 [Sun, 22 Sep 2019 22:28:26 +0000 (00:28 +0200)]
Fix broken build
The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
Hugo Locurcio [Sun, 22 Sep 2019 20:48:36 +0000 (22:48 +0200)]
Rename "private messages" to "direct messages" (#8971)
These messages can be read by server administrators, which makes them
not actually private.
DS-Minetest [Thu, 19 Sep 2019 17:50:15 +0000 (19:50 +0200)]
Move the code for meta formspec into bool Game::nodePlacement(const ItemDefinition &selected_def,
sfan5 [Sun, 22 Sep 2019 20:12:21 +0000 (22:12 +0200)]
Punchwear (improved) (#8959)
SmallJoker [Sat, 21 Sep 2019 15:54:52 +0000 (17:54 +0200)]
Fix AreaStore's IDs persistence (#8888)
Improve documentation
Read old formats
Fix free ID function. Return first gap in map
SmallJoker [Sat, 21 Sep 2019 09:44:24 +0000 (11:44 +0200)]
Wieldhand: Specify which ItemStack to use (#8961)
Makes 'get_wield_item' to return the "main" ItemStack
Anand S [Sun, 15 Jul 2018 00:26:30 +0000 (05:56 +0530)]
Add support for per-player FOV overrides and multipliers
sfan5 [Thu, 19 Sep 2019 14:39:57 +0000 (16:39 +0200)]
Remove incorrect MutexAutoLock
The line declared a variable "m_con" instead of locking m_con.
getClient() doesn't need this anyway, so remove it.
DS-Minetest [Sat, 29 Jun 2019 15:06:58 +0000 (17:06 +0200)]
Trigger on_place in many situations even if prediction failed
Tim Myers [Wed, 18 Sep 2019 22:37:56 +0000 (17:37 -0500)]
Also print help commands to chat for server terminal (#8869)
Linjie Pan [Wed, 18 Sep 2019 22:37:06 +0000 (06:37 +0800)]
Fix misuse of AsyncTask (#8799)
SmallJoker [Wed, 18 Sep 2019 16:48:23 +0000 (18:48 +0200)]
Settings: Prevent mutex deadlock in remove() (#7803)
SmallJoker [Wed, 18 Sep 2019 16:47:09 +0000 (18:47 +0200)]
Inventory: Properly revert client predictions (#8945)
Caused by incremental inventory sending
Previously everything was overwritten by serializing the entire inventory
Hugo Locurcio [Tue, 17 Sep 2019 04:13:17 +0000 (06:13 +0200)]
Improve undersampling settings
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.
This closes #8939.
SmallJoker [Tue, 17 Sep 2019 17:02:01 +0000 (19:02 +0200)]
Inventory: Undo prediction on drop
DS [Sun, 15 Sep 2019 16:14:31 +0000 (18:14 +0200)]
Fix the bgcolor formspec element (#8716)
rubenwardy [Sun, 15 Sep 2019 15:56:11 +0000 (16:56 +0100)]
Fix formspec version backup in prepends losing data
Paramat [Sat, 14 Sep 2019 22:02:07 +0000 (23:02 +0100)]
Dungeons: Clean up parameters, improve structure variety (#8918)
While preserving the general character of dungeon structure.
Slightly increase the range of standard room horizontal size, while
preserving the average horizontal size.
Return to classic maximum large room size of 16x16x16.
Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large',
making multiple large rooms possible for the first time.
Make 1 in 8 dungeons allow diagonal corridors, to make these a little
more common.
Make corridor width vary from 1 to 2, but forced to 2 if diagonal
corridors are allowed, to make them passable.
Add some comments.
SmallJoker [Sat, 14 Sep 2019 18:31:07 +0000 (20:31 +0200)]
Built-in formspecs: Force version 1
ANAND [Fri, 13 Sep 2019 06:04:06 +0000 (11:34 +0530)]
client.h: Add missing const's
ANAND [Wed, 21 Aug 2019 14:23:48 +0000 (19:53 +0530)]
LocalPlayer: Fix code-style
ANAND [Wed, 21 Aug 2019 13:08:41 +0000 (18:38 +0530)]
client.cpp: Fix code-style in Client::sendPlayerPos
ANAND [Wed, 21 Aug 2019 13:04:47 +0000 (18:34 +0530)]
Fix LocalPlayer::isDead always returning false if player is immortal
ANAND [Sun, 25 Aug 2019 00:54:21 +0000 (06:24 +0530)]
Send ActiveObjects once right after Init2
SmallJoker [Tue, 10 Sep 2019 19:18:42 +0000 (21:18 +0200)]
Formspecs: Introduce formspec_version to mods
SmallJoker [Wed, 26 Jun 2019 17:37:14 +0000 (19:37 +0200)]
CSM: Fix itemstack:get_meta() 'metadata' indexing error
SmallJoker [Tue, 25 Jun 2019 19:18:08 +0000 (21:18 +0200)]
Load CSM environment after the restrictions are known
Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
SmallJoker [Mon, 9 Sep 2019 18:35:45 +0000 (20:35 +0200)]
InventoryManager: Fix virtual function overload warning
SmallJoker [Sun, 25 Aug 2019 08:55:27 +0000 (10:55 +0200)]
Send cumulated inventory changes only each step (#8856)
Applies to player and detached inventories
updatepo.sh [Sun, 8 Sep 2019 07:21:59 +0000 (09:21 +0200)]
Update minetest.conf.example
updatepo.sh [Sun, 8 Sep 2019 07:21:36 +0000 (09:21 +0200)]
Update translation strings
Translators [Sun, 8 Sep 2019 07:19:17 +0000 (09:19 +0200)]
Update from Weblate
Paramat [Sun, 8 Sep 2019 16:51:34 +0000 (17:51 +0100)]
Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)
SmallJoker [Sun, 8 Sep 2019 16:43:49 +0000 (18:43 +0200)]
Lua API documentation: Various fixes (#8914)
Remove unusable 'minetest.setting_*' from client_lua_api.txt
lua_api.txt:
- Define the 'mod.conf' format
- More precise 'settingtypes.txt' format reference
- Document special sound files 'player_*damage'
- Group, sort and add 'not_in_creative_inventory' special group
- Define the 'Settings' format
- Warning about incorrect byte saving in 'StorageRef'
- Note about non-persistent player definitions fields
- Better 'leveldiff' and 'level' group description
ANAND [Sun, 8 Sep 2019 10:34:44 +0000 (18:34 +0800)]
lua_api.txt: Improve privilege definition (#8912)
HybridDog [Sat, 7 Sep 2019 17:38:54 +0000 (19:38 +0200)]
Move debug.txt after it grows too big (#8904)
Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
SmallJoker [Sat, 7 Sep 2019 09:15:12 +0000 (11:15 +0200)]
label[]: Fix cut-off translated text
sfan5 [Fri, 6 Sep 2019 16:29:29 +0000 (18:29 +0200)]
Fix Irrlicht 1.9 support
Paul m. p. P [Thu, 5 Sep 2019 11:06:22 +0000 (13:06 +0200)]
doc/client_lua_api: Clarify how client side api and mods start (#8822)
sfan5 [Wed, 4 Sep 2019 20:21:40 +0000 (22:21 +0200)]
Force item entities out of solid nodes (simpler) (#8885)
sfan5 [Tue, 3 Sep 2019 14:36:46 +0000 (16:36 +0200)]
Fix Inventory::moveItemSomewhere()
SmallJoker [Mon, 2 Sep 2019 17:30:36 +0000 (19:30 +0200)]
Inventory: Handle removeItem leftovers (#8884)
Muhammad Rifqi Priyo Susanto [Sun, 1 Sep 2019 21:43:41 +0000 (04:43 +0700)]
'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)
DS [Sun, 1 Sep 2019 18:12:22 +0000 (20:12 +0200)]
Various fixes to lua_api.txt (#8878)
ANAND [Sat, 17 Aug 2019 06:39:40 +0000 (12:09 +0530)]
particles.cpp: Fix code-style
Mainly spacing and pointer placement
ANAND [Fri, 16 Aug 2019 17:07:49 +0000 (22:37 +0530)]
clientobject.h: Fix code-style
Pedro Gimeno [Fri, 9 Aug 2019 08:51:17 +0000 (14:21 +0530)]
Fix rotation of attached particlespawner
Co-authored-by: ANAND <ClobberXD@gmail.com>
DS [Sat, 31 Aug 2019 12:47:13 +0000 (14:47 +0200)]
Document world format version 28 (private nodemeta) (#8857)
DS [Fri, 30 Aug 2019 17:40:32 +0000 (19:40 +0200)]
Document luaentity pitch and roll in world format (#8864)
Beha [Fri, 30 Aug 2019 17:40:08 +0000 (13:40 -0400)]
Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766)
Paramat [Wed, 28 Aug 2019 00:39:33 +0000 (01:39 +0100)]
Various settingtypes.txt improvements (#8867)
Improve 'readable' setting names for waving water settings.
Change 'near plane' to 'near clipping plane'.
Document physics settings.
mgv6_spflags:
Change 'new biome system' to 'snowbiomes flag' for clarity.
Add missing 'noflat' flag to default flags.
SmallJoker [Sun, 25 Aug 2019 07:46:54 +0000 (09:46 +0200)]
Inventory: Fix missing setModified calls
Previously inv:remove_item and inv:set_list did not trigger an inventory update
Paramat [Sat, 24 Aug 2019 19:06:31 +0000 (20:06 +0100)]
Mapgen v6: Various mudflow code improvements and bugfixes (#8805)
Calculate 'i' inside 'y' loop to avoid 'i' and 'y' becoming
out of step due to the uses of 'continue'.
Simplify calculation of 'p2d' when coordinates are inverted.
Remove some unnecessary and unreliable 'index out of
voxelmanip' checks.
Move calculation of '&em' out of loops.
For 'Loop further down until not air' code, use y coordinate
to detect being out of voxelmanip, instead of checking index
which did not detect that.
Add and improve comments.
Indent the 'for (;; y--) {' loop.
Improve format and fix codestyle issues.
SmallJoker [Sat, 24 Aug 2019 16:54:51 +0000 (18:54 +0200)]
fontengine: Fix non-gettext builds
SmallJoker [Sat, 24 Aug 2019 17:07:38 +0000 (19:07 +0200)]
Inventory: Send dirty lists where appropriate (#8742)
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.
Raises protocol version to 38 to ensure correct backwards-compatible code.
Paul Ouellette [Sat, 24 Aug 2019 16:38:02 +0000 (12:38 -0400)]
Add ItemStack:get_description() to get tooltip (#8847)
sfan5 [Thu, 22 Aug 2019 22:14:45 +0000 (00:14 +0200)]
Improve occlusion culling in corridors with additional check
sfan5 [Fri, 23 Aug 2019 19:52:11 +0000 (21:52 +0200)]
Restore approximate occlusion check
While less precise, it worked better which is what matters in the end.
DS [Fri, 23 Aug 2019 20:16:50 +0000 (22:16 +0200)]
Make Mapgen::spreadLight use a queue (#8838)
Wuzzy [Fri, 23 Aug 2019 01:16:07 +0000 (03:16 +0200)]
Fix default hand definition not using wieldhand.png
SmallJoker [Sat, 17 Aug 2019 13:42:36 +0000 (15:42 +0200)]
Occlusion: Check for light_propagates and do mapblock bounds checks
SmallJoker [Sat, 17 Aug 2019 12:21:22 +0000 (14:21 +0200)]
Occlusion: Begin cleanup
sfan5 [Wed, 21 Aug 2019 13:30:52 +0000 (15:30 +0200)]
Revert "Don't send position update packet if player is dead"
This reverts commit
fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
Paramat [Tue, 20 Aug 2019 20:09:44 +0000 (21:09 +0100)]
Add player sprite textures back into the engine as a fallback (#8823)
'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.
ANAND [Tue, 20 Aug 2019 19:15:12 +0000 (03:15 +0800)]
lua_api.txt: Add link to Minetest Modding Book (#8826)
SmallJoker [Tue, 20 Aug 2019 17:25:46 +0000 (19:25 +0200)]
remove_detached_inventory: Fix segfault during mod load
ANAND [Sat, 4 May 2019 07:33:51 +0000 (13:03 +0530)]
Don't send position update packet if player is dead
ANAND [Sat, 4 May 2019 07:13:31 +0000 (12:43 +0530)]
Disable autoforward if player is dead
theviper121 [Mon, 19 Aug 2019 17:18:11 +0000 (12:18 -0500)]
Restore intended functionality to minimap markers (#8819)
Unknown [Sun, 18 Aug 2019 08:08:57 +0000 (10:08 +0200)]
Find LuaJIT headers on vcpkg
luajit headers were moved into a subdirectory to avoid conflicts with plain lua
SmallJoker [Sat, 17 Aug 2019 11:27:28 +0000 (13:27 +0200)]
ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808)
sfan5 [Thu, 15 Aug 2019 18:47:32 +0000 (20:47 +0200)]
Remove unused function in ReliablePacketBuffer
sfan5 [Thu, 15 Aug 2019 18:14:44 +0000 (20:14 +0200)]
Minor refactor of IncomingSplitBuffer
sfan5 [Thu, 15 Aug 2019 17:54:40 +0000 (19:54 +0200)]
Drop m_list_size from ReliablePacketBuffer
It's not required and, worse, can lead to bugs.
Paramat [Thu, 15 Aug 2019 19:32:28 +0000 (20:32 +0100)]
Mapgen v6: Fix mudflow iteration and iterate twice (#8795)
In MapgenV6::flowMud(), the previous implementation of coordinate
inversion caused the 2 inverted mudflow iterations (out of the 3
iterations) to not loop over the area, so only 1 non-inverted
iteration occurred.
Fix this bug but only iterate mudflow twice, as mapgen v6 has only
had 1 iteration for many years. There is now a good balance of 1
non-inverted iteration and 1 inverted iteration.
sfan5 [Thu, 15 Aug 2019 14:11:01 +0000 (16:11 +0200)]
network: Stricter handling of split packets
sfan5 [Thu, 15 Aug 2019 15:17:17 +0000 (17:17 +0200)]
network: Fix crash in ReliablePacketBuffer on mismatching packets
In the error condition the exception would be thrown before m_list_size
is decremented, causing a nullptr dereference in e.g. popFirst().
DS [Wed, 14 Aug 2019 21:35:47 +0000 (23:35 +0200)]
Fix undeclared global warning because of _ (#8798)
upsilon [Wed, 18 Apr 2018 16:27:08 +0000 (18:27 +0200)]
Add function `minetest.read_schematic`
Jozef Behran [Tue, 13 Aug 2019 18:02:50 +0000 (20:02 +0200)]
Fix unnecessary exception use in 3 more methods (#8791)
* Fix unnecessary exception use in Server::SendBlocks
The code in this method calls getBlockNoCreate and then
messes around with try...catch to skip blocks which are not
in the memory. Additionally, it repeatedly calls
m_env.getMap() inside this loop. Speed the code up by
extracting the m_env.getMap() out of the loop and getting
rid of the try...catch.
* Fix unnecessary exception use in Server::SendBlock
Another unnecessary try...catch is slowing down
Server::SendBlock. Remove that to speed it up and get a nice
side effect of simplifying the code in question.
* Fix unnecessary exception use in MMVManip::initialEmerge
Remove another unneeded exception usage from
MMVManip::initialEmerge to speed that code up and simplify
it but be careful to not remove the braces as there is a
TimeTaker in use there.
Jozef Behran [Tue, 13 Aug 2019 17:58:27 +0000 (19:58 +0200)]
Fix unnecessary exception use in Map::getSectorXXX (#8792)
The Map::getSectorNoGenerate throws an exception but no other
code is really dependent on that. Fix the odd instance of
misuse in ClientMap::emergeSector and remove the exception
throwing version of the method along with the "NoEx" suffixes
in the names of these methods.
SmallJoker [Tue, 13 Aug 2019 17:56:55 +0000 (19:56 +0200)]
Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)