Load CSM environment after the restrictions are known
authorSmallJoker <mk939@ymail.com>
Tue, 25 Jun 2019 19:18:08 +0000 (21:18 +0200)
committerSmallJoker <mk939@ymail.com>
Sat, 14 Sep 2019 17:42:25 +0000 (19:42 +0200)
commit23677be951b4dc2b9cc174ceb92f0e0b8e8eb867
tree87e8a9bee105bbe77d964e109d0cefd1102f07e7
parent720aedb46740ba203b4a0f3e049e368abc4932b3
Load CSM environment after the restrictions are known

Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)

Duplication checks inside constructors
src/client/camera.cpp
src/client/client.cpp
src/client/client.h
src/client/game.cpp
src/network/clientpackethandler.cpp
src/script/cpp_api/s_base.cpp
src/script/cpp_api/s_security.cpp
src/script/lua_api/l_camera.cpp
src/script/lua_api/l_localplayer.cpp
src/script/scripting_client.cpp